The Main Event: Toe-to-toe with THQ’s Danny Bilson

Tuesday, 16 August 2011 07:35 GMT By Patrick Garratt

According to Danny Bilson, THQ’s effervescent core boss, it’s time to go big or go home. Ahead of gamescom’s start today, he confirms a new third-party signing, hints at Turtle Rock’s next game and more.

Danny Bilson

Danny Bilson is THQ’s executive vice president, core games, meaning he’s in charge of production and marketing across THQ’s action, shooter, strategy, racing and fighting titles. He has more than 20 years of writing, directing and creative development experience in the wider media, including time in the film, television and comic book industries. Prior to joining THQ, he served as vice president of intellectual property development at EA worldwide studios.

Danny Bilson is a visionary in waiting. Since joining THQ in 2008, he’s overseen major restructuring of the publisher’s core output and the signing of the next games of some of the biggest names in development, but his actions are yet to truly come to fruition.

THQ’s figures showed heightened losses recently, and many of the biggest stories associated with Bilson’s drive to lift the quality of the publisher’s core portfolio – titles from the likes of Tomonobu Itagaki and Guillermo del Toro – are still years away. His push with Homefront, billed as Bilson’s first real test and breaking into the triple-A big-time, ended in the closure of Kaos and controversy around critical feedback.

Bilson isn’t worried. He’s clear: the modern core gaming world if about the “event”. He’s making experiences for which you will gladly pay $60, and everything else – with the recent shelving of the Red Faction IP being a prime example – must be cut out in the name of focus.

I spoke to the straight-talking executive on the phone last week ahead of THQ’s showing at gamescom 2011, which kicks off today.

VG247: What were you setting out to achieve when you first started at THQ?

Danny Bilson: When I first started I was brought in as a creative VP to improve the quality of all the games across the portfolio. This was three-and-a-half years ago. There were 17 studios, I believe, and some of them didn’t have greenlit projects.

I spent the first six weeks of my job here running around those studios, getting them started on some interesting projects, but the first big restructuring hit the company and we closed a bunch of them, including all the studios I was working on.

I was brought in as a creative leader to help support the studios to get to a higher quality of product.

You’ve made some pretty significant changes since you’ve been in your role. If I can just talk about your general strategy first of all. You’ve just reported your first quarter results; Brian [Farrell, president of THQ] said he was disappointed in performance. Your sales are up, but you’ve extended your losses because there’s been a lot of restructuring. I know you personally favour the long-term approach to development, where you make a considerable investment over time in an effort to pull back the highest possible quality, but when do you think this investment will really pay off? Are you able to keep the release schedule full enough to off-set these losses?

“We’re transitioning from what the company was, in terms of kids licensed games and a few interesting core games, to really the only place left in the world for console games: event entertainment. Anything in the mid-range doesn’t seem to work. To go forward, we have to create events, just like EA, Activision and Ubi do. There’s no place for a mid-range game.”

The answer is yes, but “full enough” isn’t about how many games we have; it’s about how many successful games we have. Especially with a company our size, it really only takes one or two breakthroughs a year to turn this whole place around.

I’m disappointed in the results on the three titles we shipped out of our group this year in different ways. I have different levels of disappointment for each one. For everything that doesn’t work, we’re certainly always learning.

We’re absolutely a company in transition. We’re transitioning from what the company was, in terms of kids licensed games and a few interesting core games, to really the only place left in the world for console games: event entertainment. Anything in the mid-range doesn’t seem to work, and the world is changing rapidly. It’s really come to that, and I think we all understand that here: to go forward, we have to create events, just like EA, Activision and Ubi do. There’s no place for a mid-range game. Will we always succeed? That’s really hard to do in any entertainment business, but with a couple of large successes it could turn us around.

We’re looking forward with a lot of excitement to Saints Row in November, and that’s a really big bet for us, I’d say our largest bet since Homefront in terms of how much we spent on marketing and how much we invested. We have very high hopes for it. It’s tracking really well in terms of pre-orders and pre-sale in America, the UK and some of the other territories.

We’ve got some months to go, and the team’s still finishing it, but it’s a very unique game, and it stands on its own against the competition; there’s really nothing else like it. It’s a big game which has a lot of value for the player.

