Sections

The Xbox Story, Part 4: Launching and Beyond

Friday, 5 August 2011 07:08 GMT By Patrick Garratt

The name was decided and the hardware shown: but what of the games? Patrick Garratt looks at the original Xbox’s launch line-up and the console’s release in the final part of our four-feature special.

The US Xbox launch titles – November 15, 2001

Halo: Combat Evolved

Oddworld: Munch’s Oddysee

Dead or Alive 3

Project Gotham Racing

NFL Fever 2002

Air Force Delta Storm

Mad Dash Racing

Cel Damage

Arctic Thunder

Fuzion Frenzy

Tony Hawk’s Pro Skater 2X

4×4 Evo 2

Hit this for the previous installment, “The Xbox Story, Part 3: Facing the Public”.

Xbox was now locked into a launch time-frame. Slated to ship in late 2001, the machine had been pushed back a year at Bill Gates’ command to ensure there was a discernible difference between Microsoft’s effort and PlayStation 2, and the race was well and truly joined to form a suitable launch line-up in a cripplingly short window.

“For me, the challenge was that I only had a couple of years to pull together a set of console games,” said Ed Fries, the Microsoft executive in charge of creating Xbox’s first-party launch output.

“My group had never made a console game. We’d never produced a console game. We were developing for a machine that didn’t exist, and we had to convince developers that Microsoft was actually going to do this thing, that the machine was going to ship and that it was actually going to sell in sufficient quantities.”

Ever the understated, Fries noted that these were “hard” discussions. It was Fries’s job to gather and create exclusive content for Xbox’s launch. Triple-A developers don’t make money unless their game sells in large quantities: Fries was asking for exclusive videogames for a platform that wasn’t available, had no track record and would only be running at half speed six months before launch. How could it be trusted to sell tens of millions of units?

Fries did have one trump: he worked for Microsoft.

“I had a good bizdev team, and they were out talking to a lot of people, and I was out talking to a lot of people, and we found opportunities here and there,” he said.

“Bizarre Creations was a good example. They’d completed Metropolis Street Racer for Dreamcast, which was, in our opinion, a great game. We thought that it could easily be moved onto the new platform and modified in time to be a launch title for us. That’s where Project Gotham Racing came from. That’s an example of something that was relatively easy to do.”

Oddworld’s Lorne Lanning was also quick to get on board: Munch’s Oddysee was a launch title, and was the first ever game shown running on Xbox, played by Seamus Blackley at CES in January, 2001.

“That was a big one for us,” said Fries. “To take what was, at that time, a very high profile Sony developer, a Sony product, and to have it as a launch title on our new console; that was a really important one.”

Halo: Combat Evolved

Halo: Combat Evolved emerged as Xbox’s
defining game, but Microsoft saw it as part
of a portfolio, not a leading title. Said Fries:
“It’s easy to try to modify history, to look
back and say, ‘It was all about Halo.’ But
that really didn’t develop until a little bit
later.”

“You are a cybernetic warrior. In the future.”

In May, 2001, at E3 in LA, Microsoft officially announced Xbox’s launch details: it would release in the US on November 8 for $299. Between 600,000-800,000 units would be available day one, with the number rising to 1.5 million before the end of the calendar year.

While the news was good, the E3 presentation was not. After a failed attempt to show an updated version of the GDC 2000 ping pong ball demo, Robbie Bach introduced a wooden showing from a clearly terrified Joe Staten from Bungie. Halo itself looked fantastic to those of us sitting in the audience, but Staten began the viewing with the immortal words: “You are a cybernetic warrior. In the future.”

It creased us up: we should have been looking at the game, and instead we were laughing about the delivery.

Halo itself became a focal point of the criticism aimed at Microsoft at E3 that year. It was running at a practically unplayable speed on pre-launch hardware on Microsoft’s booth at the show. Many believed that neither the game or console would be ready for November based on the shooter’s showing that year.

Microsoft had bought Bungie in June, 2000, confirming Halo – which was previously being developed for PC and Mac – as an Xbox exclusive. While hindsight is a wonderful thing, Microsoft had no idea at the time just how important Halo would be for Xbox.

