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Operation Flashpoint: Red River announced, first art, dated for 2011

Friday, 6th August 2010 10:32 GMT By Johnny Cullen

ofp rr

Codemasters has just announced Operation Flashpoint: Red River, following previous reveals in the past week.

The game launches in 2011 for PS3, 360 and PC, and promises it “will set a new standard for authentic and intense combat” in tactical shooters.

Red River will see the Chinese PLA remain as big a threat as previously, as players take on the role of a Marine Corp infantryman in Tajikistan along the Vakhsh River over “three distinct acts”.

RR also features drop-in, drop-out online campaign co-op for up to four players, although there will also be “additional co-operative game modes”.

“Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before,” said the game’s creative director, Sion Lenton.

“Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative,” said Adam Parsons, executive producer.

Get the press release and some art below.

OPERATION FLASHPOINT®: RED RIVERTM SET TO BRING THE AUTHENTIC INFANTRY CO-OP EXPERIENCE TO AN ALL-NEW THEATRE OF WAR IN 2011
A new battlefield and a new flashpoint – prepare to “get some” with the USMC as the tactical shooter series moves to Tajikistan

Friday 6th August/… Operation Flashpoint®: Red RiverTM, an all-new chapter in the tactical shooter series is now in development and will debut in 2011, Codemasters® announced today. Set to deliver an authentic and intensely personal US Marine Corps infantryman experience, Red River’s epic campaign will be played out on a deadly new battlefield set in the remote yet beautiful country of Tajikistan along the Vakhsh River.

Taking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country, thousands of miles from home.

Building extensively on the successes of Operation Flashpoint: Dragon Rising, Red River brings wide-ranging advancements including a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player class roles including customisable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials.

“Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before. The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We’re excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint,” said Sion Lenton, Creative Director.

“In creating Operation Flashpoint: Red River, we’re building on our strengths whilst taking on board feedback from the community and focussing on key areas and enhancements to further refine the Flashpoint experience,” said Adam Parsons, Executive Producer. “Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative.”

Refining the Operation Flashpoint co-op infantry experience further, players will be able to team up with their friends to play through additional co-operative game modes. Whether escorting a convoy to safety under heavy fire, or falling back from the enemy against almost insurmountable odds, each unique mode will test players’ tactics and teamwork in distinct ways. New player class roles mean that gamers can play the way they want, honing skills in their chosen fields as they rank up through the new XP reward system and customise their equipment with numerous upgrades.

Taking the tactical infantry shooter to a deadly new battlefield where one bullet can kill, Operation Flashpoint: Red River will set a new standard for authentic and intense tactical combat when it arrives in 2011 for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and PC. Sign up to ‘get some’ USMC style with the latest briefings direct from the Operation Flashpoint studio at www.facebook.com/flashpointredriver

ENDS #

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8 Comments

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  1. Dr.Freeman

    “Taking the tactical infantry shooter to a deadly new battlefield where one bullet can kill” this is not y i play videogames.

    #1 4 years ago
  2. YoungZer0

    I have a feeling that this is going to suck just as well.

    #2 4 years ago
  3. Moonwalker1982

    @1

    The first OFP had this as well, one shot could be deadly and it was awesome. The suspense during these missions was crazy, i absolutely loved it.

    #3 4 years ago
  4. DeSpiritusBellum

    I think it’s a huge mistake to snub the modding community. I really want to see a believable military shooter with some decent production values, but the original Flashpoint had a lifespan of well over six years, which was purely down to the modding community.

    They should take another year and get that in there as well.

    @1 So play something else. Fuck knows there are plenty of unrealistic shooters out there.

    #4 4 years ago
  5. LOLshock94

    this is going to be the best game everrrrrrrrrrr

    #5 4 years ago
  6. Dr.Freeman

    @4 I bought OFP:DR n yeah it was so realistic ‘specially when u r under heavy attack n ur commander tryin to act cool n all u can hear :”saber two this is saber one, How copy? over” “saber one this is saber two, outstanding, destroy the tank, over” “saber two this is saber one, we’re oscar mike”

    #6 4 years ago
  7. DeSpiritusBellum

    @6 I didn’t call it a simulation, but compared to most other shooters these days, it’s still a lot more realistic, and I wish they’d go further, rather than backing down with this iteration.

    You could never make a realistic, conventional war into a videogame, though. No one wants to play a game simply to be slammed with artillery and airpower.

    #7 4 years ago
  8. Erthazus

    The art is beautiful, but i don’t think so that they will make a decent shooter with decent design and graphics.

    I never saw a forest with such a details in ArmA II.

    Without Bohemia, Codies suck or maybe they will make a decent game. Maybe.

    #8 4 years ago