And we’re feeling really good about the two wrestling games we have this year, WWE and UFC. They’re really solid. Both big upgrades from the last ones, and they have some interesting marketing.

It’s interesting what you said there about there being no space any more for those middle-ground, double-A products.


It reminds me of something Bobby Kotick would come out with. He built his company on these large pillar franchises: is that how you intend to move forward with THQ?

Saints Row: The Third’s latest trailer. The game
will be THQ’s biggest bet since Homefront.

Yeah, I think that’s all we can really do. It’s not just Activision or us; look at what EA’s doing on consoles. Outside of sports you’re only really hearing about one title, basically, which is Battlefield. I’m personally excited about.

Apart from that I think they have Need for Speed, and they have an RPG and, of course, the MMO, but it’s not like the old days where you look at a catalogue of everything coming. There are really few games, and those games have to be really high quality events to get gamers to go out and spend their $60.

There’s a lot more interactive entertainment around, and I think the core gamer is careful. There are a lot of great titles this fall – probably six or eight that I personally want to buy, that core gamers are excited about – but they’re all what I’d call triple-A events: anything in the middle we’re not talking about.

We have to really shift our strategy to less games and bigger investment on every level; on resource, time, talent, cash and marketing. That’s where you’re going to see us headed, on focusing and, of course, learning from our mistakes.

I’m not going to pretend that we haven’t been disappointed with performance of some of the products. In the past, those products were pretty good, but pretty good doesn’t cut it. This is very internal, but coming out of E3, I said, “You know what? We’ve really improved THQ, and we’re really pretty good now, but it’s not good enough. We have to be awesome. And we have to be awesome to compete with those other guys.”

I think what you’ll see in the coming months is more and more focus – which is the key word around here – on less titles in core, but much more careful rigour around how they’re built and how they’re brought to market.

If we’re talking about THQ becoming more focused, the natural progression is to move onto Red Faction. When titles or series start to underperform, will you continue to be just as ruthless in making sure they don’t carry on?

“The Turtle Rock game we’ll probably talk about next year. It’s well underway. It’s fantastic. It’s one of the most incredible designs that’s ever come across my desk. Really excited about that. It has some mechanics in it and gameplay that you haven’t really played before.”

We only have so much capital to invest, and we’re going to invest in the ones that work. Personally, I worked really hard on trying to bring Red Faction from Guerrilla to a larger success state, and it went in the opposite direction. Even though the critics like Guerrilla, it didn’t really sell at the levels we needed it to.

Armageddon was already well into production when Guerrilla shipped, and they’d already made the decision to go underground to improve the visual quality. We really did everything we could to make a great game in response to the other one. I think it’s really a pretty good game, but look at the big games, the really big events: how many features and modes do you get in the box for $60? You can have a 10, 12, 14-hour single-player game with some minimal online modes, and I don’t think that’s going to cut it. I think you have to go bigger and give the gamers really a lot of value for their money. That’s all part of the formula for creating an event, not just great IP and great production.

Like, great value, in terms of what’s in the package can mean more production, more modes and more variety. Look at the amount of modes in Halo, or even Call of Duty now: you’re going to see that kind of robust value in Saints Row for sure.

There’s been a real explosion, though, away from gamers spending $60 on products. It’d be easy to argue that the games industry has expanded far beyond selling a $60 game on a disc. I’m thinking specifically to the last EA quarterly call, when Peter Moore said people were spending $50 on average on his Facebook games. I was astonished. Are you seeing similar levels of growth in the social ecosystems surrounding your games?

You have to put that in context. For instance, our UFC game on Facebook, UFC Fight Nation, has more monthly average users than either Madden or Peter Moore’s baseball game. I think his FIFA one has more. He may be talking about them seeing an average of people spending $50, but he’s not saying how many people are spending $50. If it’s a million people, that’s really exciting, but his monthly average user figure is under a million on the two games I mentioned. It’s all about context around that. Our fanbase on the UFC game monetizes a little more on average.

To get back to your point, which was about other modes of gaming such as Facebook gaming and mobile gaming: I think that stuff is really important. I find myself spending a lot of time playing those, and whether you’re playing for free or you’re spending any money, you’re investing your hours in places other than console games. How many hours does the individual have for gaming entertainment? If half of it is free to play, where you’re spending nothing or very little, that’s half the console games you used to buy. Look at it that way.

