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Rare, Molyneux originally wanted buttons for Kinect

Tuesday, 7th September 2010 08:49 GMT By Johnny Cullen

kinectsideview

Buttons, you say, Watson? Astonishing.

Rare’s George Andreas has told Edge the studio and Lionhead boss Peter Molyneux had strongly wanted buttons for Kinect originally, going as far as being “very vocal” to boss Kudo Tsunoda at the time, before deciding down the line they weren’t needed.

“We were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an action,” said Andreas.

“It took a long time – we threw some prototypes together and then we saw you didn’t need one.

“We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand,” he added.

The tech for Kinect allows the player to become the controller itself instead of using a physical controller.

Kinect launches on Novemeber 10 in Europe with Rare’s Kinect Sports being a launch title.

Via Kotaku, CVG.

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14 Comments

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  1. Blerk

    Frankly I’ll be astonished if we don’t get an official ‘wand’ add-on for Kinect within the first 12 months.

    #1 4 years ago
  2. KAP

    When will they realise playing video games without buttons sinply wont work… the most fundamental rule is “buttons”. We simply aint there yet in terms of the interaction between kinect and gamer…. unless you bring out simple shovel wear bollox. Which will obviously happen now.

    #2 4 years ago
  3. Freek

    It’s all gesture based so you can hold a wireless xbox controller in your hand while you use Kinect.
    So if you want a button, all the hardware is already in place to make it so.

    #3 4 years ago
  4. DrDamn

    I think the argument was more about accessibility than practicality. There is quite a big conceptual jump between Kinect which needs/uses buttons and Kinect which doesn’t. It’s clear from MS approach games wise they are going very strongly for accessibility.

    #4 4 years ago
  5. cookiejar

    Kevin Butler will be pleased :D

    #5 4 years ago
  6. 2plus2equals5

    Ms move?

    #6 4 years ago
  7. OrphanageExplosion

    Any one who has played Kinect on the instore demos, and attempted simply to press an on-screen button in Joy Ride will know that Rare and Molyneux’s original instincts were entirely right.

    #7 4 years ago
  8. freedoms_stain

    @3, a predominantly two handed controller isn’t the best of fits for a gesture based system, that’s why Wii and Move have two separate hand held controllers.

    I can predict the obvious retort, hold your 360 controller in one hand and shake it around, not very stable eh?

    #8 4 years ago
  9. Blerk

    My kids think the 360 controller makes a pretty good gun if you hold it by one of the ‘prongs’. The little bastards.

    #9 4 years ago
  10. DrDamn

    @Blerk
    “The little bastards.”

    Technically that would be your fault ;)

    You can use a sixaxis/dualshock as a substitute for a navi controller for Move – but I would only use that option if playing sat down and preferably use the older sixaxis as it’s lighter. A 360 controller would get heavy very quickly if stood up.

    #10 4 years ago
  11. frostquake

    Until we get HoloDecks, Kinect is nothing more the an expensive microphone for me!

    #11 4 years ago
  12. onlineatron

    As they said on the Eurogamer podcast, some third party will create a brightly coloured peripheral for better tracking.

    #12 4 years ago
  13. Erthazus

    @12 I’m sure for 80% it’s Ubisoft.

    PS: Always wanted to listen to the EUgamer podcasts. Can you link em?

    #13 4 years ago
  14. onlineatron

    Here you go: http://www.eurogamer.net/archive.php?type=podcast

    They are very funny, Tom B is a hoot!

    #14 4 years ago