Well, at least players can still act like a badass.
Looks like some wires got crossed during IGN’s preview of Dragon Age 2 last week, when it was reported the game would only have three dialogue choices – good, nasty and badass.
According to a forum post by the game’s lead designer Mike Laidlaw, there are a lot more options than just three.
“I’m not really sure where the ‘there are only three options for dialogue’ impression they got came from,” wrote Laidlaw. “Perhaps it was when I showed one half of the dialogue wheel with three options which, you know, leaves another half open for, you know, other options.
“Also probably worth noting that we’re not locked into specific icons per place in the wheel. Oh no. We have much more flexibility than that. We’re like gymnasts.”
Developer Craig Graff piped in, and said there are five different “choice” options and five “investigate” options “per dialogue node”, providing the player with different choices between making decision and trying to convey opinion or expression.
“I imagine that’s the only dialogue he saw?” added lead writer David Gaider. “The demo is pretty action-packed and there’s only the one conversation which, yes, has three options in it. As has been said elsewhere in this thread, however, that’s not all we’re limited to.
“The personality options (which the article mis-characterizes, I’m afraid – they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That’s probably part of a larger conversation, however, so we’ll talk about it at length later.”
Glad that’s settled, then.
Dragon Age 2’s slated for a March 2011 release on PC, PS3, and Xbox 360 with its first trailer hitting August 17 during gamescom.
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