Sat, Oct 16, 2010 | 18:48 BST
Bulletstorm’s depth proves it’s not a typical shooter, says People Can Fly
People Can Fly’s founder and creative director Adrian Chmielarz has said people who expect Bulletstorm to just be a “mindless shooter full of toilet humor” will expect a pleasant shock when they experience the full game.
Speaking with BigDownload, Chmielarz said the biggest difference between this shooter and the firm’s first shooter, the original Painkiller, is not only the aesthetics, but the story.
The spirit [of Painkiller] is there, yes,” he said. “Painkiller was the old school’s swan song, though. Bulletstorm is a bit more modern in design, with sidekicks, dynamic in-game dialogue, advanced AI, heavy scripting, etc. But for me, personally, the most important thing is the story.
“In Painkiller, it was clearly an excuse to just mix all these crazy levels together, while in Bulletstorm the story comes first, and the game is built around it.
“People who – based on a few core gameplay movies we have released – think that Bulletstorm is just a “mindless shooter full of toilet humor” are going to be in shock when they experience the full game. The good kind of shock, that is.
“I hope that people who expect a “mindless shooter” will not be disappointed when it turns out it has depth they were not expecting, both story and gameplay-wise. I keep repeating that and I know that at the moment it’s nothing but promises, but I hope when the previews of the full game hit the presses people will be able to see a different side of Bulletstorm – a side that’s really going to surprise a lot of players.”
The game’s out in February next year.