Tue, Jun 22, 2010 | 08:54 BST

Inafune: Dead Rising 2′s difficulty will be “better balanced”

deadrising2

Capcom production boss Keiji Inafune has said that Dead Rising 2′s difficulty curve will be improved over the first game, but that you’re still going to need to lean on friends to get through the tough bits.

Inafune said that one of the attractive points to Dead Rising was that “it wasn’t the perfect difficulty curve and that there were some rough areas that you did kinda need to go on the internet in some cases.”

He did promise however that Dead Rising 2 “will be better balanced,” although he also said:

“You’re going to need support network, whether it’s people on the internet or whether it’s a friend playing [online] co-op,” adding, “you’re going to need some kind of support because it is going to be a difficult game.”

Inafune, speaking to Joystiq in a E3 interview, said the game will also improve on the original by including multiple save slots.

Player difficulty isn’t the only major feature from the first game to be overhauled: Frank West, Dead Rising’s star, has been replaced with new guy Chuck Greene. Inafune explained that Capcom wanted to make a “more rough, tough, gritty character for the Western market.”

Dead Rising 2’s out on August 31 in the US and September 3 in the UK on PC, PS3, and Xbox 360.

8 comments

#1

rainer
22/06/10, 9:39 am

That is a stupid stance to take for a single player game, you now have to schedule playing the game when friends are online or what if you dont even have xbox live gold and cant play with online players at all.

Really bad idea from Capcom the single player segment should be just that single player only.

#2

freedoms_stain
22/06/10, 9:56 am

Dead Rising was pants if you took the time to get the Real Mega Buster – takes about 4 hours of solid zombie mowing using cars, you have to kill something like 56000 of the bastards in one playthrough.

#3

mington
22/06/10, 9:58 am

Zombies souls then

#4

Windsmeare
22/06/10, 11:37 am

Hope they sort out the stupid small ass text that riddled the first game. I spent the most part of that game feeling like Ray Charles.

#5

Gekidami
22/06/10, 11:38 am

^Get a HD TV?

The first game was piss easy, the only hard bit was near the end when the enemies shot at you. I really hope the zombies are more aggressive this time round.

#6

Dralen
22/06/10, 2:51 pm

What made the first game fun and challenging was the achievements. Trying to save all the survivors was a real fucking challenge, but loads of fun.

I can’t believe people are still complaining about that small text thing, if you had a HDTV it wasn’t a problem, and these games are made for HD not the other way around.

#7

freedoms_stain
22/06/10, 2:59 pm

@6 The achievements in Dead Rising were bastards.

20G for every achievement regardless of difficulty or time required.

I ended up with 940, rented it and couldn’t be arsed with the 5 hours required for a successful Transmissionary run after I missed it while getting Saint (no idea how I missed it, thought I’d answered all the calls) and there was no way in hell I was doing the 5 and 7 day survivor runs, I don’t have 10-14 hours for solid gaming and I wasn’t risking leaving it on overnight.

#8

Panipal2005
22/06/10, 6:07 pm

@ 7

Dead Rising’s one game you really have to install.

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