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Limbo devs working on new IP

Monday, 11th October 2010 16:40 GMT By Johnny Cullen

Limbo

Limbo developer Playdead has told Joystiq it’s working on a new IP, following from the success of the former this past summer.

CEO Dino Patti told the site I can’t tell much, but I can tell you that if you liked Limbo, it’ll definitely be for you.

“The gameplay style you’ll really like. You’ll feel it’s the same team who made it, but everything will be changed.”

Patti also admitted that, while the new IP is a long way out, it is open to releasing it to as many people as possible.

“To be honest, we want as many people to play our games as possible. If we end up going exclusive, we may do it for various reasons, but we just want as many people to play the game as possible.”

As for Limbo, if you had any hopes of it coming to PS3, get them out of your head now: Patti told the site the game is “exclusive for life” to Xbox Live Arcade.

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26 Comments

  1. VisualSlave

    Damn it. There goes my dream of an iPhone version!

    #1 4 years ago
  2. DJ Deathstar

    I’m glad for the guys at Playdead that Limbo has done so well (over 370,000 copies sold) Good to see indie devs having hits like this on a service like xbla

    #2 4 years ago
  3. Dr.Ghettoblaster

    I don’t remember the ending…oh yeah, that’s cause there wasn’t one

    #3 4 years ago
  4. Happy Hardon Harry

    As for Limbo, if you had any hopes of it coming to PS3, get them out of your head now: Patti told the site the game is “exclusive for life” to Xbox Live Arcade.

    Probably the dumbest move an indie developer could ever make. Developers live n’ die by their IP. Not only have Playdead lost shitloads of money by making the game an exclusive, to one platform (madness and only 300K sold), but they’ve also lost out in the exposure to other demographics of the PC/PS3/iPhone/WiiWare/DS, etc, all of which would’ve generated the dev more revenue.

    Common sense, unfortunately, some don’t have it…

    #4 4 years ago
  5. M2Kx

    “Probably the dumbest move an indie developer could ever make.”

    Yeah sure, as if they had a choice. MS gave them money and they were happy, that there’s actually someone who is going to finance their project.

    But wait, why do I answer? It’s probably just a angryfanboicomment

    #5 4 years ago
  6. Happy Hardon Harry

    But wait, why do I answer? It’s probably just a angryfanboicomment

    oh dear, get over yourself!

    #6 4 years ago
  7. back_up

    @5:

    What about joe danger???
    joe danger was announced for PC,PS3 and 360.
    Sony did same things with Hello Games

    #7 4 years ago
  8. Jet Black

    Wouldn’t it have made financial sense to release this multi platform? The day’s of exclusivity are long gone if a studio has it’s finances in mind…

    #8 4 years ago
  9. DSB

    Angry Fanboy Harry. That’s catchy.

    If you’re a tiny start-up company from Tax Hell, Scandinavia, and you consult one of the biggest online console services on the planet, and they go “Sure, you can put your game up on our service – We’ll even support it massively, but we want it to be exclusive” you don’t go “Fuck you, man, we’re going global!” – Since that would reduce you to an insignificant, bellowing flea.

    Introversion have gone PC exclusive with several of their games and done quite well for themselves – Until they tried to bring them to other platforms.

    #9 4 years ago
  10. M2Kx

    @9: That’s what I’m talking about. As already mentioned, PlayDead is an indy studio, if they get a deal, they go for it. I guess they don’t have the opportunity to be picky. You have also to think about, that Microsoft as publisher is not the worst deal, if you want to hear it, or not.

    #10 4 years ago
  11. Erthazus

    @9, Thats very subjective.

    I think MS just signed with them a contract where they must make one exclusive game.

    Indie Company did it and that game is a HUGE success and sold very well on one platform. But if they knew the risk i’m sure for 100% selling this game on the PSN network could bring them MORE money. Not to mention about other devices.

    SO:

    “To be honest, we want as many people to play our games as possible. If we end up going exclusive, we may do it for various reasons, but we just want as many people to play the game as possible.”

    They are basically saying that they are regretting the contract and could sell much more if they could go multiplatform.

    Same thing goes to the ThatGameCompany where Sony signed 3 games exclusively for PS3.
    They regret it a LOT and they still sell a lot on the PSN. But they could sell Flower to everyone there.

    #11 4 years ago
  12. M2Kx

    I guess the point about all the exclusive stuff at the indy studios is that they don’t speculate, because it could destroy them. They couldn’t know, that this piece of software will sell that much, so they’re just happy, that they can actually sell.

