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Darksiders II on Wii U won’t make use of “gimmicky stuff” like with Wii

Wednesday, 8th June 2011 19:38 GMT By Stephany Nunneley

Vigil Games’ general manager David Adams has said that he and the firm are looking forward to bringing Darksiders II,to Wii U.

Speaking with Game Informer, Adams said the good thing about Darksiders II on Wii U, is that it is already “compatible with what we’re doing.”

“For me personally, I love Nintendo,” said Adams. “I love Zelda. I love Mario, and I’ve never actually made a game that’s gone on a Nintendo platform, so for me that’s just awesome. I think that if you look at the Darksiders franchise, it’s a little more mature, but it has that similar aesthetic to a Nintendo game. I feel like it’s a natural fit from a gameplay and platform perspective.”

Adams also said the firm is considering allowing players to go through the game’s inventory system using the new controller, but the firm’s tech director Colin Bonstead added that it isn’t interested in any “gimmicky stuff like with the Wii launch games.”

“It was basically like, this is exactly like a normal game except every once in a while you jab your controller at the screen to jump or something,” said Bonstead. “I think the new system is better than the Wii controller in that it has a couple features that core games like ours can leverage and make use of.

“The hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it’s controller, [the Wii U version of Darksiders II] might be the best version of the game.”

Darksiders II is slated for release during calender year 2012 on PC, PS3, Wii U, and Xbox 360.

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4 Comments

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  1. Erthazus

    http://www.youtube.com/watch?v=0JElywbkSbY

    Wii U first ad trailer.

    #1 3 years ago
  2. Maximum Payne

    @1 Hahaha I thought that was legit.No offense to Japaneses but they have some really fucked up commercials.

    #2 3 years ago
  3. xino

    what gimmicky stuff?
    wtf?
    why the hell would people pay for port with no features?

    Ninja Gaiden Sigma and Sigma 2 allowed us to use the 6 axis. So why the hell can’t this game allow us to use the controller’s functions?

    #3 3 years ago
  4. Dralen

    The whole touch screen on the controller seems very gimmicky no matter how I look at it. I just feel like it’s making me look away from the screen, and I don’t like that, that makes me think that I’m going to be taken away from the immersion of some games. Even the stuff where the controller is used to do things; like throwing shuriken, or using it to show the golf ball on the ground like we saw in the E3 conference. That all seems very very gimmicky and pointless if you ask me.

    #4 3 years ago