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SSX: Deadly Descents detailed in new EGM

Friday, 7th January 2011 11:04 GMT By Johnny Cullen

ssx dd

EGM’s gotten hold of the first details of SSX: Deadly Descents.

It’s the first proper blowout on the game since its VGA reveal last month.

To begin with, it’ll have a rewind feature – ala Forza 3, every Codemasters racing game since GRiD -  in the game to correct any mistakes made on courses.

Speaking of which, there will be 17 regions in total throughout the game, with 70 open mountains being aimed at. Mountains are automatically generated in the game, some of which come from topographic data like Google Earth.

Some regions confirmed for the game include Siberia, Kilimanjaro, Caucasus, the Alps and the Himalayas, the latter being split into two mountains.

Each mountain is also being tailored to each danger, such as thin air, temperature, ice. They will be the main danger to one mountain range.

EA says any gear bought or earned in the game will be important to you, as each item could be vital in surviving against a certain danger.

There will also be tracks. All that was said on that front was that they have natural shortcuts, that some of the runs are brought together and that others intersect.

Finally, EA hasn’t dropped any details in regards to the line-up as yet, but do confirm that main character Elise will return.

No date for the snowboarding reboot, but it will release on PS3 and 360.

Thanks, GAF.

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9 Comments

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  1. StolenGlory

    Stop dicking around with this ‘gritty’ and ‘dark’ approach to a series that doesn’t fucking need it EA.

    Give us SSX Tricky in HD.

    NAU.

    #1 4 years ago
  2. Gadzooks!

    “70 open mountains”

    Well that’s what small interest I had left completely gone.

    It’s Tricky or nothing EA.

    #2 4 years ago
  3. Syrok

    Snowboarding on Mount Kilimanjaro? Is there even still snow on it? :)

    #3 4 years ago
  4. mingtons ghost

    I remember the trailer showing wingsuits
    http://www.youtube.com/watch?v=ttz5oPpF1Js

    i hope they introduce a crazy free falling/flying mechanic, having huge section where you have to glide around mountains at break neck speed, would be something totally new

    #4 4 years ago
  5. Gekidami

    Automatically generated mountains sounds pretty cool. Wish more games did that. Or more to the point, games i care about.

    #5 4 years ago
  6. OlderGamer

    I agree strongly with Stolen and Gad. Don’t waste your time EA, this is going to bomb.

    SSX news I would be excited about:

    SSX Tricky Remix releasing on XBLA/PSN.

    The problem with this real world expeirence crap is they will forget the fun. I want fun.

    #6 4 years ago
  7. marijnlems

    @1 & 6 – Did you guys even see the trailer? It doesn’t look to me like they’re aiming for anything resembling realism with this thing. In fact, it seems like they’re focusing on the same “extreme” approach that they’ve had since the beginning of the series (though admittedly using a somewhat more muted colour scheme, and presumably no pinball tables masquerading as snowboard courses).
    And on a less nuanced note, gamers who want the same old crap BUT IN TEH HD!!!1 make me despair for the future of the medium.

    #7 4 years ago
  8. Dr.Ghettoblaster

    Trailer was just CG, doesn’t really reveal anything anyways

    #8 4 years ago
  9. MushroomStamp

    This is not SSX. Doesnt’ matter how “extreme”, it’s still realistic.. call it extreme realism if you will. This doesnt’ sound or appear fun at all to me… I agree, Tricky HD is what everyone wants.

    It’s a cheap marketing ploy putting “SSX” on the title. Why not just call it World Extreme Snowcross because this isn’t going to play, look, or feel like what SSX truly is. Giant Fans, Tubes, interactive ramps, Moving rails and objects… etc.. *sigh*

    Tokyo Megaplex, FTW!

    #9 4 years ago