I don’t know if “concerned” is the right word, but I think I’m aware of the fact that there’s lots of ways to play besides consoles, which takes us back to the idea that only events are going to work as must-plays. It’s like blockbuster movies: I think those are the only ones that make all the money these days, and I think it’s very similar in the games business. We’re focusing our console strategy around that.

THQ’s third-party monster

Bilson has soaked up many of gaming biggest names as third-party signings for THQ in recent years, including Guillermo del Toro with inSANE, Tomonobu Itagaki with Devil’s Third and an unannounced product from Left 4 Dead’s original developer, Turtle Rock. inSANE is tracking for calendar 2013, but Bilson is keen to stress it won’t release until it’s finished.

We are putting a lot more focus on those other platforms, and we’ll be talking more about that in the coming months. You can’t avoid them. They’re a big part of the gaming ecosystem.

You’ve had a fantastic few years on the third-party front, and I think it’d be churlish to say otherwise. You’ve signed the Turtle Rock product, Devil’s Third and plenty of others. Can we expect even more, or are you done for now?

We’re going to announce one more for sure by the end of this year.


But I said we have to focus. Beyond that, we’re pretty well set for the next three years going forward. The Turtle Rock game we’ll probably talk about next year. It’s well underway. It’s fantastic. It’s one of the most incredible designs that’s ever come across my desk. Really excited about that. It has some mechanics in it and gameplay that you haven’t really played before.

Patrice Désilets has started in Montreal. He’s been there for about two months now, and he’s set out on his journey of building his game. I know what it is. It’s very cool, and it’s in the realm of what you’d expect from Patrice, for sure. He’s not really going off from what he’s succeeded with before. It’s really neat.

Itagaki-san’s game, of course, we talked a little bit about. We’re adding more and more features to that game to make sure it’s really, really epic.

And then we have one more new one, which I think we’ll probably announce around December. Not for sure, but that one’s well underway also. It’s pretty exciting, with some major, major, major talent that you’ll recognize.

Otherwise, we’re pretty well loaded up, because we’ve got Guillermo del Toro’s game underway at Volition as well. And then we have Saints Row going forwards, and we’re expecting to stick with that; Darksiders 2 is coming next June; the new Metro’s coming next summer, which, I think, is terrific; and everything I’m talking about has the potential to be in that category of event entertainment.

Is the Turtle Rock game an FPS?

I don’t think I’m supposed to say anything about it. Marketing will kill me.

PR: No.

It’s OK. I have to ask.

You know what they’ve done before?



Is the development of inSANE still on track for 2013?

Calendar 13, probably yes. But we’re not going to ship it until it’s unbelievably awesome. We haven’t talked abut what it is too much, so I can’t say, but I have seen some of the assets come alive. They were designed by Guillermo’s designers, who do his movies stuff. I saw them in 2D, and when they put them in 3D I was kind of blown away. You didn’t know how it was going to translate and it translates really well. We’ll be talking about the specifics of that game probably next year. But I’m really happy with that.

Homefront’s E3 2010 trailer. Bilson pegs the
game’s faltered launch on an undersized
campaign and buggy net-code, but insists
Homefront 2 will rectify any mistakes made
with the original.

If I wasn’t happy with something we wouldn’t be talking about it. Everything I’ve talked about so far I’m really happy with, but if something in the course of production isn’t tracking to be competitive in this modern world, it probably won’t see the light of day. We just can’t do that. We can only get them to that super high quality event level. I’m talking about recent learning. We just have to go further, honestly.

If you’re slowing down on your third-party signing stage, do you see this as part of the development of the new THQ coming to a close?

No. It’s coming to a pause in a sense that we’ve loaded up the deck for the next three years. Maybe half of them will sequel. A year from now if we have this conversation, I could be saying, “Well, we’ve just signed X.” I’m looking into our fiscal ’15 now, which is 2014 and 2015, and starting to think about what we might need.

There is actually one more. There’s not just one, there’s one more project that we’re about to start pre-production on that we haven’t announced.

Again, we really only need one great, incredible event game per quarter. Aside from our commitments to the WWE and the UFC, we really only need one per quarter.

You’re talking about plans for the next three years. A lot’s been announced for calendar ’13, and so on: is this the barrier against which you’re expecting to see new hardware come in from Microsoft and Sony? Around 2014?