“Even at the end, it was ‘a’ title for us: it wasn’t ‘the’ title for us,” said Fries. “We had Munch’s Oddysee from Oddworld, and we thought that was a really important title. That was something we had TV behind, along with Halo. We had TV behind our football game, and some behind Project Gotham Racing as well. So, there were a whole set of games that were treated as our big titles for launch.

“It’s easy to try to modify history, to look back and say, ‘It was all about Halo.’ But that really didn’t develop until a little bit later. Halo was the one that everybody was playing at night. It was the one that we really loved to demo. When I was out on the road in the months leading up to launch, I was showing a lot of Halo, just because it looked awesome. It really showed off the machine.

“To go to a floor in a games shop that I’d been to a dozen times and see Xbox displays and banners there, and big giant billboards around Akihabara, for me, I think, was the most breathtaking moment.”

“But when I talked to the press, it was really the one that had a lot of controversy associated with it. Coming out of E3, there was a lot of skepticism about the game. It surprised me how much there was. Next Generation, which was the really influential magazine here in the US, had some pretty mediocre things to say about it coming out of E3.

“And some of it was right: at E3 we were running on half-speed hardware. The game wasn’t done. But, those of us that were familiar with it could see what it was going to be, I guess.”

Bach also announced at E3 that year that 200 third-parties were making Xbox games. There were some 80 Xbox exclusives in the works, Bach said, 40 of which would be made by third-parties. Bach added that 27 online titles were in development for the machine.

EA said it was making 10 Xbox games, and showed Westwood’s Pirates of Skull Cove – it wasn’t great. Sega also committed to Xbox, now Dreamcast had officially failed – the console had been brutally discontinued in March, 2001, thanks to funding issues.

A Dead or Alive 3 demo was technically great. The Munch’s Oddysee showing was just old.

It was at this point that Kevin Bachus left Microsoft. The reasons cited in Opening the Xbox are that his wasn’t finding his job enjoyable any more and wanted to get back into making games: he took a job at Wild Tangent, and would later move onto the ill-fated Phantom project. He’s currently chief product officer at Bebo.

The AI’s terrible

And while Microsoft fumbled Xbox’s public perception that year, things weren’t always going to plan behind the scenes. Microsoft had a large investment in Steven Spielberg’s AI. It was announced in August 2001 that two AI games would release as launch titles that November, with a third game to follow.

The US launch in New York. The Rock and Bill
Gates both turned up.

“Let’s just say it didn’t work out,” laughed Fries. “The movie didn’t work out very well, and the games didn’t work out very well.”

None of the games released.

Fries, though, was undeterred by all these set-backs. He’s an idealist. His logic in constructing the console’s initial line-up was borne from one basic premise.

“It starts from me being a gamer,” he said. “What would I like? What do I want to play? Who are the people I want to work with? For me, it was working with the very best game development teams I could find, the best talent I could find, and just giving them the resources that they needed to do their best work. That was my strategy.

“What would you do, right? If you had the resources, the money to go out and work with anybody in the world, what would you do? You’d go and talk to all the people you were really excited about, the people who you have respect for. And what you find is that they’re almost all busy doing something else: they’re great guys, and they’d love to work with you, but they’re all busy.

“That’s when you have to get opportunistic.”

Fries wasn’t only active in the west before launch. He was already spending a lot of time in Japan, and some of the feedback he was getting wasn’t always as helpful as it could have been.

“It was hard to know what to listen to,” he said.

“Deathbox”

“They told us that we couldn’t call it Xbox, because ‘X’ means ‘death’ in Japan. They said we can’t make it black, because black is the colour of death. Deathbox, you know?

“And I’m like, ‘Isn’t the PlayStation black?’ I remember a meeting where a developer told me the controller needed to have the same weight as water in the hands. Which could be good feedback. I don’t know. You’d get all this feedback translated to you, and it wasn’t always easy to know who to believe, or what was important.”

While Fries crunched on the first-party line-up, Allard and the rest of the team were pushing for third-party software.

“We had to go out and convince publishers that we were serious about getting into the games business, and that we could compete effectively with Sony,” said Bachus.

The UK launch

The British Xbox launch took place at the Virgin Megastore on Oxford Street, London. Richard Branson was in attendance, as was game-loving celebrity Jonathan Ross and a fresh-faced Chris Lewis. Lewis now heads up the European Xbox business.

