Wed, Jun 23, 2010 | 10:15 BST
Interview – Microsoft’s Aaron Greenberg

Aaron Greenberg is not the man you expect him to be. Once famed for his tirades against 360′s competition, Xbox’s director of product management is not actually green. He is, in fact, very pleasant. He smiles; he laughs; he exudes a relaxed air you wouldn’t have naturally associated with an integral player in Microsoft’s E3 planning, speaking first thing on a Wednesday morning smack in the middle of the show. He gives great dictaphone.
VG247 quizzed the Xbox boss on Kinect, the core, the politics behind securing exclusive reveals for the Microsoft press conference and why he’s not convinced the market’s right for a 3D push.
How’s E3 been for you so far?
Aaron Greenberg: It’s been a great show. We’ve been working hard for many months to share a lot of our innovations during E3. It’s exciting to finally have it out there, get people to have hands-on with Kinect and let everyone see the brand new Xbox 360. We’ve had world premieres of some of our big games like Halo’s campaign, Gears of War 3, Fable, etcetera. Lots of stuff to share.
How difficult has it been for you to marry showing off the hardcore stuff like Gears and the very casual stuff like the Rare games?
Aaron Greenberg: I think what’s really unique about the Xbox 360 is that we’re the only platform that’s able to show that range. We really believe that we can deliver the best blockbuster core games in the industry and also offer new experiences that allow a more casual user to come in as well.
I mean, we started that evolution a few years ago with things like the New Xbox Experience, adding movies, music and so on to the service. We added social networking last year with things like Facebook and Last.fm, and now this year we’ve added Kinect on top of all that, taking those experiences and making them controller-free, adding new experiences with Kinect; it’s all part of that evolution.
But at the same time, we’ve never had a bigger year for core games as we’ll have this year. Last night was a great example of that. We had a dedicated event just for Halo: Reach and we premiered the new Firefight mode. At the same time there was a 30-minute Cirque de Soleil special on Nickelodeon and MTV here in the States for the Kinect world premiere.
We’re able to speak to different audiences at the same time. We’re uniquely positioned to have that range and that variety of experiences.
There’s been a large amount of debate as to whether the motion camera is applicable to the core. Our audience is very much “core”. Do you even need to tell them that this is a core gaming device, or is this something you want to focus on the casual side with?
Aaron Greenberg: There’s a couple of things. One, I’m a gamer too. The first thing I think gamers want to be reassured about is that we’re not going to take the games that you know and love and the gameplay that makes sense with a controller and replace it: this is additive to what exists today.
We’re investing in building great blockbuster games that are made to be played with a controller, and we’re adding new partners like Crytek to our family, and we’ll continue to invest. But at the same time this allows us to add new experiences.
As a more core-oriented guy, I’d say the thing I’m more excited about is the entertainment functionality, the dashboard navigation and the voice navigation. The ability to interact with just my hands and my voice is just super-cool.
When people get hands-on, what we’re hearing from people is that, even when they’re playing the stuff that’s designed for a broader audience like Joyride, it’s so much fun to play, to just jump in and jump out: it’s just a different type of experience. It may not be the type of game you play for an hour, and it’s not about clearing levels and spending 15 hours play, but it’s still a lot of fun. The replay value is still really high.
I was told just before the show that you can plug a controller into Kinect. Can you play the Kinect games we’re seeing with a controller, or are they only playable with the camera?
Aaron Greenberg: Kinect is so revolutionary that the games we’re designing for it are built from the ground up uniquely for Kinect. The controller-based games are on one side, the Kinect games are on the other side. You can’t just plug in a controller and use it. We believe that the difference in the interface is pretty substantial, and having 16 buttons versus mapping different parts of your body and voice control…
That said, we know that millions of sensors will be out there starting this holiday, and that will enable us to add functionality and augment the experience. So you could see voice and some scenarios where we could add functionality that’s optional to games that are designed primarily for a controller, but add some functionality on top of that: we absolutely plan to do that.
One of the stand-out moments of you conference was the Metal Gear: Rising trailer. It looks phenomenal. It’s a major coup for you to get that in your conference. Can you give our readers a little insight into the sort of politics that goes on behind being able to show a game like that for the first time in your conference?
