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Bethesda on not-quite-successes: “Nothing is a hundred percent in this industry”

Wednesday, 20th July 2011 07:25 GMT By Nathan Grayson

The top of the charts is hardly Bethesda’s Everest. The ever-growing publisher has scaled those lofty heights time and time again – typically clinging to the back of something Fallout or Elder Scrolls-related. Nobody’s perfect, though. For every Fallout 3, there’s a WET or Rogue Warrior. And Pete Hines is refreshingly honest about that. Don’t think, however, that he regrets the time, money, and resources his company put into those geese that laid regular eggs.

“I’ll admit this freely, I was the first guy or certainly one of the few guys who saw Wet at Bethesda. I was like, ‘That’s really cool. It’s very different.’ It’s not a home run. You don’t look at it and go: ‘There’s no way that won’t be a commercial smash.’ The graphics were not the highest end graphics of the day, but it had a quality, it had personality, it had an edge to it,” he told, er, Edge.

“The reason that I know it’s the kind of game that we would do is that when it came out, I took it home. And despite all the press tours and all the trade show that I had gone to where I had demoed the game and talked about it, I played it every night until I finished it and had a really good time. I had some spots where I got frustrated and emailed the designer the next morning saying, ‘I’m going to kill you for the skydiving level!’ But it was a fun, innovative game that did some really interesting things.”

Hines added that the Bethesda of today is more focused than ever on making players say, “That’s really a game I can’t afford to miss.” Even so, simple, non-mind-blowing fun has its place.

“Nothing is a hundred percent in this industry, you know. Wet could have done better but honestly for us it did pretty well… It sold quite a few copies for what it was. It wasn’t Fallout 3, but not everything is.”

He’s right, you know. Oh yes, yes, about that last thing. Definitely. But we were referring to the skydiving level. That freaking level. Put simply, we embedded our controller so deeply in drywall that knights now journey from across realms to take a crack at wrenching it free. So far, none have succeeded. Honestly, we should probably just buy a new controller.

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6 Comments

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  1. arabassassin94

    didnt they just publish wet and rogue warrior i dont think they would do stupid games like these

    #1 3 years ago
  2. Gurdil

    Wet was great except the “falling from the plane” part. I completed it several times on different difficulties and still play it sometimes, just for fun.

    #2 3 years ago
  3. Mondayding

    Wet was good. Shush you naysayers

    #3 3 years ago
  4. elronathon

    I enjoyed Wet a lot, it was just a bit too rough around the edges. Stranglehold was probably more successful in it’s run and gunning, but Wet made me laugh, had a great soundtrack and was wrapped in some outstanding little touches – like the inter-level clips and 2d work on the menus etc.

    #4 3 years ago
  5. IL DUCE

    @1 they developed and published WET…yes, they only published Rogue Warrior, it was doomed from the start though since Zombie Studios has been working on it since before 2006 and couldn’t get it out, and couldn’t get some of the unique multiplayer features it was going to have work properly and therefore their idea for the game was scrapped completely and the new one was developed by Rebellion in little over a year, and you were left with the piece of junk that released bearing the name Rogue Warrior…it was supposed to be so much more…I still eventually rented it to run through SP and cringe at its terribleness, but the unique and ambitious tactical shooter it was supposed to be back in 2006 was originally a must buy in my book…

    #5 3 years ago
  6. aps42

    the cancellation rumours better be false, this game had so much potential that a polished sequel could really be something special

    #6 3 years ago