Dreamcast’s demise formed an opportunity. As developers turned away from Dreamcast, some diverted their projects towards Xbox: had Microsoft not been in the market, they would have had no choice but to turn to PlayStation.

It wasn’t only western development that was immediately interested. Despite the common perception that Xbox was initially laughed out of Japan, several of the large Japanese games firms were involved from the start. Tecmo, for instance, released a launch title in Dead or Alive 3. Sega Japan was also there from day one with Jet Set Radio Future.

“I think a lot of the Japanese companies got on board because they thought that we’d be successful with Xbox 2 even if we weren’t successful with Xbox,” said Bachus. “They wanted to say, ‘Listen, we were there with you during the difficult phase with Xbox, so you can show us some consideration with the next console.’

“Remember that Microsoft has this reputation that it takes three times to get it right, and we didn’t want to do that. We wanted to get it right there first time, but they were like, ‘You know, you’ll probably get it right eventually.’”

Fries, Xbox’s first-party games boss, was removed from the third-party side of the project to an almost complete extent.

“I was so busy with the first-party portfolio at that time that I almost didn’t even see the third-party stuff. I was at TGS that spring, and I was mostly cooped up in a hotel room doing interviews across from the hall, and people were talking about Dead or Alive. I hadn’t seen it. I had to go over to the show to see it, because so many people were bringing it up to me and saying, ‘Wow, that really looked great.’ And I’m, like, ‘Yeah, it’s great, isn’t it? I’d better go look at it.’”

While this sounds absurd, Fries and Allard were actually in competition over their respective Xbox software programs. Fries assumed control of both third- and first-party content after Xbox launched, but pre-release Allard worked separately.

“In a way, the first-party team is a competitor of the third-party teams, in that we all come out with games,” Fries said.

B-roll from Microsoft’s E3 2001 press
conference, showing Robbie Bach
trash-talking Sony’s PS2 launch, Peter Moore
joking about “getting out of the hardware
business,” Halo, Dead or Alive 3, Munch’s
Oddysee, NASCAR Heat and more.

“For example, I was producing a football game, and so was EA. When I later took over managing the third-parties, I had to do it really carefully because of that issue. It’s kind of sensitive. I’m out meeting with third-parties and they’re showing me what they’re doing, but to some extent they know I’m making competing products.”

Fries not only had to cope with ludicrous time constraints and in-team competition: the spectre of mistrust dogged the project even now.

“It was sort of like stepping back to those early days again when we entered the console world. We had to prove ourselves all over again. I think it was doubly hard, because we came from a PC world; in a lot of ways we saw the PC world as being more advanced than the console world, and when I say that, I mean the PC world had become about multiplayer and online. In the console world that still really wasn’t very true. There were attempts to do that on things like Dreamcast, and some even before that, but it wasn’t an important part of the console world.

“So not only were we trying to enter the console world and have credibility, but we were also trying to say to the console world people, ‘Hey, your world is going to change.’ When we showed something like the first Halo, a lot of the reaction from the console people was, ‘Wow: you really don’t get console games.’”

A brown shooter like Halo was baffling to the console section of the games industry, and it wasn’t just an external struggle.

“Someone in the group, I can’t remember where, had done what they called a colour palette analysis, and they’d showed that console games used these bright, cartoony colours, and Halo was using these dark, PC-like colours. They were trying to tell me that we were doing it all wrong, that we weren’t consolely enough. I just remember kicking him out of my office and not ever presenting my analysis to the Bungie people,” Fries said.

“Someone had done what they called a colour palette analysis, and they’d showed that console games used these bright, cartoony colours, and Halo was using these dark, PC-like colours. They were trying to tell me that we were doing it all wrong, that we weren’t consolely enough. I just remember kicking him out of my office and not ever presenting my analysis to the Bungie people.”

“It was the kind of thing that was happening then. It’s funny, because we were learning a lot, and we clearly didn’t know what we were doing going into it, but at the same time we knew a lot about the PC world and we had opinions about where we thought gaming was going. The challenge was choosing which instincts to believe, and which ones to modify as we got new data.”

We are go for launch

Eventually, though, all the wrangling came off. Xbox launched in the US with Halo: Combat Evolved, Oddworld: Munch’s Oddysee, PGR, NFL Fever 2002 and Blitz Studio’s Fuzion Frenzy as its first-party line-up. Europeans got Rallisport Challenge and Amped: Freestyle Snowboarding instead of the football title.