    #12 4 years ago
  13. DJ Deathstar

    @4 You do realise that over 370k is a hell of a lot of sales for a digital release, especially an original ip from an indie developer! I’m pretty sure you’ll find that has sold more than any of the other Summer of Arcade titles and apparently its not too far away from Braid in terms of sales and thats been out for over 2 years!

    #13 4 years ago
  14. M2Kx

    “You do realise that over 370k is a hell of a lot of sales for a digital release, especially an original ip from an indie developer!”

    Ehm sure, but as an MP title it would sell way more that 370k without much effort on the port ;)

    #14 4 years ago
  15. onlineatron

    Who published Limbo on XBLA?

    #15 4 years ago
  16. DJ Deathstar

    But if it was a mp title than it wouldn’t have had half as much publicity of being in the Summer of Arcade especially as Sony hardly promote the stuff on PSN and MS don’t make as much of an effort for non promotion games. Yes it would probably have sold more, but in all honesty i doubt it would have sold more than an extra 50-70k which yes is still more but not as much of a difference as everyone makes out

    #16 4 years ago
  17. DJ Deathstar

    @15 Microsoft

    #17 4 years ago
  18. onlineatron

    @7

    Sony didn’t give Hello Games money for Joe Danger.

    Hello Games wanted to self-publish, Microsoft’s rules state that developers putting games onto XBLA must have a publisher to do so.
    Sony allows developers to self-publish.

    #18 4 years ago
  19. M2Kx

    “But if it was a mp title than it wouldn’t have had half as much publicity of being in the Summer of Arcade especially as Sony hardly promote the stuff on PSN and MS don’t make as much of an effort for non promotion games.”

    That’s absolutely right, but it’s also another story.

    #19 4 years ago
  20. DSB

    @10 For sure, you’d be a fool not to take a deal like that. It’s a bit like getting a multi-million dollar contract before you’ve played your first professional football match.

    @11 I fail to see where that’s subjective, it’s really pretty obvious.

    If you reject a dream of an offer from one of the biggest online services on the planet, including a full marketing push, as an indie developer, who has never had a game on the market, you won’t be impressing anyone.

    What’s highly subjective, is summizing that PlayDead somehow regret the decision that took the company from a 5-10 man operation to a 370k selling, multi-million dollar company. Especially since they say no such thing in any of their comments.

    That being said, now that they’ve proven their worth, they’re bound to have a lot more options open to them. Half of a succes is a good product, the other half is awareness.

    Any developer would want the whole world to play their games. I’m sure that goes for anyone at Naughty Dog, Bungie, Insomniac or Turn 10.

    #20 4 years ago
  21. Erthazus

    @20 “a full marketing push, as an indie developer”

    there was not much of a marketing push. Again as i said ThatGameCompany signed with Sony for 3 fucking games.
    Now they regret it a lot since their Flower was at the top spot since February in 2009.

    And ThatGameCompany have only 5 people when they made Flower.

    It’s always much better to make game multipaltform, especially with the game like Limbo that sold a lot of copies. when you sign a contract, it’s just you are more safe.

    #21 4 years ago
  22. DSB

    @21 Except for the fact that the game was featured in every major gaming news outlet for the better part of the year, and the fact that it was widely advertised as one of the frontrunners of Xbox Lives biggest sale of the year.

    Yeah, they didn’t get a lot of publicity aside from that.

    It doesn’t seem like PlayDead made the mistake that ThatGameCompany did – Which is no surprise, since it was founded by people who were tired of the corporate bullshit at Io Entertainment.

    #22 4 years ago
  23. DJ Deathstar

    @Erthazus

    Correct me if i’m mistaken but you don’t own a 360 do you? There was an absolute ton of stuff on the dashboard regarding Limbo before, during and after its launch so there was actually quite a big marketing push, for it and all the SoA games. Where’s best to advertise a downloadable xbla title than on Live itself?

    #23 4 years ago
  24. Blerk

    Definitely interested to see what these guys do next. Limbo was an excellent game and really deserved the sales that it got. For such a small title from a small developer to be the undoubted star of this year’s Summer of Arcade gives me just a small amount of hope for gaming’s future. :-)

    #24 4 years ago
  25. back_up

    @18: lol
    what about PC version then

    #25 4 years ago
  26. Tonka

    Limbo is a brilliant title and I applaud them for not making a straight sequel.

    #26 4 years ago

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