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Gamescom 2011: Sony’s Yoshida on the PS3 cut and more

Wednesday, 17 August 2011 13:57 GMT By Patrick Garratt

Sony Worldwide Studios boss Shuhei Yoshida on dropping PS3 to £199, Media Molecule’s “totally new” project, The Last Guardian, Gran Turismo and the future of Move.

Shuhei Yoshida

President of SCE Worldwide Studios.

Took the role over on May 16, 2008, replacing Kaz Hirai, who was caretaking after Phil Harrison left the post in early 2008.

Responsible for PlayStation’s first-party development.

Shuhei Yoshida, the Sony executive in charge of creating of managing PlayStation’s first-party software portfolio, is, by default, one of the most powerful men in video games. It’s pleasant to find that he’s also one of the most pleasant, and always adds a splash of honesty sometimes lacking in the the global games interview merry go round.

Yoshida-san spoke to Johnny and I at gamescom today on the back of the global PS3 price cut announced in Cologne last night, giving us insight into the decision to move the console into the £199 sweet-spot, filling us in on PlayStation’s upcoming games, and much more.

VG247: The big story from the press conference yesterday was the PS3 price cut. As Sony’s games man you must be incredibly excited about that.

Shuhei Yoshida: Absolutely.

Why’s now the right time to being the price down to £199?

We had a great year last year. Last year was the biggest year for PS3, and we’re very happy with the momentum we continue to have. We have huge titles coming out this Christmas and we’re creating new experiences using PS Move, so in terms of both content and price-point, by making it slightly more accessible to people, we believe that this is the time we can reach and grow the audience with PS3. PS3′s going to be great value for people who have maybe waiting for the right time to jump on. We wanted to capture this moment.

As PS3 becomes more popular with you bringing the price down, how are you matching that with your software output?

This year we’re releasing Ratchet & Clank and Resistance, we just announced the new experience for infamous 2, and, of course, we have Uncharted 3. We’re also launching many casual, fun experiences for families using PS Move. I think we have a great line-up of games on PS3 this Christmas.

“Developers are still finding new ways to take advantage of the power of PS3. As long as developers are saying they can do more, I don’t see any need for us to move onto something different.”

Let’s talk about Vita. It’s an incredibly important launch for you. I found it interesting that the first thing you talked about in the conference yesterday were the social aspects of Vita, and not the games. Can you explain the reasoning behind that, and talk about how important social connectivity is to Vita as a handheld platform?

Connectivity has always been a core of Vita’s concept. For Vita, we really wanted to bring the best portable gaming experience you can get anywhere. It’s an always-on, connected device, and the integration of PSN functionality and social connectivity creates new types of experiences using touch, or gyroscopes or cameras.

We’re been able to demonstrate these new games and UI since the very beginning of PS Vita’s unveiling in January. But for the connectivity side, it’s really hard to demonstrate the network functionalities before the hardware is completed. We haven’t been able to show too much of that aspect until this time around, so we put a little bit more focus on it this time as people have a lot of questions and lots of interest in the feature-set with Vita and social connectivity.

How difficult a launch is Vita for you? When PSP and DS launched the idea of handheld gaming was clear; now it’s much more diffuse as we have mobile phones, iPad and all the rest of it. How difficult are you finding it to carve a niche with Vita?

The difficulty comes in terms of how we communicate the value and the unique proposition of Vita compared to other devices available in the market. The only way we can do it, really, is to show the games in action. Because it’s a portable device, people have to put their hands on it: the device is designed so it shines in your palm. That’s the challenge we have. A consumer event like gamescom is a perfect opportunity for us to get lots of people to try Vita for themselves and see how the game experience compares to other types of portable devices.

What are your opinions on 3DS? Nintendo’s been very quick to bring the price down and they’ve been under a lot of pressure on a corporate level. How do you feel about this, considering you’re about to enter the market with a next generation handheld?

I own a 3DS, and I’ve been using it. We didn’t price Vita relative to 3DS or anything; we always planned to price Vita as the price we have announced. I think Nintendo’s move was trying to match expectations. I don’t know. I think each device has to be priced to the value it creates. We are totally confident that the price we’ve put on PS Vita is the right one. We can wait for the launch to see how people react to the games we’re releasing.

Yesterday we were expecting maybe price points and release dates for Vita. Is this coming at Tokyo, maybe?

In terms of release date, we’ve been saying Japan this year and early next year for the rest of the world. Hopefully we’ll be able to be a bit more specific at TGS, at least for the Japanese launch because that comes first.