The American launch was delayed a week to November 15 because of production issues, but the New York release party was spectacular nonetheless. Gates himself turned up, as did The Rock, and “the kids” were as enthusiastic as kids could ever be. Halo and Munch’s Oddysee starred as software, and while Japan and Europe would have to wait until the following year for their launches, fact was fact: Xbox was now a real games console with real, exclusive games.

The British launch took place on March 14, 2002, in the Virgin Megastore on London’s Oxford Street. From what I drunkenly recall, it was rammed, with a packed bar downstairs distracting from photocalls and demos on the shop’s main floor near the tills. Richard Branson and Jonathan Ross were the star turns, and the UK launch team – made of the likes of Chris Lewis, Paul Fox, Nick Grange and Tina Hicks (now Moore) – was clearly thrilled with the result.

There was certainly no lack of interest. Xbox’s Japanese launch took place a few weeks before, on February 22.

Manufacturer Flextronics opened two plants,
one in Guadalajara, Mexico, and one in
Hungary, to produce the Xbox launch units,
as detailed in this promo movie.

It was only two-and-a-half years since Ted Hase had first sent out a PowerPoint presentation suggesting Microsoft make a videogames machine, but it had been a long road for those involved. While he’d already left Microsoft at this point, seeing the affect Xbox had on global entertainment wasn’t lost on Bachus.

He said: “It was really bizarre when Xbox first launched. For such a long time, it was this thing we were doing in secret. First there were four of us, and then there were maybe 20, 30. I remember going into a room with people from Microsoft licensing, which handles OEM licenses and stuff like that, and these guys had been responsible for thinking about how they were going to authenticate Xbox software, make sure that it wasn’t pirated. There were 100 people in the room I’d never met before, and these guys had been thinking about our little project. It was really weird to see how all these people came together and contributed to what we were trying to do.

“It was weird when I’d be out and I’d see people wearing hats with the Xbox logo on them. Even weirder, was that I’d been going to Japan since I joined Microsoft, and I just went and hung out in Akihabra and went to these different software shops; to go to a floor in a games shop that I’d been to a dozen times and see Xbox displays and banners there, and big giant billboards around Akihabara, for me, I think, was the most breathtaking moment.

“I still had this idea in my head that it was this little concept that we were working away on in secret, and the fact that it became a big part of popular culture is obvious intellectually, but emotionally it was overwhelming. It was really cool.”

One step beyond

While Xbox’s launch draws this story to a close, it was the public birth of a console that had already changed videogaming’s landscape forever. There were still major hurdles to overcome, one of the first of which being the original “fat” controller. There was a problem: a lot of people didn’t like it.

Microsoft’s switch to Controller S from the
original, large pad came initially from
negative Japanese feedback. The new
design was so popular the company made
the change worldwide in 2002.

It was unthinkable that Sony or Nintendo would simply drop a console controller in favour of something “better,” but Microsoft did just that. This was more than a move based on usability: the biggest gripe Japanese gamers consistently came back with about Xbox was the size of the controller. It was too big.

“We came from the PC world,” said Fries. “That original controller was designed by the hardware group, and they had a very similar PC controller that was reasonably successful called the Sidewinder.

“It wasn’t a big stretch. Also, if you look at the Dreamcast controller at the time, it was also relatively large. Even an N64 controller; it’s got a bunch of gaps in it, but, again, it’s a pretty large thing. I didn’t think it was as controversial as it ended up being. I wasn’t one of the people saying this was a big problem.

“We got strong feedback out of Japan that this controller wasn’t going to work. As soon as that happened, they started designing a new controller: that’s the controller that ended up replacing the big controller in the US.

“It was designed originally for Japan, and everyone loved it and said, ‘We should just make the the universal controller for the rest of the world.’”

The EU Xbox launch titles – March 14, 2002

Amped: Freestyle Snowboarding

Batman Vengeance

Blood Wake

Dave Mirra Freestyle BMX 2

Dead or Alive 3

Fuzion Frenzy

Halo: Combat Evolved

Jet Set Radio Future

Mad Dash Racing

Max Payne

NBA Live 2002

NHL 2002

NHL Hitz 2002

Oddworld: Munch’s Oddysee

Project Gotham Racing

RalliSport Challenge

Tony Hawk’s Pro Skater 3

TransWorld Surf

Wreckless: The Yakuza Missions

While tweaks were being made to the hardware formula, the software deals were still being cut. Fries himself will probably be best remembered in the Xbox project for his involvement in the Rare deal. Microsoft bought Rare in 2002 for $375 million, an eyebrow-raising figure which resulted from a bidding war with Activision.

