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Iwata explains why hardcore gamers will accept Wii U

Wednesday, 29th June 2011 17:54 GMT By Andrew Groen

Nintendo’s last console was more popular with the average consumer than it was with Nintendo’s hardcore faithful, and now Nintendo President Satoru Iwata is eager to explain why Wii U will rectify that.

Iwata’s responses came during a stockholders meeting when he was asked by an investor whether or not he believed the hardcore would accept the new console. Iwata was willing to concede some of the problems that kept Wii from catching on with the hardcore, and explained why that wouldn’t happen with Wii U.

“Wii was not accepted by core gamers because they did not want to abandon their preferred control approach,” Andriasang quoted him as saying.

“Additionally, Wii did not use HD because HD cost performance at the time was low,” he added.

“Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks.”

Iwata also took the opportunity to point out that there was a large disparity in the reaction to Wii U based on whether the reporter actually played the system.

“Reactions directly from LA were extremely good,” he said.

“The majority of the overseas media offered congratulations. The reaction differed greatly between those who covered the product at the show and those who just covered it online. In other words, the point is how Nintendo can convey the value of the product.”

Thanks, Eurogamer!

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18 Comments

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  1. Telepathic.Geometry

    Oh dear. It has HD and a standard controller, just like its competitors have had for 5 years already. They’ll have to do a hell of a fuck lot better than that to win back hardcore gamers. A hell of a lot better…

    #1 3 years ago
  2. Phoenixblight

    “Wii was not accepted by core gamers because they did not want to abandon their preferred control approach,” Andriasang quoted him as saying.”

    Actually why I left the Wii was because it was not supported by developers without 3rd party support you are dead in the water for the core players. Thats why I originally sold the Wii, it was collecting dust and I had just lost my job so felt nothing was lost from selling the Wii.

    For the Wii U, I will definitely get that because as a developer I have to be aware of future control schemes to utilize for my games if they are relevant plus seeing the games utilize that would be bad ass like they had shown in the tech demo.

    #2 3 years ago
  3. Suikoden Fan

    Give us a HD Pokemon game that plays like the main handheld series and i am sold on that alone, also has online battles too.

    #3 3 years ago
  4. G1GAHURTZ

    “Wii was not accepted by core gamers because they did not want to abandon their preferred control approach,”

    No, it was the lack of core GAMES, lack of a decent online system, a lack of basic media functionality, etc…

    “Additionally, Wii did not use HD because HD cost performance at the time was low,”

    No, it was the GAMES!

    “Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks.”

    ‘Ahem’. Excuse me…

    …the GAMES!

    “Reactions directly from LA were extremely good,”

    You mean people were ‘nice’ to your face?

    “The majority of the overseas media offered congratulations. The reaction differed greatly between those who covered the product at the show and those who just covered it online. In other words, the point is how Nintendo can convey the value of the product.”

    Try conveying some info about GAMES that we weren’t playing in 1994.

    #4 3 years ago
  5. Telepathic.Geometry

    「“Additionally, Wii did not use HD because HD cost performance at the time was low,”
    No, it was the GAMES!」
    Dude, this doesn’t make any sense. He’s saying that HD was too expensive at the time, and judging by the bags of money that DS and Wii made against their graphically superior rivals, they were right.

    「“Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks.”

    ‘Ahem’. Excuse me…

    …the GAMES!」

    Again you’re not wrong that games are important to winning gamers back, but you can’t deny that the wiimote in and of itself was one of the major alienating factors for intractable old-fashioned gamers.

    #5 3 years ago
  6. FrankieDF

    Is he going to explain what his system has that appeals to the “hardcore” that the systems they already own do not?
    Aside from Nintendo games, which weren’t enough it seems to keep the “hardcore” happy with the wii.

    #6 3 years ago
  7. Prof.Dr.Moertel

    “Wii U makes it easier to use conventional controls” Right, easier. Rather: less horrible.

    #7 3 years ago
  8. Sini

    tell the tard to make black color available like all the rest of electronics in the living room.

    #8 3 years ago
  9. Lightmanone

    So if they have rectified this (the controls and HD) then.. That means that at the time this console will come out.. Yes.. About 1 year and then the other parties will already go further ahead and have better things, making this Nintendo console look like a second hand, refurbished Wii console.

    Come on Nintendo, everybody hoped for more. We expect you to come with Virtual Reality and sh!t like that, not something the compitition already had 5 years ago. You were the ones that led the others to great new heights, now you actually look like you are walking behind shouting at the hardcore gamers: look, we got it too, come back!

    Disappointed in you ninty.

    #9 3 years ago
  10. G1GAHURTZ

    Dude, this doesn’t make any sense. He’s saying that HD was too expensive at the time, and judging by the bags of money that DS and Wii made against their graphically superior rivals, they were right.

    That’s not what he’s saying. He’s saying that core gamers didn’t take to the Wii for a number of reasons, with a lack of HD being one of the foremost. He did then explain why they didn’t put HD into the console, but his main point was that core gamers turned their noses up at the lack of HD.

    He’s wrong, because core gamers also buy and play a whole load of retro/smartphone/standard SD games on a regular basis.