“Patrice Désilets has started in Montreal. He’s been there for about two months now, and he’s set out on his journey of building his game. I know what it is. It’s very cool, and it’s in the realm of what you’d expect from Patrice, for sure. He’s not really going off from what he’s succeeded with before. It’s really neat.”

I mean, I don’t know. And I’m being honest with you. I keep asking, and I keep not getting clear answers.

The new hardware will just put less restrictions on the games, on mostly graphics and memory. We’re already building them with more online features, trying to bring in concepts of more social functionality in our console games, which I think is really interesting. Things like, the more of your friends are playing the more stuff unlocks for you. Some of those things are really neat and important innovations in gaming that we’ve seen in the Facebook world, and I want to bring some of that to the consoles, just as some of my partners are at the other companies.

But the answer the question about new hardware? As soon as we hear we’ll make the call about what games are on the fence, and they’ll either be exclusive to the new hardware or they’ll cross the line and be on current hardware and enhanced for the new hardware. That’s not really a big challenge, because these games are very ambitious anyway.

Are you excited about Wii U, or do you see it as just another box to tick?

No, I’m excited about it. I like the controller quite a bit. We’re committed to that platform, so long as our developers find really interesting ways to use the controller so that it’s a unique experience and much more than a port.

Obviously, even to port some of the stuff over could be very profitable, but we’re really looking to use it. I mean, Darksiders 2 has a very deep loot and inventory system, and having that live and not having to click out of your screen is really a bonus in a game like that. And that’s just one really simple example. Some of the two-player stuff in the living room on independent screens where you can’t see each other is another one.

And then there’s the things you can do with motion sensors, and using the screen as a window – there’s all kinds of fun stuff. Even Nintendo had some fun stuff at E3 in their demo, throwing stuff from that screen to the other screen, things like that. You’re going to see that in a bunch of our core games. As many as it makes sense.

You don’t seem to be too hot on Kinect. We haven’t seen too much of core gaming on Kinect yet at all, but are you excited about it? You don’t seem to be doing too much for it.

“We have one more new one, which I think we’ll probably announce around December. Not for sure, but that one’s well underway also. It’s pretty exciting, with some major, major, major talent that you’ll recognize.”

I’m excited about Kinect for the kids-family-casual group. I think they should be putting everything they’ve got on Kinect: it makes sense. As far as core gaming goes, as it adds to the experience for the core gamer, we will do things. We’re maybe doing a few things with voice, but we’re not going to do anything to get that extra support from Microsoft if it’s not best for the game.

We really just go from the game out. If we can find some ways to do interesting things that are additive to the experience, we would do it. I’m a fan of it for family, multiplayer kids stuff, but we’re not like Ubisoft when they’re saying that every Ghost Recon game’s going to have Kinect features. We’re not making those kind of commitments.

I do need to talk about Homefront a little.


You personally bigged that game up a great deal, and you backed it heavily with marketing. It would be fair to say that it didn’t perform very well critically, and eventually you had to close Kaos. Were you personally disappointed with the way all that turned out?

Yes. I knew some aspects of the game weren’t 100 percent competitive with the best in class, but there were other places where I thought it was better. As far as the reviews go, I have to really say that the reviews were mixed. Metacritic takes all your good reviews and trashes them. That’s what it does. We had 40 reviews over 80 percent: 40 of them. If some heavily-weighted sites trash you, that becomes the whole story.

More important is the game and people’s experience with it. There were two things about Homefront: yes, the single-player should have been longer, and we kind of got wind of that too late to affect it. People were banging through it faster than we thought.

But It was never really about that as a foremost thing; I was always really big on the multiplayer, which I think is a terrific game, but we had issues in our network code which gave us a very rough launch. That was incredibly disappointing to me. You’ll never see us do a game without a live beta again. No matter what date we have to crush, as long as I’m here we won’t put out an online-centric game without a live beta, so we can work out those bugs in advance.

“You’ll never see us do a game without a live beta again. No matter what date we have to crush, as long as I’m here we won’t put out an online-centric game without a live beta, so we can work out those bugs in advance.”

It took longer than I would have liked to fix it. Obviously, it’s all really well-fixed and cleaned up now, and it’s terrific. I still maintain it’s a really fun online battlefield, but it took too long to correct some of those errors in the network code and we lost a lot of our groundswell.

