Sections

DeMartini: Game development budgets have “peaked”

Tuesday, 24th August 2010 12:06 GMT By Johnny Cullen

money

EA Partners GM David DeMartini has said game budgets have peaked. Say goodbye to that $100 million, chap.

The exec told GI at gamescom last week that huge, movie-like spends were moving down rather than up.

“I think budgets for games have actually peaked and are starting to move in the reverse direction again,” he said.

“I don’t think there’s any one right budget for any game. It kind of depends on how big the idea is and what the team needs to be able to make a 90 percent-rated game with the idea that they’re working on.”

He went on to add the general public are now more aware of a game’s quality and how it’s received than just going by the name on the box.

Hence, why going for such studios like Crytek, Valve, Harmonix and Insomniac was “the best predictor of future success,” according to DeMartini.

Hit the link for a full interview.

Breaking news

6 Comments

Sign in to post a comment.

  1. smenman

    GI link is not working :(

    #1 4 years ago
  2. Patrick Garratt

    Fixed.

    #2 4 years ago
  3. Psychotext

    Probably a good thing. A commercial failure of a game with a budget that big could easily kill a studio.

    #3 4 years ago
  4. freedoms_stain

    I definitely think budgets need to shrink a bit.

    I’m more willing to pay for a game with less impressive tech if the core gameplay and story is tighter than a virgins arsehole than something that’s a technological wonder but lacking the fun factor elsewhere.

    And I think a lot of the cash is going into the tech side rather than coming up with solid ideas.

    #4 4 years ago
  5. MushroomStamp

    Big budgets will always be around. There will always be a company willing to take a risk again. Maybe not as many, but they aren’t going away.

    #5 4 years ago
  6. DarkElfa

    Don’t expect them to pass on the savings they get from scaling down game budgets to the customer. You’ll still pay 60 bucks a pop, but they won’t have as much overhead.

    #6 4 years ago