    Also, iirc, there was a huge anticipation from core gamers as to what devs could come up with for the WiiMote. It was used well in a number of games (or a number a games didn’t waste time with unnecessary waggle) so if there was more to choose from than remakes of remakes of remakes and dancing games, I’m sure that the core would have jumped on board.

    #10 3 years ago
  11. T_L_T

    As a “core” gamer I was really excited about the prospect for motion control and bought a Wii on launch day. I abandoned it shortly after because the Wiimote was so vague and woolly as a controller. Except for Resident Evil.

    #11 3 years ago
  12. Dannybuoy

    Can’t they just make it grey or black and take some marketing photos that aren’t so horribly clean and beautiful. Just a bit of distance from the wii could do wonders.

    #12 3 years ago
  13. dreamcastnews

    To be honest, maybe they should just appeal to the 70 million odd Wii owners out there first, Gamecube wasn’t received the way Nintendo wanted and it had some of the best Nintendo franchises on it at the time and loads of exclusives too.

    If they pick up the hardcore along the way – sure cool, if not then no worries I’m sure with clever advertising they can sell another Wii Fit… Your average COD player isn’t going to dump their Xbox or PS3 version for a Nintendo version thats for sure, so why should they bother trying to appeal to a gamer group that wouldn’t buy core games on it?

    As long as they concentrate on releasing their own games (Zelda, Metroid, Mario etc) I’ll buy it and continue to buy ‘mainstream’ on the Xbox or PS3.

    I personally liked the Wii and still buy games for the machine because at Xmas it’s excellent for family gatherings on Wii Party or Wii Sports as is the PS3 for Buzz. I don’t get why Nintendo are all sorry for the Wii – Why should they be sorry for losing the market that didn’t buy the Gamecube anyway? They thought outside the box and got a new audience.

    #13 3 years ago
  14. Blerk

    Yeah, good luck with that, Mr Iwata. My current Wii U interest is practically zero.

    #14 3 years ago
  15. TVs Everywhere

    @13:

    Casual gaming isn’t the cure-all for a troubled company that’s having a hell of a time trying to find its place in the industry.

    Look, the Wii fad was nice and all, but it was entirely hollow. Just look at the sales numbers. These past few years the amount of units sold per month has gone down significantly with each consecutive month. And attach rates were never good. When Nintendo releases the Wii U both they and the industry at large are going to completely forget about the Wii, so they can say “bye bye” to all the post-Wii-U-Launch sales from the Wii, unlike the PS2 which continued to sell very well past the PS3′s launch.

    Speaking of the PS2, go look at its worldwide numbers. About 130 million. Look at the Wii’s. about 100 million. Unless Nintendo can figure out a way to sell 30 MILLION UNITS before the Wii dies when the Wii U is released, when everything is said and done the Wii will not have even broken the record for most worldwide sales ever. Couple this with declining sales and poor attach rates and you’ll see the bubble has burst.

    So remind me why Nintendo wants to repeat the same tactic again? Why in the world would Grandma Lola want to buy this newfangled tablet-controller Nintendo “thing” when she hasn’t even used the other “thing” she bought 4 years ago?

    There’s a reason why Nintendo’s trying hard to “win back” the hardcore, because they’ve woken up and smelled the coffee and realized that the only people who support any company one console generation after another is the HARDCORE. You don’t get that kind of support and monetary investment from all the casuals that bought “that Wii Fit machine” just because they saw it on the Today Show.

    I’m sorry, but if anyone thinks Nintendo can just ride on the casual wave for another consecutive console generation they really need to face reality. Even Nintendo has realized that ship has sailed.

    #15 3 years ago
  16. Phoenixblight

    @15

    Again another person that thinks the hardcore matter they don’t at all. 5% doesn’t make up 95%. Nintendo doesn’t want the Hardcore they want the core players and in order to gain those they need 3rd party support behind their system, they don’t have that they are just repeating the Wii. If you have 3rd party you have publishers and developers paying to use your system and dev kit.
    No one gives a shit about the hard core this is a fact stop pretending that they matter they don’t not in the sense you think. Companies may want the hardcore for the word of mouth when its a new IP but once they got the numbers they will open up the doors slightly more allowing more casuals and core to play slowly pushing out the hardcore.

    The average gamer is male/female between 25-40, has kids and only plays 6-8 hours a week thats what the companies want not the 5% of loners that have no lives and move to the next shiny object when it pops up.

    #16 3 years ago
  17. DaMan

    W/w Wii sales through the years:

    2006-12-31: 3.19
    2007-12-31: 20.13
    2008-12-31: 44.96
    2009-12-31: 67.45
    2010-12-31: 84.64

    Hardly declining though really. Btw, it took PS2 5.5 years to do 100 million.

    #17 3 years ago
  18. dreamcastnews

    @16 & 17 thanks for saving me the long comment! I think Nintendo realised the hardcore left it sometime ago and those left just weren’t paying the bills 14, if you think they should adopt a business model that CLEARLY didn’t work vs the DS Wii advertising machine; you need your head looked at son.

    #18 3 years ago