Media Molecule’s Alex Evans has said that sometime after LBP2 is released, the firm will put out a patch that will contain creation tools for the controller.
Speaking with Joystiq, Evans said that LBP2 will allow you to use Move at launch, but once the patch is released to create levels with Move, you will be able to use the Direct Control Seat to decide how Move affects your level – just like with the Sixaxis.
“Our philosophy is anything we do, we have to give to the community so they can use it in their own levels,” he said. “For us, I think the Direct Control Seat is the obvious answer to how to use Move.
“So, right now, players can use the Direct Control Seat to decide how the Sixaxis affects your level, and we’d like to do the same thing for the Move. We have something like that internally, but it’s not fully built. We’re working with another studio to help us prototype out what Move could be, and those levels will be on the disc at launch, to show players what they’ll be able to build.
“Then what we’ll do after launch is release a patch and we’ll add the creative tools, so what we’ll do is put these Move levels on the disc at launch, which, most people play LittleBigPlanet, and not everyone wants to create. But give us a little bit more time, we’ll put the create tools in, and then the community can run with Move.
“And I’m really looking forward to that point, because then it’s not our problem to create Move levels anymore. We can build some to inspire people, like with the Sixaxis.
The community can choose the mapping, like, what I really look forward to is, are they going to build cursor-based games, are they going to build gesture-based games? They have the choice eventually, and that’s our high bar with Move. We didn’t want to set a low bar with it, and tack it on the side. We wanted it to be a fully fledged citizen like the Sixaxis”.
Move is slated for September, with LBP2 hitting sometime this November.
A Beta is expected “fairly soon” as well.