Fri, Jul 09, 2010 | 17:57 BST
Fable III – Interacting with locals gameplay video

Lionhead has released a E3 gameplay video for Fable III, showing the player taking turns torturing or helping the townsfolk.
Some may not consider having their head pushed downward and a massive vapor of butt gas tossed in their face torture, but each to his own.
The video also shows the player shaking his “lovely soft hands” with an NPC, and an option called “Rodeo” where the player and NPC run through the village holding hands. Wow sweet.
Apparently, you shouldn’t drink beer with chicken feathers in it either.
The video is below courtesy of Gamespot, and the game hits retail October 26 for Xbox 360 and PC with episodic chapters soon after release.
Studio head Peter Molyneux will be demoing the game at Develop next week.


11 comments
#1
loki
09/07/10, 5:50 pm
PC port = fail
#2
Goliath
09/07/10, 6:10 pm
I like the new interface but the game doesn’t seem to be a marked improvement over Fable 2. It still looks, sounds and plays the same as Fable 2.
#3
Aimless
09/07/10, 6:27 pm
The interaction isn’t exactly seamless, is it? It’s certainly a step up from II but I was hoping for something more…
#4
Happy Hardon Harry
09/07/10, 6:33 pm
loki = fail.
#5
YoungZer0
09/07/10, 7:04 pm
Loki = double failure at life.
#6
Dralen
09/07/10, 7:34 pm
I hope they delay this to 2011 and just give it a bit more polish. October is a few months away, but I still think it needs touching up a little bit more.
#7
Moonwalker1982
09/07/10, 7:58 pm
Always thought the whole impressions system didn’t work and i still think it doesn’t work. Simply no fun in it at all.
#8
_LarZen_
09/07/10, 10:36 pm
Havent we seen this before….?
#9
YoungZer0
09/07/10, 11:05 pm
@7: Totally agree with that. It’s stupid and wastes time. “look instead of talking, you can fart people in the face!”
#10
Malmer
09/07/10, 11:07 pm
This game so needs dialog options and a player that actually speaks. This is not emotional engaging at all. Looks pretty though.
#11
Moonwalker1982
10/07/10, 9:58 am
Exactly, it needs to get rid of pretty much the whole conversation wheel. They it with two Fable games now and IMO it didn’t work at all. Having to choose a impression icon for countless times before you get someone to trust you or giving them presents, leave that to The Sims.