Quake Live gets patched with new features

Saturday, 1st May 2010 14:57 GMT By Stephany Nunneley


id Software has updated Quake Live this week and like most patches, contains some changes and bug fixes, but it also added some new features.

One of this new additions is Server Invite System, which allows you to set it so that friends are auto-magically sent an invite once a match is started.

Here’s some more:

  • Match Visibility Modes - Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible on the match browser to players who have access to join.
  • Server Invite System - Added support for choosing friends who should be sent an automatic invite when the match has started.
  • Custom Map Rotation – Added support for setting up a map rotation to be played on your private server.
  • Improved Error Handling – Improved error handling in match startup so that users are informed why a match may have failed to start (Data Center overloaded, for example).
  • Vicinity Locator - Added support for choosing “In My Vicinity” as a match startup location which will automatically choose an ideal data center based on your current GEOIP location.
  • Optimized Game Invitation Strings – Join URL invite string length reduced for efficiency.
  • Tiered Permission Groups – Organizations may spawn multiple servers at once without joining into matches. Individuals may spawn one server at a time and the server becomes available for others to join once the owner has joined the server.

You can get the full list of changes and additions over on the official website.

Quake turned one in February, and it will likely be present at QuakeConn once again this August.

Thanks, BigDownload.



  1. Hunam

    Good stuff. I think they should push even more forward with this though. More new maps, more game modes etc to suit the fact you can start servers in seconds and can change stuff quickly and easy. That was what failed UT3, it give people loads of options then gave them no way to change them once the server was running.

    #1 5 years ago
  2. Anders

    Carmack didn’t seem to pleased with how this is performing at QuakeCon last year. It would be nice if they found a way to keep it online.

    #2 5 years ago
  3. Hunam

    They’re not being agressive enough with it. The few times I’ve played there has been next to no in game advertising (it’s main source of revenue) and if there was it was for Zenimax/Bethesda stuff anyway. They really need to work on making the game earn for them and advertising themselves to get many new players on board. I mean, why not integrate into facebook?

    #3 5 years ago
  4. Tomo

    Aye, integrating it with Facebook seems like a natural extension.

    I wonder how many people are in the same boat as me regarding Quake Live: I basically played it for an hour or two when it first came out, thought “Wow” at the whole browser-based platform, then never played it since.

    #4 5 years ago

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