Three new dev ideas in mind for life after Minecraft, says Notch

Monday, 7th March 2011 11:14 GMT By Johnny Cullen

Mojang’s Markus “Notch” Persson has said he has at least three new ideas in mind for his next game once Minecraft is properly finished at some point this year.

Persson told RPS that the three ideas for his next game consist of either a fantasy version of a football management game, a space-trading simulator and a Sims-like game.

“I have many games in mind,” he told the site when asked what comes next after Minecraft.

“It keeps going back and forth. I’m really annoyed with how there are no space trading simulators at the moment. And the ones there have been always kind of miss the point. They’re fun, but even Elite 2 which was a great game, wasn’t really what I wanted.

“I really want to make that, but that’s going to be lots of work, and be extremely nerdy, and probably won’t sell very well. But hopefully I can convince other people here that they want to do it.”

But how does his Sims-like game work?

“You’re just one character in the town, just living. It wouldn’t be a super-realistic city simulator. It would be my take on what real life is.”

And that fantasy football management game?

“I shouldn’t probably say this because people might steal it, but what the hell. It’s like a football manager, but it’s for fantasy heroes. If you have a troll and a goblin in the same team, the troll might eat the goblin. Stuff like that.”

Mojang announced at GDC last week it had a new title in development, Scrolls. It however teased a Minecraft sequel, saying it’d “probably do” the game.



  1. Bloodyghost

    Great that Notch is already thinking about games ahead of his big Minecraft. The only thing is most of these games kinda need the innovation, the depth and really the quality that excelled Minecraft to cause those to get big too.

    Scrolls already looks like a good old Card/RTS game.

    #1 4 years ago
  2. Old MacDonald

    I read about the space trading game in an interview last year – sounds really quite exciting.

    I hope he does it, and I don’t think it’ll sell as poorly as he fears. It’s a genre that’s been quite successful before, and there’s a good reason for that (the freedom offered by the classic space trading games reminds me a bit of Minecraft in the first place). With some Notch-magic and procedural generation, I’m sure it could become very popular yet again.

    #2 4 years ago
  3. DSB

    What gaming is really missing right now is a way to marry excellent indie ideas with real investment.

    Someone should really make a site where indies could pitch their ideas to a community of gamers, and that community could review and reward those ideas with donations if the pitch was good enough. Maybe even with bigger companies and publishers pitching in to show their good will.

    That would be the ultimate form of gaming charity in my opinion – One that leads to great games.

    #3 4 years ago
  4. OlderGamer

    Investment corrupts inovation.

    The best way to go is to let indies stay indie and manage themself. Besides if they start bring indie games to the mainstream they won’t be indie games anymore.

    #4 4 years ago
  5. DSB

    Investment also enables ambition. Most indie games are crap because they simply don’t have the time and money to make it what it’s supposed to be.

    By allowing those developers to ask for money through a network site (which means more visitors and more interested parties in one spot, for all involved) you’d enable that, without ever asking anyone to even sign a contract.

    You gain absolutely zero legal entitlement by donating to an artist. You’d simply be championing the work of a few worthy artisans, just as it was done with talent in the greater part of the last millenium.

    Minecraft, Xenonauts and Intersteller Marines are essentially already doing it on their own, by letting people buy “stock” in unfinished games by virtue of preorders or symbolic shares, boosting further development.

    You’d really just have to build a community based on that.

    #5 4 years ago
  6. OlderGamer

    “You’d really just have to build a community based on that.”

    Lemme know well that turns out for you.

    The trouble with oraganizing stuff the way you mention at the scale you talk about is the complete lack of motivation on the end of the investers.

    I know a lot of games that fund expansion content on community donations. The trouble is that none of them will ever be able to lure in the kind of funds needed to break out beyond where they currently are. Lest not w/o the ability to atract investing where you can so a return on those investments. If there is money to be made, there will be no problem.

    But for every indie game that gets even a glimmer of coverage and makes even the slightest bit of splash, thousands of would be games die. They can’t all be made.

    #6 4 years ago
  7. DSB

    Complete lack of motivation = 7 million euro, or around 10 million dollars for Mojang AB based on the work of one man and a simple website, before the game even hit beta.

    I think they’re taking that lack of motivation quite well, wouldn’t you say?

    I don’t have the competence to handle a project like that, I just think it would solve a huge problem for a lot of developers.

    Indie is never going to be easy, but basically these guys are making games exactly as it was done back in the 90′s, with nothing but a good idea, and lots of time spent in front of a screen.

    The only thing they’re missing is people to throw them a buck or two here and there. The culture today is one of people wanting to define all the media they encounter, on their own terms. That’s why we add comments to the stories on this site.

    They want to tell publishers what to do, they want to change the games they play, and by letting them be the investor, they might not be any of those things, but they would be responsible for that game seeing the light of day, and that’s still a hell of a lot closer than they’ve ever been.

    I have absolutely no doubt that people would rather pay for a genuinely great idea, than they would for a number of flashy Call of Duty commercials or lousy preorder DLC incentives.

    #7 4 years ago

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