“As we moved on from launch, I was working with the Epic guys to put together Gears of War, and I was working with the Rare guys,” he said.

“I met the Stamper brothers initially when we were starting up Xbox. The games business is actually a pretty small community. If I met people and got to know them, who knows what’ll happen in the future?

“Bungie was like that. I met a guy called Peter Tamte, got to know him and we stayed in touch. He’s the guy that called me originally and said, ‘Hey, things aren’t really working out here at Bungie as an indepedent company. We’re thinking about selling, and as long as we’re talking about that, we thought that maybe we should be talking to you too. That was the start of the conversation that ultimately turned into us buying Halo.

“Likewise, I met the Stamper brothers. At the time, I thought they were 100 percent committed to being part of Nintendo, and didn’t really know if it would go anywhere, but I was honestly a fan of their games. Being a gamer myself, it’s always fun to meet your heroes from the games business. We had a nice meeting, and agreed that if there was ever an opportunity to work together we should talk.”

A few years later, that opportunity arose. Rare’s contract with Nintendo was expiring. Nintendo, owning just under half of Rare, had an option to buy the remaining shares. It had already declined to do so once, and it seemed clear it would again.

“We were very interested,” said Fries. “It had the double benefits of adding a new, very experienced developer to our portfolio, of who’s games I was a big fan, and simultaneously taking them away from a competitor. That was very valuable to us.”

Unfortunately for Microsoft, Activision was also heavily involved in the bidding process, causing the price to inflate.

“Activision actually outbid us, and then they couldn’t close the deal,” Fries said. “We’d put a bid in over Activision, but we thought it was too late: they’d already agreed to go with Activision. When the Activision bid collapsed, our bid got to go through. It was a pretty close thing that it didn’t go to Activision, actually.”

Rare’s output surprised many in the wake of the deal. Fries was guarded on his feelings on the matter.

“It’s hard to comment on,” he said. “I’ve always been a big fan of Rare. I’m still a fan of Rare. I certainly had higher hopes in the beginning than where we ended up. But who’s to blame for that? I don’t know. Whenever you create a new relationship there’s new people on both sides, and new requests. They had to learn a new system, and the world of gaming was changing at the same time. I talked about the way Halo differed from console games at the time: Rare represented more that older world than the newer world.

Ed Fries was instrumental in the Microsoft
deal to buy Rare in 2002. The Stamper
brothers sold their 51 percent holding in
the company to Microsoft, after which
Nintendo followed with its 49 percent.
Microsoft paid $375 million for complete
control of the British developer.

“Although, to their credit, they were the creators of GoldenEye, the game that proved you could do a first-person shooter on a console, and that was something we pointed to a lot when we were pushing Halo.”

Microsoft bought Rare for $375 million, buying both the Stamper brothers’ stake and the Nintendo shares to take complete control of the company. Fries insisted, though, that taking developers over, as it had with Rare and Bungie, was never the original intention.

“We didn’t set out to buy people. It wasn’t our opening position. We were happy to work with people as third-parties. It was only in cases that we needed to do an acquisition that we did it. The only opportunity to work with Rare was to buy the company. The only opportunity to work with Bungie was to buy the company.”

Fries left Microsoft in 2004, a year before the launch of Xbox 360. The original Xbox sold over 24 million units globally and acted as a springboard for Microsoft to build a successful console ecosystem in opposition to Sony. It’s unquestionable that Xbox’s story is an extraordinary one.

In his forward to Dean Takahashi’s Opening the Xbox, released in 2002, Seamus Blackley wrote:

“It is a rare and remarkable experience indeed to be able to take part from the very beginning in something that touches so many people, that inspires and excites the imaginations of so many people, and that in the end changes the lives of so many people as Xbox has.”

Xbox was decommissioned in 2005 in Japan, and in 2006 in the US and Europe. Its Live support ended on April 15, 2010.

The Xbox Story: parts one, two, three and four.