And yes, it was incredibly disappointing for me. I learned a lot from it, because there were a lot of really good things in it. It appealed to a wide variety of people and fans. I wasn’t unaware that if we were going into the world of the Call of Duties and the Battlefields we weren’t going to be compared to them; you don’t get a pass because it’s your first one, and you don’t get a pass because you’re THQ, or anything like that, and the team knew that. I was always telling them that, if they weren’t always telling themselves that. And I think we were 80 percent of where we needed to be. I think we were criticsed as if we were 50 percent of where we needed to be. There was all kinds of learning that went on with that.

I think the network problem was the most severe, because once you have a community rallying around a game and you can’t service them properly, you’re going to lose them fast. You have to repair it faster than we repaired it. You’ll never see a situation like that again at this company.

If Homefront was 80 percent of where you wanted to be, is Homefront 2 going to be 100?

Yes. There’ll be some announcements about Homefront 2 that I think will instill a lot of confidence.

THQ will show Saints Row: The Third, Darksiders II, Warhammer 40k: Space Marine, Metro: Last Light, WWE ’12 and UFC Undisputed 3 at gamescom in Cologne this week. Hit this for full details.


  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]


  1. Christopher Jack

    Good read, always enjoy hearing VG247 interviews, especially with Danny Bilson.

    #1 4 years ago
  2. Prof.Dr.Moertel

    Great interview. And I think we all know now what Turtle Rock is working on :P

    #2 4 years ago
  3. IL DUCE

    Yeah Bilson is the man…really looking forward to Metro: Last Light next year…hopefully they shelve Saints Row as well after this because its a shell of its former self and looks like a downgrade graphically and gameplay wise from SR2…or just get rid of Volition all together, fingers crossed they don’t drop a deuce with inSane…

    Also excited to see what Turtle Rock is working on and that Devil’s Third looks like it could be pretty good…Darksiders 2 I’m sure will be good also but I’m personally not a fan of that franchise…

    Surprised not to hear anything about Warhammer 40K: Space Marine mentioned in that interview since it is coming out in a few weeks, is that a sign of not so good things to come?…

    #3 4 years ago
  4. TBell

    Danny Bilson often has good things to say. His history with THQ, however, shows someone, perhaps, ill-equipped to handle the promises that he makes. THQ’s stock price has dropped over 70% during his tenure while the greater market has been rising.

    Read back through Bilson’s interviews, and you’ll note two underlying themes:
    1) I [Bilson] am the dynamic, creative leader who will turn THQ around and bring them into the Transmedia future, and
    2) Any failures are not my fault, but the fault of MetaCritic, Kaos, Volition, Rainbow, etc., etc.

    Glad to see that he appears slightly more humble in this interview, but still…I would like to say that if he were a politician with such a poor record of performance over his 3.5 year term, then he wouldn’t be re-elected, but he has style, and that certainly wins over many.

    Saints Row should be the final test of his acumen. If he does not provide the Event, and an event that overshadows the other events of the fall release schedule, perhaps he will take personal responsibility for the failure instead of just slash-and-burning others.

    #4 4 years ago
  5. DSB

    Couldn’t agree more TBell. Really, the fact that he’s had to kiss even talented studios like Blue Tongue goodbye says it all. A company that has to sacrifice even the good cards on its hand is in serious trouble.

    The fact that he pinned his hopes on Kaos even though he must’ve been aware that he made a mistake halfway through, says it all. You could argue he got the best out of it, but to me a guy who’s willing to sign off on it, when he knows he isn’t onto a winner looks hesitant and weak.

    If anyone needs to make some tough decisions, it’s THQ. Having to let all those studios go isn’t a tough decision, it’s a forced decision, which is exactly what happens when you forego the former.

    That being said, I have huge hopes for Saints Row 3. That seems like a game that would sell itself. I’d be very disappointed to see it turn out sub-par in terms of quality and sales.

    #5 4 years ago
  6. TBell

    With the release of Warhammer: Space Marine, reviewers did not receive their evaluation copy until the day that the game shipped. I wonder if any reporter will ask Danny Bilson if that was a strategy to bypass Metacritic ratings, a mistake on the part of their PR department, or just the process for THQ going forward.

    #6 4 years ago

Comments are now closed on this article.

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]