Hollenshead confirms no third-party distribution of id Tech 5

Friday, 13th August 2010 08:52 GMT By Johnny Cullen

id tech 5

id boss Todd Hollenshead told Eurogamer at QuakeCon last night that the developer won’t be out-sourcing Tech 5.

The news broke as technical director John Carmack was giving his annual keynote to the event.

In the past, id’s released versions of id Tech to third-party devs and publishers as middleware, like old rival Epic’s Unreal Engine or Crytek’s CryEngine.

But Hollenshead said id Tech 5 will only be used within Bethesda studios.

“It’s going to be used within Zenimax, so we’re not going to license it to external parties,” he said.

“It’s like, look, this is a competitive advantage and we want to keep it within games we publish – not necessarily exclusively to id or id titles, but if you’re going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing.”

He added the only way to work with id Tech 5 as a third-party would be to have your game published by Bethesda.

End of an era, eh?



  1. Hunam

    I was expecting it to go the other way, but I guess I can see their perspective as a publisher and why’d they’d want to keep a decent engine.

    I just hope it’s used more by Bethesda instead of gamebyro.

    #1 4 years ago
  2. Shubb9

    id tech 5 + Elder Scrolls 5 = yes please

    #2 4 years ago
  3. Zarckan

    Gamebryo is awful. We used it last year, biggest mistake we made :(

    #3 4 years ago
  4. Spaced Oddity

    I guess Call of Duty 8, 9, 10, 11, 12, 13, 14, 15, 16, infinity will have to just stick with id Tech 4, eh?

    #4 4 years ago
  5. GwynbleiddiuM


    #5 4 years ago
  6. Goliath

    You know this isn’t id’s decision; This is Zenimax’s.

    #6 4 years ago
  7. Erthazus

    @4 LOL, nice one.

    ID Tech 5 for the new Elder Scrolls is perfect,

    EXCEPT Not. I’m really interested to see this engine working not in the desert, but in the forest for example. Holy shit what it will do to the Xbox 360 or PS3 with mega textures. Prepare for your Fire extinguisher or maybe you should buy two.

    It’s not very easy to make a game on the ID Tech 5. When ID made RAGE they specifically took Desert for it’s setting, not a forest or jungles just for example. Because Megatextures require a LOT of resources. They take a lot of resources and i’m interested to see what specifics will be on PC even if they are already next next next gen.
    Desert setting is the easiest setting to render or a planet without trees and e.t.c. or a house or base + RAGE have cars, so they did a lot of compressing.

    If this is going to be the same like with METRO 2033, then good luck with your Elder Scrolls 5 on ID Tech 5 on shitty consoles.

    #7 4 years ago

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