Unreal Development Kit January beta includes PhysX support for iOS

Saturday, 22nd January 2011 15:29 GMT By Stephany Nunneley


Epic has released the updated January 2011 UDK beta, and the latest version includes PhysX support for iOS.

According to the developer notes, PhysX is now enabled for iOS development, there’s a new Colorize post process, the editor now has a mesh selection preview, and the Bink player has been upgraded to version 1.99a.

Of course, there’s more to it than what we’ve listed here, so head on through here for the full release notes.

You can also download the latest free version of UDK through here.



  1. deathgaze

    This report is somewhat incorrect – iOS support was up last month. This month all they did is implement PhysX for iOS. Good that you’re keeping an eye on this stuff, though. UDK is probably the most powerful indie dev tool on the planet.

    #1 4 years ago
  2. Stephany Nunneley

    Thanks for that. I fixed it a bit. I was just going by the headline and first paragraph. Tech stuff makes my brain hurt :D

    I kind of wish I could play around with stuff like that, but I am lucky to be able to draw a stick person with a pencil, let alone create something with an actual kit on a computer.

    #2 4 years ago
  3. deathgaze

    Heh, I hear you – I’m no artist, myself.

    I’ve been tinkering around using UT assets trying to get a space shooter working – it’s more complicated than you’d think. The Unreal engine is primarily equipped to deal with things that walk around and my tinkering is already bumping up against the limits of the engine.

    My suggestion, if you’re interested, is to try to make a simple mutator. Try modifying the weapons damage or something. You’d be amazed what you can get done quite easily. :)

    #3 4 years ago
  4. TheWulf

    Urge to get an iPad… rising.

    #4 4 years ago

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