Going back to PS3. You appear to be moving into the back half of its life-cycle. Are you looking ahead, or beyond it? Are you still firmly entrenched in PlayStation 3 development?

When you look at the content that our teams and third-parties are releasing this Christmas on PS3, it’s amazing stuff. Developers are still finding new ways to take advantage of the power of PS3. As long as developers are saying they can do more, I don’t see any need for us to move onto something different.

How important is Move to you now? It played quite a large part of that presentation yesterday. Is Move and motion control in general something you’re still serious about building into your software portfolio going forwards?

Absolutely. PS Move has been a development of our R&D activities, even since the beginning of the PS2 days. We had EyeToy on PS2, the controller-less experience with augmented reality, and that was improved with the launch of PS3 and the PlayStation Eye. PS Move was a much bigger step for us in terms of creating the experience that puts you in the game.

“As far as the Gran Turismo team’s concerned, they are still working on updating the games, so they’re just shifting to the designing and concepting phase of the next project. It’s going to take a few years.”

We are totally excited that the experience you can create with PS Move can’t be replicated using traditional controllers. To answer your question, there’s a lot more we can do using the PS Move technology, its robustness, its preciseness and the fact it’s easy to get into. We’ll continue to create dedicated experiences using PS Move, as well as to adapt PS Move functionality into other types of games, as we’ve been doing with some FPS titles. With LittleBigPlanet we’re adding functionality so that you can create PS Move content and PS Move games. We continue to do both.

I ask because Microsoft is very keen on telling developers to incorporate Kinect functionality into their games. Is this something you push on developers, or do you say, “If you want to incorporate it, incorporate it”?

We ask teams to look at what they can do, to see if it makes sense. Some developers are skeptical even before trying Move, but many teams have found they can use PS Move because it’s designed as a game controller, with low latency and preciseness, and it doesn’t take up too much resource from the hardware. That’s what I ask. And if it makes sense and the team believes they can add value to the games then they do it, and if they don’t they don’t.

I just want to ask you a few questions about the studios. Media Molecule said recently that it’s starting to move away from LittleBigPlanet. Are they still continuing to make…

Yeah. They’re totally involved in evolving and advancing LittleBigPlanet. What they’re talking about is that they’re not actually developing new content for LittleBigPlanet. They have a group of developers working with them to create the new chapter of LittleBigPlanet, like LBP Vita or additional Move content. That means that the core team of Media Molecule – and it’s still a small team – is able to work on something totally new. They’re continuing to do both.

“The Last Guardian team has been making progress. It’s been very difficult in terms of seeing the progress: not as fast as we’d been hoping for, and the team has been under big pressure. But we’re still making progress, so I’d like to continue to support and keep waiting for great news sometime in the future.”

There are a couple of significant holes in the software line-up you’ve been talking about this year. There’s been no mention of any more Gran Turismo and we’re still waiting on a date for The Last Guardian. Is Tokyo going to shed more light on this, or are we going to wait a little bit longer?

I’d say it could be a little bit longer. As far as the Gran Turismo team’s concerned, they are still working on updating the games, so they’re just shifting to the designing and concepting phase of the next project. It’s going to take a few years.

The Last Guardian team has been making progress. It’s been very difficult in terms of seeing the progress: not as fast as we’d been hoping for, and the team has been under big pressure. But we’re still making progress, so I’d like to continue to support and keep waiting for great news sometime in the future.

Johnny: How does the inclusion of Sucker Punch fit into your future plans?

Thank you for asking. It’s incredibly exciting to shift into this new relationship, but when you look at you history of acquiring developers – Naughty Dog, Evolution, Media Molecule – we always worked together as a publisher and a developer for a few years and had the experience of creating great IPs together. We have a strong relationship and IPs that we want to continue to evolve. It’s only at that stage that we sit down, and because of these trusting relationships and IPs we’ve worked on together, it makes sense to make it a bit more official and remove ourselves from negotiating the contract and the deal every time a new product finishes.

In terms of Sucker Punch, they’ve been making games for us and with us for the past 10 years, and they’re continuing to make games with us in the future. From that standpoint there’ll be no change. But because they’re now part of our family, it’s very exciting to get them a little bit deeper into the SCE group, and not just making games: we can involve them in some of the R&D activities that we’ve been working on. That’s extremely exciting for us and, hopefully, for them as well.