Aaron Greenberg: Well, the fact is that Don Mattrick, the head of our business, has a great relationship with Kojima-san, and we are obviously big fans of the Metal Gear series. We all grew up playing it.
As we thought about this generation, you’ve seen that our strategy is to have the most exclusives and the biggest blockbuster games. We’ve invested in Halo, and Gears of War, and Fable, and Alan Wake, and Crackdown 2, and a lot of the big titles that we think you’ll buy an Xbox 360 for.
At the same time we realize there’s a whole set of big franchises that we never had on our platform, things like Final Fantasy; Metal Gear was a great example of that. We feel like we’ve kind of removed that. Now, all the biggest games are really available now on Xbox 360. If you’re a gamer you have to have an Xbox, because that’s where those games are at.
To have Hideo Kojima come back this year was the perfect follow-up to last year. We were very cognizant about the things we promised last year and wanting to deliver: this is one example of that. When we unveiled Project Natal last year, we showed a vision with the video and some of the tech demos we did. We feel like we’re here and we’re delivering on that. It’s real, it works. I think we’re way over-delivering on things like voice and navigation, that no one ever expected. Plus there are really a lot of great games that are just scratching the surface, because we’re just talking about our launch line-up at this point.
Your core content’s entering a transitional phase. Bungie’s moving out with Halo and we’re seeing Gears of War 3, which is the third part in the trilogy. A lot of your big first-party product studios are moving on to different projects, or going multi-platform. How are you keeping 360′s core output together? Is this a difficult time for you, or do you see it as an opportunity?
Aaron Greenberg: On a macro level, I think what we’re seeing is that the big, independent studios are absolutely going multi-platform. Bungie’s one example of that, but the nice thing is we have a great relationship with Bungie. They’ve built a big base of fans, obviously, not just with Halo but what’s happened with Xbox Live. We think we need to be the platform of choice for their titles and we’re excited. We know that whatever they’re working on for the future will be great.
At the same time there are benefits for us, because we’re seeing studios like Insomniac going multi-platform. We’ve always admired their creativity and the brilliance they bring to this industry, and so to be able to now share that is exciting as well.
That’s just the independent guys. Then we have all the studios that we own internal, like Lionhead and their work in Europe, and Rare. We have a bunch of internal studios like Turn 10 which you’re seeing here at the show. And then a whole series of partners we’re working with to being great exclusive games to the platform.
We’re really investing heavily, and adding and building our core, just like we have over the last few years. The announcement we made with Crytek for Kingdoms is just one example of that. There are many more of those in the works as well.
I’m not sure if you watched the Sony conference yesterday or not, but there was a huge focus on 3D. You’re both talking a lot about motion at the moment, but 3D for them is incredibly important. They make 3D TVs, and there’s an obvious marriage there. I think it’s something you personally have spoken out about and said it’s a really expensive thing for the consumer and could potentially ostracize an audience. Do you still think that, or is this something you’re going to have to adopt into the 360 output at some point?
Aaron Greenberg: We’re a fully 3D-capable console today. We support 3D games that are in the market today. If you look at things like Avatar and the new Batman game, and some of the titles that were announced in 3D [at E3] like Crysis 2, they’re coming to Xbox 360. There’s no confusion that anyone looking for a 3D gaming experience will find those same experiences on the Xbox.
We’re also demoing here, behind closed doors, movies in 3D running on Xbox 360. The capability is there. The question is whether or not the consumer demand is there. That’s the unanswered question. We’re not a consumer electronics company that’s trying to sell 3D TVs, so we have the benefit of waiting until the market responds. We’re going to take probably more of a pull than a push approach.
What we’re excited about with things like Kinect is that we’re able to deliver fun new experiences that don’t require you to buy a new TV, that we think we deliver great value. As we think about our total cost of ownership story, we can really scale something that will be approachable to a very broad set of consumers. When you start to get into technologies that require you to buy new TVs or buy expensive glasses… The experiences may be fun, but the more expensive it gets, we know the more narrow the market opportunity becomes.
Technologically we’re ready and capable and demonstrating that, but we’ll wait for the market to respond.


