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Spector disappointed by devs focusing more on “combat mechanics” than interactive storytelling

Thursday, 6th January 2011 19:44 GMT By Stephany Nunneley

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Warren Spector has stated in an interview with Develop he’s a bit disappointed that the gaming industry tends to focus more on combat mechanics when it should be looking to include other interactive means of compelling gameplay.

According to Spector, the majority of game developers are more focused visual flash than immersion.

“I’m disappointed by the fact that we still focus solely on combat mechanics and rendering techniques, at the expense of other things we could be devoting energy and effort to,” he told the site. “We could be focusing on non-combat AI and making conversation as compelling as fighting for a change. Wouldn’t that be great? We could be focusing on making storytelling truly interactive.

“We just focus on prettier pictures and flashier graphics attached to more impressive combat scenarios, and honestly, that just bores me”.

Spector’s latest title, Epic Mickey, was released in November on Wii, and received relatively high scores landing in the seventies and eighties, with Giant Bomb giving the lowest score (40/100) of all sites reporting to Metacritic.

So far, the MC score for the game sits at a respectable 72.

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8 Comments

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  1. chronoss2

    Only stupid blind people believe the game reviews!!! The best review is the one we do ourselves.. Rent the game for some time and you will have a better idea about it than a stupid review.. and of course play it for enough time to know about the real potential of it, like GT5 or The Fight!!!! Best racing game ever and best workout ever!

    Specter, Epic Mickey on PS3 will seal the deal!

    #1 3 years ago
  2. Old MacDonald

    I agree with what he’s saying, but it’d look a lot better if he was actually doing this himself.

    #2 3 years ago
  3. GwynbleiddiuM

    Excuse me but the number one aspect of a successful game is to have a descent gameplay, interactive way of storytelling comes after that.

    #3 3 years ago
  4. AHA-Lambda

    yeah i know just like alpha proto….oh wait

    #4 3 years ago
  5. freedoms_stain

    @3, I think the implication is that they should be one and the same. Too many games consist of fighting through a sequence of enemy filled areas peppered with the odd cutscene or 12. Gamers actual participation in the story is often limited to threading those cutscenes together.

    #5 3 years ago
  6. LOLshock94

    whose spector

    #6 3 years ago
  7. OlderGamer

    I don’t know I grow tired of slow moving games that try and be something they aren’t. If I want a nice story I will watch a TV show or Movie. When I sit down to play a game, I want the focus on the gameplay. The who and why behind what I am doing almost always comes second to me.

    If it is fun, I like it. If I have to follow some poorly written, badly acted, drawn out story line …yawn.

    #7 3 years ago
  8. Bond James Bond

    I’m disappointed by the fact that we still focus solely on combat mechanics and rendering techniques, at the expense of other things we could be devoting energy and effort to,”

    Blame the consoletards for that. They’ll buy anything…

    #8 3 years ago