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26 Comments

  1. daytripper

    nice interview, i like this guy the best out of the sony crew, always comes across decent in the interviews i’ve seen.

    #1 4 years ago
  2. Razor

    Polyphony’s next project to “take a few years”. Mind blown!

    #2 4 years ago
  3. StolenGlory

    @2

    Indeed.

    Being a big GT fan myself I have to that sadly, in the space that it takes to release the next GT, Forza will have enjoyed at least two more instalments boasting innovations that GT6 (or whatever it’s called) will likely struggle to match.

    #3 4 years ago
  4. Erthazus

    “Developers are still finding new ways to take advantage of the power of PS3″

    Cool story bro. this statement is irrelevant after a lot of games that looks much better than on PS3.
    Any game that pushes PS3 hardware to it’s limits not that impressive anymore.
    Even Uncharted 3 is not That impressive like it was back in 2009. It’s now a time for creativity and designers to do something unique.

    Games like BF3, Witcher 2, Metro 2033: TLL, Far Cry 3, Bioshock 2 and many other PC multiplats or exlusives look almost like a next generation on the PC. PC is back and thats great.

    #4 4 years ago
  5. Phoenixblight

    @4

    You have evidence of this because Publishers are still saying otherwise in their investor calls.

    Keep smoking that crack Erth.

    #5 4 years ago
  6. Crab of Thunder

    I don’t really get the significance of this cut. £200 is still way overpriced in my opinion, it’s barely been cut at all. Considering it’s been out several years (5?) I think a better price would have been something like £150.

    #6 4 years ago
  7. kingofscotland

    I do agree with Erth on this occasion – its clear that neither xbox or ps3 can keep up with the top PC games like BF3, Witcher 2 & Metro.

    But is graphics the be all and end all?? It hasnt stopped Nintendo who act like their competition is the Sega Megadrive and the 3D0.

    But then if I could buy a PC for £199 that can compete with the PS3 then great – how many £199 PC’s would run BF3 better than the PS3???????

    #7 4 years ago
  8. Phoenixblight

    @7

    None the OS itself is worth more than that. You would be lucky to find a netbook at that price.

    #8 4 years ago
  9. kingofscotland

    @8 Exactly so whilst I agree with Erth its comparing apples and pears.

    But I do think that next gen Xbox and PS3 need at least 6GB of RAM to be competitive with PC’s over next few years

    #9 4 years ago
  10. Fin

    Erth forgot a key modifier.

    “Even Uncharted 3 is not That impressive to graphics whores like me like it was back in 2009.”

    The PS3/360 technology is now five years old. It was obvious from Crysis 1 that it wasn’t keeping up with the top level of PC games.
    But wait, nobody except fanboys actually care, because it still looks good and the games are still fun.

    @8

    Yeah you’d probably be talking £400-500 + OS as a bare minimum.

    #10 4 years ago
  11. TD_Monstrous69

    I can only wait to see what comes from future products of Sony’s ever expanding first party studios (specifically, with those studios getting involved with Sony’s R&D groups). I like on how genuine Yoshida seems in his interviews. Honesty like that is needed from all aspects of the gaming industry. Also @6, I agree with you somewhat. I don’t think the price cut’s that significant as well. But as far as affordability, I think this does nothing but stregthen it from that aspect. Because this means as the price for the newer models goes down, so will the price of used consoles, which is an entry way for a lot of people here in the US who owned an Xbox 360 that bricked on them (only say this for I assume you’re messaging in from across the pond, seeing as how you’re talking in euros).

    #11 4 years ago
  12. Kuwabara

    @3 Forza likes to rush they’re games out. Gran turismo was delayed because of the nuts wanting damage and the superbike game they made after gt4. Gt5 offers better physics, tuning and graphics than forza 3. Also forza 4 doesnt match gt5 in graphics. Ive seen some tracks, and the detail isnt as impressive. Also the cars in forza 4 all have the same shine/gloss to them, it looks as though they had just been spray painted and the paints going to rip off any second. Id rather wait 3 years for the next gt6 than have a game made in 2 years.

    #12 4 years ago
  13. Panipal2005

    Does Sony even have any exclusives for 2012 that aren’t Twisted Metal and The Last Guardian (or is that one 2013)? It’s looking very, very threadbare.

    Also you should have asked him where the hell DONTNOD’s game was, not to mention Quantic Dream’s game(s).