133 comments
Older Comments
#101
G1GAHURTZ
23/06/10, 5:45 pm
ONE HUNDRED AND ONE…
…COMMENTS FULL OF FUN!
#102
ivycrew707
23/06/10, 5:46 pm
TEA u rock!!!!!!! I love how u represent SONY, if I didn’t have to work so much I would join you…..keep up the good work
#103
Patrick Garratt
23/06/10, 5:46 pm
I’m going to learn how to code and make an ignore button myself, soon.
#104
Kerplunk
23/06/10, 5:48 pm
The PAGE DOWN key on my keyboard works really well as an ignore button. I hear SPACE BAR works too.
THANKS SITE DEVS!
#105
G1GAHURTZ
23/06/10, 5:48 pm
LOL @ 102!
What exactly is the delay, Pat?
Any sort of figure of what percentage along the way we are to getting this site upgrade? (Not in a GT5 nowhere near accurate percentage kind of way…)
#106
Patrick Garratt
23/06/10, 5:49 pm
@105 – I’d say we’re at a GT5 90%.
#107
G1GAHURTZ
23/06/10, 5:50 pm
Oh, well that’s cleared that up, then.
#108
Patrick Garratt
23/06/10, 5:58 pm
I don’t know myself at the moment. I will do soon. Hopefully we’re going to work on a full reboot as opposed to an “upgrade,” but I’ll know more in the next few weeks.
#109
mathare92
23/06/10, 5:58 pm
As someone who prefers my PS3 over any other console, I must say I’m a little disappointed in you TEA. It’s great that your so vocal about your opinions but you really have to take more care and time into the comments you post. If anything, just one eloquently written(and relevant) post will spare you the need to write another 20 and will go someway to building your respectability back.
#110
spiderLAW
23/06/10, 5:58 pm
@97
hahahahahhaha!!!!!!
NO
Every true gamer knows that the Nintendo Entertanment System is the best console by far!
Followed by the Sega Genesis and then MS DOS
#111
G1GAHURTZ
23/06/10, 6:06 pm
MC Hammer says hi!
#112
G1GAHURTZ
23/06/10, 6:08 pm
Oh cool! Thanks for the update Pat.
Keep us posted.
#113
spiderLAW
23/06/10, 6:08 pm
Whoa!!! just wow, that really made me laugh!
The sad thng is, i remember playing that thing at my neighbor’s house when i was a young pup.
#114
G1GAHURTZ
23/06/10, 6:09 pm
U can’t touch this!
#115
theevilaires
23/06/10, 6:13 pm
@ 109 thanks for the advice but you do realize you people have no affect on my over all life right? No matter what is said to me by someone else here I’m not the one screaming for changes as if this site is my life.
People like DaMan, Gheritt, and Gadzooks! (who all have one thing in common being XBOTS) do that shit. Some people just can’t handle the truth when they talk shit. Don’t start it and I won’t have to finish it. Easy at that.
this article is an interview article. there’s no real topic hear. Its about a M$ guy talking against Sony tech which leads the comments for an open discussion topic.
My first post in the comments were just joking…but someone *cough* Reask *cough* took offense and came back. I wasn’t trying to state something factual I was just stating my opinion, but he got ticked that deep down inside knew my opinion was indeed a fact.
….that’s how this started. because someone who is suppose to be seen as so level headed by the community snapped and had to comment on something as little as this “PS3>360″. from that point on when he kept attacking me I only spoke factual evidence and his friends joined (LMAO). It must be a EURO thing to live in denial.
That’s what separates us I think.
#116
Gadzooks!
23/06/10, 6:18 pm
TEA you have no idea what the truth is. How could you possibly know what happens in the real world when your only view is of a Sony rep’s belly button?
#117
theevilaires
23/06/10, 6:23 pm
Garratt! Garratt! Garratt! he….he won’t leave me alone!
ban him Garratt now! or I’m gonna flood your mail box everyday for an ignore button waaaaaaaaaaaah
#118
ivycrew707
23/06/10, 6:23 pm
TEA they dont take kindly to opinions from SONY guys *sigh*
#119
DaMan
23/06/10, 6:24 pm
LOL, ” Don’t start it and I won’t have to finish it” rofl.
as if you ‘ve posted a single decent argument at least once.
you’re as much fun as blackdreamhunk. which is why I generally ignore you, friendo. but nah, nvm those silly xbots. believe! stand strong until reinforcements arrive.
