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Wednesday shorts, part 2: Bilson hates cut-scenes, ICO wasn’t good enough, more

Wednesday, 9th March 2011 19:30 GMT By Patrick Garratt

Sound-bites, snippets, bullshit. Read these quickly. As opposed to slowly.

  • Double Fine’s Trenched is a tower defense game, apparently. Not a mech shooter. So says Kotaku.
  • THQ studio boss Danny Bilson reckons, “Doing a cinematic is the failure state, that is the last resort of game storytelling.” More on Edge.
  • Team ICO’s Fumito Ueda reckons ICO and Shadow of the Collosus were rubbish. “The fact that Ico and SOTC didn’t sell well is because they weren’t good enough,” he told Edge. “They didn’t have enough to appeal to users.” The Last Guardian will be better, apparently.
  • ArcaniA – Gothic 4 has released in the UK, both at retail and as a download for PC. More info here.
  • There’s a Serious Sam 3 interview on BigDownload. The shooter’s out this year.
  • Arenanet’s outlined Guild Wars 2′s crafting system on its blog. You can be a cook in the next gen MMO, don’t you know. There’s no date on the game as yet.
  • Wakfu, Square’s incoming F2P MMO, enters open beta on April 27. That’s on Massively.
  • Very odd story on Joystiq about the Japanese version of Torchlight. Microsoft said the game had been delayed in Japan thanks to a text bug, to which Runic said the game had never actually been translated in Japanese. Whatever. It hasn’t released. Hard lines, Japan.

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9 Comments

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  1. Erthazus

    “Team ICO’s Fumito Ueda reckons ICO and Shadow of the Collosus were rubbish. “The fact that Ico and SOTC didn’t sell well is because they weren’t good enough,” he told Edge. “They didn’t have enough to appeal to users.” The Last Guardian will be better, apparently.”

    I think it’s Sony’s problem.

    shitty marketing and bad cover for that game.

    #1 3 years ago
  2. ManBearPig

    harsh words for an attention whore

    #2 3 years ago
  3. Ireland Michael

    @1 I think the concepts for these games were just hard to market to the average consumer full stop.

    SotC, maybe. But Ico. How do you market something like that?

    #3 3 years ago
  4. ManBearPig

    i need help. i cant make a forum any reason for this?

    #4 3 years ago
  5. Erthazus

    @3, at least make a decent cover for that game.

    that cover was crap.

    http://oyster.ignimgs.com/wordpress/my.stg.ign.com/4905/2010/09/ico-north-american-cover.jpg – what kid or gamer will buy it? It looks like a sup bar game if you know nothing about it.

    #5 3 years ago
  6. ManBearPig

    http://www.gamepro.com/article/previews/218425/gdc-preview-dead-island/

    theres a preview for dead island.
    i would post it on the forum but it keeps saying im doing something wrong

    #6 3 years ago
  7. Stardog

    @3 “But Ico. How do you market something like that?”

    Just say it’s Prince of Persia but 10x better.

    @5 We had a better one in Europe – http://www.google.co.uk/images?q=ico+european+box

    #7 3 years ago
  8. Gekidami

    Apparently Ueda painted that Euro/Japanese boxart himself. Its one of my favorite boxarts.

    #8 3 years ago
  9. mathare92

    Fact: US covers suck pretty much all the time.

    Source: http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/8631-Extra-Punctuation-American-Box-Art-Sucks

    #9 3 years ago