Tons of new Mass Effect 3 details have emerged from the latest issue of Game Informer.
These snippets gives us a preview of some of the game’s core gameplay elements and detail more story aspects, which pan out depending on choices you made in the previous two titles.
Halt, before looking below: this article contains several story spoilers.
It’s been confirmed that humans won’t be the only species which can be husk-ifed in ME3. As previously reported, the game starts off with the Reapers assaulting earth, but the invading force can be defeated.
Key plot elements will reveal why the Reapers can be beaten, but developers don’t want to talk about that until the game is out.
They also don’t want the Reapers’ Achilles heel to be obvious from the start. Apparently there are going to be a bunch of red herrings, and the game will start with you facing an apparently hopeless situation before slowly working out what needs to be done.
It’s also been revealed that TIM has sent some of his top agents to kill Shepard. You can expect the combat to be much harder, with melee attacks having more focus. Shooting specific armor parts will produce different results in the game.
You’ll be able to pick up enemy weapons in ME3. The battlefields are also going to be much larger, with more varied combat than in previous games.
There’s a larger skill-tree on offer, and you can expect the RPG elements to be more integrated. There will be multiple ways to obtain species’ loyalty, and you won’t only be restricted to obtaining them via quests.
Some of the decisions you took in ME 1 will have a grave effect in Mass Effect 3. For example, if you had spared the Rachni, you’re going to know about it. There are no railroads to the end of the game: you will be offered multiple options to take back earth.
You can read the previously revealed details, about the game over here.
Mass Effect 3 releases this fall for PC, PS3 and Xbox 360.