Latest

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: the lowdown on Inferno Crucible and Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

34 Comments

  1. manamana

    Achievement unlocked, Patrick! You did an awesome job with “The Xbox Story”. Thank you very much for this!

    Btw. They should’ve bought Bizarre Creations….
    Edit: and what a nice Launchlist – see that nintendo?!

    #1 4 years ago
  2. Ireland Michael

    *standing ovation*

    #2 4 years ago
  3. OlderGamer

    Very good piece. I enjoyed it a great deal. Thanks for doing something meaningful and worth reading, its a nice change of pace from the drivel that plagues most game sites.

    #3 4 years ago
  4. Mike

    Simply stunning. Nice one.

    #4 4 years ago
  5. G1GAHURTZ

    A fascinating insight into the worlds of console development in general, and Microsoft in detail, Pat.

    It really puts a ‘human’ face on a corporation that sometimes struggles to do so on it’s own. (sorry Major, just my opinion.)

    I think I’ll have a different take on the next Xbox launch having read this. Let’s see if it really does take Microsoft three times to get it right.

    #5 4 years ago
  6. Lounds

    I remember when Splitercell was xbox only then Sony paid ubisoft a shit load and got it licence for ps2, thing is everyone forget SONY/playstation has more connections with Software developers than M$ and Nintendo put together.

    #6 4 years ago
  7. Patrick Garratt

    Thanks all! Really glad you liked it.

    #7 4 years ago
  8. Lounds

    @Pat

    Yeah was really good read, read it every morning at work :)

    #8 4 years ago
  9. Blerk

    Excellent work throughout, Patrick. Bravo!

    I’d love to see features like this on the Dreamcast, PS2 and/or Gamecube. Although I seriously doubt Nintendo would ever talk as candidly about one of their machines.

    #9 4 years ago
  10. Bi50N

    Fascinating stuff.

    What’s incredible, given the history, is that the original Xbox had (in Europe at least) the best launch line-up of any console before or since.

    Halo, PGR, Dead or Alive 3, Jet Set Radio Future, Rallisport and Amped… has anyone ever done better?

    #10 4 years ago
  11. barchetta

    Cracking read Pat, thanks very much for the effort you put into it. Succeeded in making me late for work too!

    Funny, but in a industry that often feels like a constant arms race of visual improvement and is desperate to ‘keep on moving on’ there is a rich tapestry of history that is often skimmed over or left behind completely.

    I love such articles which not only give me chance to reminisce but, when done well, like these, add to my understanding of what went on and thus why things are the way they stand now.

    #11 4 years ago
  12. Prof.Dr.Moertel

    *applauds*

    @1 Yes, they definitely should have bought bizarre :(

    #12 4 years ago
  13. RandomTiger

    Very interesting, cant believe they pulled it all together so quickly.
    As much as MS has been annoying me recently with focus on things I dont care about this article is a reminder of why its so good they are in the console space.

    #13 4 years ago
  14. mojo

    excellent article, all 4 of them!
    realy enjoyed reading!

    #14 4 years ago
  15. viralshag

    Great article, great read and great job.

    I remember when I bought my Xbox at launch. I was so happy, so happy in fact, that I ended up having to get a cab home because it was just too damn heavy to carry.

    The S controller too, what a great move. I didn’t “hate” the starship controller but the smaller one was just such a great move in the right direction. I still prefer the Xbox controller over the PS pad.

    It’s also the only console I have actually stubbed my toe on and it genuinely hurt. I still have mine, somewhere, I think… I love that giant box of gaming goodness. If my Playstation 2 had legs, it probably would have run away due to complete neglect.

    #15 4 years ago
  16. Blerk

    In retrospect I wish I’d bought one of these to accompany my PS2 instead of a Gamecube.

    #16 4 years ago
  17. viralshag

    @ Blerk,

    Fable, Halo, KOTOR and Jade Empire are some of the great games that stick out to me in my memory. So yeah, you missed out! :P

    #17 4 years ago
  18. OlderGamer

    @Blerk

    Hell, I bought a PS2 just to accompany my Xbox. I really enjoyed the Gamecube too tho. But like Viralshag, my PS2 pretty much just sat there.

    I bought Xbox Live the month it launched. I got Mechassult, and once I played that online I pretty much stoped playing everything else. I loved the fact that there was so much to play online. Other systems just couldn’t hold a candle to that.