    #13 4 years ago
  14. Kuwabara

    @ 13, ofcourse there will be more exclusives. Twisted metal, last guardian, yakuza 5, sly 4, star hawk, dust 514. expect another game from santa monica, as they said they’re working on 4 games. Ff vs 13. Im pretty sure agent will come out next year, leaving gta5 for 2013.

    xbox 360 has fable 4, witcher 2, halo 4. kingdoms. They always lack exclusives dont they.

    #14 4 years ago
  15. Phoenixblight

    @14

    Its pretty obvious that you don’t know what the hell you are talking about Last Guardian has no confirmed date not even a mention of a release date. FFXIII Versus is not even in production as said by Tetsuya they are in preproduction which was mentioned a few months ago so even if they started the day after they still have a couple years of production to push it out. Agent is not even mentioned anymore by Sony and Rockstar, most likely the project flopped and both companies have moved on.

    #15 4 years ago
  16. ManuOtaku

    Is funny that people criticize erthazus for saying the ps3/360 doesnt hold a candle against a top tier PC, but that doenst matter, is good because the games still looks good and the games are fun.

    And the funny thing is that the same thing applys to wii, but many people do not see it that way, the only thing i see for having the best graphics equipment is that they became very elitist, therefore all the other things to them are “trash” theres not discussion about that, because they own the end all machine with “superior graphics”, and the people that trully likes games always come with the “if the game is fun and looks good is all that matter”, which in the end is the case and very true IMHO, but is funny how this resembles the food chain, theres always a bigger fish.

    #16 4 years ago
  17. Kuwabara

    The game agent hasnt flopped, an image was released today showing the game bback from 2009. And ffvs 13 will definitely be released by next year! And the last guardian, has aleady been anounced 2012 release, if not by early, then late!

    #17 4 years ago
  18. Phoenixblight

    “And ffvs 13 will definitely be released by next year!”

    SPeculation as I said Tetsuya has already came out and said they are just in the preproduction phase which is all the concept work and figuring how the programming will work all the videos you have seen are DIgital Prototypes which is just the first playable nothing is actually working except the movement.

    SO unless they can pull a game out of their ass you will not see it in 2012. ANd no The Agent footage has been shown it would be a megaton across the internet if that was the case. SOny has avoided the question about the game every time.

    #18 4 years ago
  19. Kuwabara

    Go and search agent and see what shows up!! The game is not dead!

    #19 4 years ago
  20. Kaufer

    @8
    The Agent and The Agency are two different games.
    Oops you already edited it. NVM.

    #20 4 years ago
  21. Phoenixblight

    ALready did and all I got was a concept art that was leaked from a guy that quit Rockstar in 2009. Take Two still says that its in development to the investors but no mention of when it will be release or expected released just said that its being developed on.

    #21 4 years ago
  22. KAP

    @4

    If they were to release 720 or PS4 tomorrow, evedently, there tech would be behind PC within months so bringing out a new console for the sake of visuals is a completely idiotic idea right now.

    Its all about install base. The bigger the install base the more money you make. The more money you make the happier the share holders are. Everybody eats steak that night. Skyrim on PS3 (now) will push more units (£) then Skyrim if on PS4, an obvious fact right? so in effect it’ll take another 4/5 years to get to where they are today right. Its silly to release a new console for the reasons most gamers what one for…

    Theres gamers that say “yea but we need the next gen console so we can play next gen games” what the fuck does that mean exactly? VR or some shit?

    They should go watch Lawnmower Man or some shit.

    #22 4 years ago
  23. Dannybuoy

    Good words Shuhei

    #23 4 years ago
  24. dunuck

    @4
    I think he meant most 3rd party devs are still discovering the cell and optimizing their engines to properly take advantage of the PS3 hardware

    #24 4 years ago
  25. JackTheLittle

    @18
    i think you’re wrong about FFversus, it’ll surely release sometimes 2012!even if Nomura deny it,it’ll happen!
    they already said because of FFXIII-2′s release,they wont show the game for now!Nomura even said lately that the next time of showing the game,has been decided.
    +the amount of work they’ve shown about the game make it unbelievable being in preproduction.even game’s music and voices have shown!
    its surely in production by now,but we don’t know when it’ll release!

    #25 4 years ago
  26. Phoenixblight

    @25

    SO Tetsuya is lying and that the game is in preproduction? That makes a lot of sense. Let me go tell my boss that I am still in preproduction for my work that he told me to do and then right when he is about to fire my ass I pull the work right out of my ass. Keep believing your theories.

    #26 4 years ago

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  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]