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Bizarre “won’t be able” to make a sequel to The Club, says Wilson

Thursday, 6th May 2010 17:01 GMT By Stephany Nunneley

theclub

Bizarre’s Gareth Wilson has said that the developer won’t be able to make a sequel to The Club due to SEGA owing the rights to the franchise.

Speaking in an interview with freelancer Adam Hartley, Wilson said that as proud as they were of the games, sales didn’t meet expectations because gamers were “into WWII shooters” at the time.

“Sega owns the rights to The Club, so we won’t be able to make another version of it,” said Wilson. “But as a game, we were really pleased with it, from a design perspective, because fundamentally we were trying to make a race-and-retry kudos-based shooter where you had high-scores and you had to repeatedly try to better your score as you ran around each level, with each level being kind of like a track.

“So basically like Gotham does shooting, which was the high level goal of it.

“Sales-wise, it did okay. It’s not become the biggest-selling game of all time, or anything, but it still has a cult following. There is a Facebook group that still gets together every week to play the game. It wasn’t as successful as we would have liked it to have been, but at the time there were loads of massive games coming out around the same time, so it just got a bit lost in the release schedule.

“There was a great online mode called hunter-hunted where one of you was being hunted and all the others were hunters. And you had some very cool extra weapons and stuff.

“But you know, it was a tough one to market, because at the time everyone was into World War 2-based shooters and realistic-based shooters and this one was a bit left-field”.

Bizarre’s newest racer, Blur, is out on May 28 for PC, PS3, and Xbox 360.

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9 Comments

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  1. hammerstein08

    “to The Club do to SEGA ”

    Is this a quote taken from a press release? Someone should be proofreading their articles!

    #1 4 years ago
  2. Neolucifer

    the reason behind its failure was hardly everyone getting into ww2 .

    The game was already original enough to stand as an oddity , and instead of using that strong point for a kick ass single player mode and solid mp , they went for a successions of challenges belonging into a official olympics game , and a silly and weak tournament plotline than even Unreal and quake dropped eons ago .

    Something like a charismatic hero going through a cinematic and action packed story , where time is literally running out , and the same mp might have sold it .

    That and actual promotion from Sega . But then again , Sega hardly promote anything this gen , besides a snoic , or its japanese games IN japan .

    #2 4 years ago
  3. OrphanageExplosion

    The Club is a really good game, but to blame WWII games is way off-beam. Put simply the art direction wasn’t really good enough, the in-game characters had no real personality and charisma, and the marketing was lacklustre to say the least.

    But to be clear, it *is* a really good game and you can probably pick it up for peanuts these days.

    #3 4 years ago
  4. YoungZer0

    Er, to be honest the game kind of sucked. Of course that’s just my opinion. Never met someone who likes it.

    #4 4 years ago
  5. Stephany Nunneley

    @1 It’s called typing too fast and changing stuff on the fly with your brain being left in the dust. :P

    It’s fixed, and no, it was from an interview, not a press release.

    #5 4 years ago
  6. Neolucifer

    and what do you think “not having a proper sp campaign” makes it ?

    Just another generic shooter circa late 90s , in the 00s ….
    No one cared about quake 3 or unreal tournament’s stories , because they didnt have too .
    Their pull was in their brilliant multiplayer .

    The club was good in that area , but despite its original concept , hardly mindblowing .
    If you are not going to care about doing a catchy sp … then go full MP experience .

    Try harder on sp , or eat crows .

    #6 4 years ago
  7. YoungZer0

    I agree with Neolucifer on the SP, but why crows?

    #7 4 years ago
  8. SunKing

    “For the record, I think The Club’s main failing was the gritty art direction. If they’d SEGA’d it up a bit and made it a proper blue skies arcade game, it would’ve been a lot better. Instead, it’s very “brown” and a bit dull.”

    Yeah, that’s what really put me off when I rented the game out. The gameplay was fine but the setting was really ugly.

    #8 4 years ago
  9. Neolucifer

    @Jonarob

    I’m not any kind of reason the club failed and I dont want any of activision’s shit . I can’t stand cod personally (only bought mw1 because it actually felt good) , i also dont care for those fast food and cheap thriller 6 hrs experiences , so spare me your disdain . I never said anything about the club not being a good game .

    I’m just stating my opinion about why it failed in sales . I dont think you understand my point here .

    Again the games of late that succeeded without a driven story mode and campaign were essentially multiplayer successes .
    Wich why the club failed , not some so called preferences in ww2 themes

    #9 4 years ago