    The irony, I guess, is that now, I rarely play online. Too many kids and too many elite players that suck all of the fun out for me.

    #18 4 years ago
  19. Erthazus

    Xbox is still not there where they want it to be.

    Really the most known brands and the most successfull in this business are Sony and Nintendo for now.
    Xbox 360 is very known in US, but thats about it while other two are popular in US, EU and JP. Everything else depends on their systems, games library and price.

    I remember XBOX 1 launch, i didn’t cared much at all because my PC had so many amazing games that no one gived an F about it, same goes with the Gamecube, but i really wanted new Zelda game.
    I had PS2 for some console exclusives, but games like GTA and a lot of other games i played on the PC because the looked 10 times better, played better and etc.

    PC at that time shined among every console combined in everything.

    #19 4 years ago
  20. viralshag

    @ 18, I know what you mean with regards to, well let’s call it as it is, dickheads online. But you should try to not let it impede on your gaming if you enjoy playing online. I get the same grievances and as much as it saddens me to “give in” a bit; I just turn off my mic, mute a lot of people and get on with playing the game.

    And you’re right, nothing could compare to Live at the time. On consoles at least.

    @19, Xbox, PS2, 360, PS3 > Any PC on the face of the planet.

    Why? Because I can.

    #20 4 years ago
  21. G1GAHURTZ

    I sold my PS1 during my uni years to buy a 15″ CRT monitor so that I could continue to do my degree work without having to rely on the uni labs, where only about 2 of every 20 workstations weren’t super slow.

    I kept my N64, though, as whooping my friends at Perfect Dark and Mario Tennis was always a relaxing break after spending 10-15 hours a day trying to animate in a frequently crashing 3DS Max 3.

    After finishing uni and getting my first job in the games industry, I got a PS2, but didn’t play it too much. Gran Turismo 3 and FIFA were about all that got played iirc.

    I remember on the gaming mailing list where I worked, one of the lead artists would send loads of xbox screenshots with a constant stream of comments about how it was sooooo vastly superior to the PS2. It’s probably that experience that made me begin to dislike the xbox, for some reason.

    At that time, even though I only had a PS2 and an old N64, I still considered myself a ‘Nintendo person’, so getting an xbox was not even a consideration.

    A few months later, having given my N64 away and gotten bored of 007: Agent Under Fire on the PS2, I got a Gamecube, for Mario Sunshine and the upcoming Wind Waker, both of which were amazingly underwhelming.

    It was then that my company got bought out by another one, which gave staff a free console every two years.

    As I already had a PS2 and a Gamecube, I had little choice but to get an Xbox that I really didn’t want, but had no intention of turning down.

    Even though I never went online with it, I ended up playing it more than the other two consoles.

    Halo CE/2, many versions of FIFA, Midnight Club 2 and many more.

    Even though I really wanted it to be the Gamecube, my Xbox ended up being my favourite console of that generation.

    #21 4 years ago
  22. Erthazus

    @20, because you are a fanboy.. Schwing!

    #22 4 years ago
  23. Len

    Great set of articles, really readable.

    Still got my original copy of Halo on the ‘fav games ever’ shelf at home. Happy days… :)

    #23 4 years ago
  24. Kuwabara

    Patrick you should write a article how the xbox did shit all for the games industry, but rip people off and offer few first party exclusives, and cheap design, red rings, and poor sales tactics ( 4 gig version). If there were no xbox, playstation and sony would be stronger, the consumer would be better off with with more exclusives to the system, especially sony would have benefited. And with all that extra money instead of going to microsoft would mean more investing into more games. Yeah there was xbox live, so what. A gaming console is about GAMES, not social features and media, party chat, kinect! sony and nintendo already had hardcore and casual gamers catered for. To me xbox 360 is a failure. It hasnt got a strong first party lineup and it cant keep most of its 3rd party exclusives. They should give up with their consoles, they can never match sony or nintendo’s list of game offerings. The mentality behind microsoft is not on the same level. They ‘ll milk 2 or 3 franchises and rely on multiplat, cater to the casuals and social media aspects of live, rather than give the GAMER great unique exclusives, every year. This is why sony playstation will always reign.

    #24 4 years ago
  25. Blerk

    Competition is good. Without competition we all lose.

