Tue, Apr 19, 2011 | 06:50 BST
Suda 51: Dead Space 2 is an example of adventurous design
The incomparable Goichi Suda has said he’s not the only one pushing the boundaries with new game design, citing Dead Space 2 as an example.

IGN suggested the No More Heroes, Killer 7 and Shadows of the Damned designer was less risk-averse than the majority of designers, but Suda wasn’t hearing any of it.
“Really? Well, when I played Dead Space 2 for example, I was kind of surprised!” he countered.
“I thought, ‘How could they do this?’ I thought there were so many creators who are very adventurous. I think creators who take risks, create really edgy games – they get a lot of respect for that from the players.”
The Grasshopper Manufacture head once more invoked punk culture – singling out The Smiths – as a strong influence on his unique work.
“I write the stories myself and I think of design when I write. In that sense, you get the punk style,” he said.
“And I always think about making people laugh and providing shock elements to it too.”
Suda’s next game is Shadows of the Damned, due through EA on PlayStation 3 and Xbox 360 on June 7.


5 comments
#1
osric90
19/04/11, 7:17 am
I feel so guilty for not liking Dead Space, same with Final Fantasy and others I know are great but… just not for me, what is wrong with me?
#2
triggerhappy686
19/04/11, 7:30 am
^^ ha! just a matter of taste i suppose, ive got a friend that hates metal gear games
not really in to final fantasy myself…
#3
Dannybuoy
19/04/11, 7:58 am
Dead Space 2 was an excellent game. Perfect for me. The pacing and save points were great for a time poor person like me. It had that very rare quality in a game. The ability to make me jump and yelp like a little girl
#4
YoungZer0
19/04/11, 1:19 pm
I think he’s talking about the violence here, the game itself was utter boredom.
#5
xino
19/04/11, 9:21 pm
time for Japan to step their games up!
they were blown away by GOW, Heavy Rain, Alan Wake, Alone in the Dark and now Dead Space 2.