#120
Gadzooks!
23/06/10, 6:25 pm
@117
Hey, you act like a dick all the time so you should expect people to call you up on it.
Simple solution: Stop acting like such an immature shit-stirring wanker. Who knows you might get some decent conversations with people then..
#121
spiderLAW
23/06/10, 6:27 pm
@119
Come on now! Nobody here is nearly as bad as blackdreamhunk. PERIOD
#122
DaMan
23/06/10, 6:29 pm
the concept is the same really, blackdreamhunk is just a more violent, cuntish version.
I admit theevil was indeed funny ages ago, not now though.
#123
Gadzooks!
23/06/10, 6:30 pm
BDH is a certifiable looncake, but at least he’s funny in his delusion.
TEA is as much fun as orally pleasuring a meat slicer.
#124
DaMan
23/06/10, 6:34 pm
what happens is the exact opposite of theevil’s version. he posts ‘shit’, people generally scroll down, but occasionally do react.
oh and btw. back when that rgw thing was around, theevil was saying it’s unfair to ban him because rgw’s ‘only posting his opinions’. he later denied that. seems to me, this is pretty much abusing of the no ban policy.. as if the site was done for their personal amusement.
#125
theevilaires
23/06/10, 6:36 pm
Let me figure this out…..
1. XBOTS scream for ignore button (solely for me
)
2. Mart or whoever goes through so much trouble adding one to only have these XBOTS still reading and responding to my post
3. I respond back to say “LMAO”
4. They cowardly activate the “button of ignorance” and do the XBOT dance in their living room
http://www.youtube.com/watch?v=koh3SYe7VW4
5. VG247 becomes the red headed step child of Kotaku and Joystiq
6. and Garratt never receives another reward for his site again.
I have a feeling its going to pan out this way soon
Why don’t you all take a hint from your buddy Reask and disappear cause you got no argument whatsoever.
#126
Erthazus
23/06/10, 6:50 pm
Jesus, guys you give so much attention to Aaron Greenberg personal interview XD
#127
spiderLAW
23/06/10, 7:14 pm
@126
lol, true, too true.
#128
theevilaires
23/06/10, 7:45 pm
I see they finally shut up and stop crying
comment 125 made them RR2D I guess
#129
spiderLAW
23/06/10, 8:19 pm
@128
Not sure that’s the reason but glad its over with either way. Although most of it caused me to get some looks over here at work, you know, from laughing loudly.
#130
Gadzooks!
23/06/10, 10:12 pm
@125
I can’t wait for you to be silenced. It will be pure bliss.
I can imagine the red faced rage you will go through with no voice, no way to irritate people with your petty little jabs.
#131
theevilaires
24/06/10, 1:09 am
and I can’t wait until you finally get laid one day and realize there’s more to life than the RROD
PEW! PEW! PEW!
http://www.youtube.com/watch?v=0v1KVq31_TE
#132
OlderGamer
24/06/10, 4:10 am
I wouldn’t want an ignore button.
I enjoy reading posts from people on both sides of the fence. I even enjoy reading posts from people that have the fence so far up their asses they can pick their teeth with it. Speaking of whom, where is BDH these days? I haven’t seen him in awhile. I figured he might wanna chime in on a few things like OnLive. Guess even he knows that one is gonna tank.
Anyways, no ignore button. Ban spammers(not people you don’t agree with, but offensive, spammers). And leave it at that. I type too much. Its what i do, Tea spews Sony verbage, several others … MS verbage. I truly fear the gamer that loves his Wii. I do not want to hear about what his Wii spews.
Point is it takes all kinds. If you don’t want to read someone, don’t – no one is forcing you to look. But if you ignore every one that doesn’t agree with you … what would you talk about?
#133
Gadzooks!
24/06/10, 8:40 am
“and I can’t wait until you finally get laid one day and realize there’s more to life than the RROD”
What?
What is that supposed to mean? Is English your first language because that sentence makes no sense at all. Genuine question.
Older Comments