    #25 4 years ago
  26. Psychotext

    Nice job Pat. :)

    #26 4 years ago
  27. Telepathic.Geometry

    Finally finished reading this epic. Cheers Pat. Respekit.

    #27 4 years ago
  28. Telepathic.Geometry

    @Kuwabara: Are you serious?

    #28 4 years ago
  29. Kuwabara

    Yeah im serious. i feel sorry for every idiot that choses a xbox over a ps3, who considers themselves serious gamers.

    #29 4 years ago
  30. Anders

    Fantastic work, Pat. I hope you find the time to write more articles in the same vein.

    #30 4 years ago
  31. JackTheLittle

    @kuwabara
    i’m agree with you.the way microsoft approachs gaming industry ruin it eventually.they made a market which there is no space for a valuable game because of more money!
    look at how many people bought an xbox just to play COD.its a shame!not hard to say its the way of american industery!
    now developers think how to make another crappy game and advertise it to just sell more.they just wanted the money from the start and off course influence!

    #31 4 years ago
  32. Wulfer

    Awesome job Pat; first time poster, ignore the sour patch gang.

    #32 4 years ago
  33. VTurk

    great read i would love to see one on xbox 360.

    #33 4 years ago
  34. BartonFink

    Great set of articles Pat. Some fascinating insights.
    The thoughts of both Gates and Ballmer shouting at you for hours before finally approving the project. /shudders

    #34 4 years ago

Comments are now closed on this article.

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]

  • OlliOlli 2: Welcome to Olliwood arrives on PS4, Vita next week

    Roll7 has announced it will release OlliOlli 2: Welcome to Olliwood next week. The developer announced the dates on Twitter this morning alongside the launch trailer. You will be able to download the game for PlayStation 4 and Vita March 3 in North America and March 4 in Europe.

  • Week 7: Play GTA Online with VG247 tonight at 8pm UK time!

    Heists got a date! Come play GTA Online with us to celebrate. We’re playing GTA Online on PS4 tonight with whoever else fancies it. That means you. This week’s playlist is Happy for Heists, because we kind of are. The six jobs involved will last about 45 minutes. Anyone can turn up. Here’s how. We’ll […]

  • Batman: Arkham Knight – first look into the story

    Batman: Arkham Knight has a new trailer available that gives us a peek into Scarecrow’s plan to unite all villains against Batman. The trailer below has a different tone to the ones showing Arkham Knight. Instead, we get a look at Scarecrow’s team of super-villains including new footage of Poison Ivy and Harley Quinn. There […]

  • Vita knocks New 3DS LL out of top slot on Media Create charts

    Thanks to four new titles, one of which was God Eater 2: Rage Burst, PlayStation Vita has knocked New 3DS LL out of the top slot on the Media Create charts in Japan. The handheld, which came in thrid place last week, moved 35,203 units for the February 16-22 period, compared to 10,901 units the […]

  • Dragon Quest Heroes coming west in 2015, PS4 only

    Dragon Quest Heroes will be making its way to west this year. Square Enix has announced that it’s bringing Dragon Quest Heroes to the west this year. The press release mentioned only PAL territories (Europe & Australia). Though it’s unlikely it will miss the US. The game will release on PlayStation 4, both digitally and […]

  • Destiny: how to make sure Crota stays down for longer

    If you’re familiar with the final encounter of the Crota’s End raid, then you know every second Crota is immobilised counts. Arekkz Gaming has a handy tip for anyone who’s played Crota’s End or anyone attempting it. The trick is simple to execute and will ensure Crota stays on his knees for longer, making for […]

  • NBA Live 15 added to EA Access just four months after release

    EA has added NBA Live 15 to the list of games available instantly to anyone with an EA Access subscription. NBA Live 15 has been added to EA Access’ Vault, EA has announced. As of today, anyone with an EA Access subscription on Xbox One can play it alongside other available games. NBA Live 15 […]

  • Deal: get Advanced Warfare Limited Edition Xbox One bundle + extra game for £299

    UK retailer GAME is offering a good deal on the Advanced Warfare Limited Edition 1TB Xbox One bundle and is throwing in an extra game. The retailer has reduced the price of the bundle to £299, which is the usual price for the standalone console. The bundle is of course Advanced Warfare-themed. The console and […]