Tue, Jul 13, 2010 | 22:55 BST
Zeschuk: 3D has gimmicky perception, 3DS “feels more natural”
BioWare’s Greg Zeschuk has said 3D may be expensive, but when games are created using the tech, it makes them “absolutely better”.
Speaking with GI.biz, Zeschuk said once users get beyond the cost and the gimmick, it will be adopted more.
“Simply put, it’s expensive. It’s really expensive,” he said. “To ask someone to throw away their $1000 television, put it in the basement and buy a $1500 television, and get the glasses which are obtrusive and expensive, it’s going to complicate the process.
“It’s expensive, but it comes down to “is the experience better or the same?” It is better. Overtime you can see that watching sports is better. Games, when they are done well in 3D, are absolutely better. Part of the problem is the perception that’s it’s super gimmicky.
“The first 3D movies were simply made to throw objects at the screen. I sat through a kids’ movie and there were all these sequences where there was no way they would have had them in the move, they weren’t that great from a story perspective, other than they were good for 3D effects. That’s the entirely wrong way to do it, this big gimmicky construction.
“Once we get past that, once we get past the adoption and the costs, the glasses… but that’s a long way away.”
However, Zeschuk believes Nintendo has “trumped everyone” with 3DS, even though he thinks the device is limited due to Nintendo’s “mixed” online stance.
“I think it’s really interesting, largely because it solves a lot of the problems with 3D. The price issue, and I don’t have to have a pair of crazy glasses hooked up to it.
“The fact that it feels more natural because you just adjust the focal distance. We all have different eyes and distances that work for you so you play with that and it really works.
“Again, it’s hilarious that Nintendo is doing it because once again they’ve trumped everyone in a clever way. Everyone else is doing what they already did [with motion control] five years ago and here they are out in front again.
“I’m curious to see what happens because at the end of the day it’s still a limited device, it’s more multiplayer focused, but the key thing is how do you connect it to online?
“Nintendo has always had a mixed stance, but online to me is actually part of the future and you need to be offering something significant in that respect.”
During the same interview, Zeschuck told GI BioWare was not interested in making Dance Dance Krogan for Kinect or Move.