Fri, Jun 03, 2011 | 21:15 BST
Prototype 2 E3 trailer hits, turns action levels up to eleven
Radical has released its E3 trailer for Prototype 2. Watch it below.

The action in it is rather intense, and it looks a bit badass, if we’re being honest.
Prototype 2 is slated for release sometime in 2012 on PC, PS3, and Xbox 360.
Hopefully, we’ll find out a bit more on the game next week.


25 comments
#1
DSB
03/06/11, 8:05 pm
If they finally get this right, it’s gonna be huge.
Pro-tip Steph: You don’t turn a button. You push it. You turn something called a turnkey
#2
AJacks92
03/06/11, 8:08 pm
Poorly done trailer. SFX were way off…except for the ending.
#3
Erthazus
03/06/11, 8:12 pm
this… is trailer? ReallY?
Go and learn from Sucker Punch.
#4
Monk
03/06/11, 8:14 pm
Yikes !
#5
Edo
03/06/11, 8:28 pm
Are we to expect the same lame gfx like the last time around!?
#6
xino
03/06/11, 8:40 pm
the sound effect that plays in the beginning sounded like the same from Thor God of Thunder trailer
#7
Gekidami
03/06/11, 8:47 pm
Oh come on. I can get over the fact that visually its pretty much identical to the first one, but they’ve obviously rehashed some of the same abilities in there. New character new powers, people!
#8
Stephany Nunneley
03/06/11, 8:59 pm
@1 So what is a volume button called then in your part of the world? I would have called it knob but well, we know why I didn’t :p
#9
Gekidami
03/06/11, 9:02 pm
^ Volume knob, or dial.
#10
DSB
03/06/11, 9:02 pm
@8 Knob’ll work! Dial too!
There’s no such thing as a volume button, as far as I know. Do you push it and volume comes out?
It’s an honest mistake :p I used to work in a studio, I’ve been taught to scream like a little girl every time I see someone coil a cable wrong. And I do.
#11
Gekidami
03/06/11, 9:03 pm
Remote controls have volume buttons. Though you dont turn them, obviously.
I guess you could say: “Prototype 2 E3 trailer hits, presses action button eleven times, raising action level to eleven.”
#12
DSB
03/06/11, 9:06 pm
@11 Excellent point!
And they don’t go to 11. Well, unless you count the bars on the TV. But then they also go to 15, and 20, and 50, and that would make Prototype not very awesome.
Which I guess goes pretty well with the general feedback. Although it’s a slightly circumstancial train of thought we got going.
#13
Stephany Nunneley
03/06/11, 9:09 pm
Okay. I live in the south. We say things different. We call things different – they may not be right – but that’s how we talk. If you really want to me blow your minds with it, I, ashamedly can. Regardless. I will change the way it is just for you guys.
Giter? Kay. Goinbacktosum fer tha oddun.
Snappypappy dogbiscuts!
#14
jacobvandy
03/06/11, 9:11 pm
Why is the whole thing in slow motion?
#15
Gekidami
03/06/11, 9:12 pm
I was hoping you’d put ‘knob’ in there, so i could say: “You can turn my knob any time”.
Damn you.
#16
Stephany Nunneley
03/06/11, 9:15 pm
@15 –
#17
DSB
03/06/11, 9:17 pm
I would’ve gone with “dials the action up to eleven”, but that’s me
Buttur mah biskits.
#18
El_MUERkO
03/06/11, 9:20 pm
****BBBBBBRRRRRRRRAAAAAAMMMMMMMMMM******
#19
YoungZer0
04/06/11, 12:57 am
That was a horrible Trailer. Weird since all the Trailers for the first one were freakin’ awesome.
Anyway, i already like this way more than inFamous 2. Just like the first Prototype.
#20
Espers
05/06/11, 9:14 am
LOOOOOL funny do you want the trailer or the game to look good !?
#21
YoungZer0
05/06/11, 4:37 pm
@20: Both.
#22
Phoenixblight
05/06/11, 4:49 pm
@19
The gameplay looks much the same which is to be expected its Activision. You want a action packed (CODified) MIchael Bay hero type game you get Prototype. I can’t say much on Infamous 2, I played the demo and the VA for the new Cole has completely killed it for me.
I will get this game when its at least half price. I learned my lesson from the first game and it wasn’t worth 60$ then and it won’t be when the sequel comes out.
#23
DSB
05/06/11, 5:22 pm
You’d have to be castrated not to want to participate in a Michael Bay movie. It’s just stupid fun taking down buildings and staring at Megan Foxes ass.
Prototypes gameplay was never the problem, much like The Saboteur it was pretty much everything else. It looked horrible, the story was seemingly half-finished, there was no sort of balance, and the tech was simply antiquated.
In the case of both games I think they did manage to hit an epic standard of gameplay where you really feel like you’re doing something awesome just by pressing a few buttons.
It’s certainly not worth the full price, but it was fun to play, even if you had to leave it for dead once you realized the extent of the damage.
#24
Phoenixblight
05/06/11, 5:29 pm
“Prototypes gameplay was never the problem, much like The Saboteur it was pretty much everything else. It looked horrible, the story was seemingly half-finished, there was no sort of balance, and the tech was simply antiquated.”
My gripe with the game as well. Infamous I felt was well worth the price with the branching of story and bad vs good. But prototype with its missions were taken from 90-2000 type platformer challenges. Fly through rings, get to this building in X time, kill x amount of people, etc.
#25
YoungZer0
05/06/11, 8:02 pm
@23: The gameplay of Prototype did have some flaws. For example: If you happen to encounter a new enemy, you’d have to fight 5 types of the same enemy in your first encounter. Balancing was an issue.
Too many times were you hit by objects that were off-screen. And while you were supposed to feel overpowered, i never did. Hulk Ultimate Destruction on the other hand … Well that game i still one of my favorites.
Anyway, the story, while boring and predictable was at least not as boring and predictable as the story in inFamous. It also had a better soundtrack.