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Interview: Bungie on signing with Activision for a decade

Thursday, 29 April 2010 16:09 GMT By Patrick Garratt

10years

Earlier today, Activision shocked the news community with the signing of a 10-year, multi-platform exclusivity deal on Bungie’s next big game IP. We just got off the phone with Bungie’s Brian Jarrard. Get the full conversation after the break.

Here’s the full audio of the interview. Apologies for the quality of the line. You might have to “tune in” a little. There’s a full transcript below. Get all the details on the announcement here.

VG247: Congratulations, first of all. Redefining the megaton, there. You must be thrilled.

Brian Jarrard: Well, thank you for that. Yes, it’s the exciting next step in defining Bungie’s next chapter. It’s great to know that we can actually execute on the creative vision that we have for our next universe, and know that we have a way to get it out to as many people as possible.

I’m going to ask you this straight off the bat, and please don’t be offended.

Brian Jarrard: OK.

There’s been a gigantic amount of controversy at the moment concerning what’s been going on at Infinity Ward.

Brian Jarrard: Yes.

Quite frankly, doesn’t that put you off working with Activision?

Brian Jarrard: You know, I can’t personally comment or speculate about any of the happenings taking place there. I don’t really know any more about it than I’ve read on the internet. But our relationship in this process started about nine months ago, so it’s the culmination of a lot of discussions and a lot of hard work on both sides. I think ultimately what’s most important to us is that we were able to establish a partnership and a deal that allows Bungie to keep its core values and the things that are most important to us, to make sure that we own our own IP, that we remain an independent company, and that we basically have creative control to realize the vision for this next universe.

I think it’s impossible to draw a straight apples-to-apples comparison. We’re focused on having the best deal for our future, and I really can’t speculate or second guess on what may or may not be happening between Activision and Infinity Ward.

It was reported at the time you split from Microsoft that Microsoft would have first refusal on publishing future Bungie games. Did Microsoft turn this IP down, or did the fact it was a multi-platform deal mean it was impossible for Microsoft to publish it?

Brian Jarrard: I can’t actually get into details on our contractual relationship with Microsoft. I can tell you that we continue to enjoy a very good relationship with Microsoft. Obviously, we have a lot more work to do together for Halo: Reach, and certainly we did speak with Microsoft in addition to other publishers in the past year to see who would be the best partner to align with for our future project. Ultimately Activision came out on top, because they were the best fit for where we wanted to go, and in terms of what’s most important to us – such as owning our own IP and having creative control over the projects we’re creating and remaining independent – [inaudible] people working in the creative space, the ability to bring our universe worlds to as many people as possible across multiple devices was very exciting for us, and was a very important part of where we’d like to go with our future.

So, with all those things said, Activision kind of emerged as the clear best choice for us to partner with.

You’ve been working on this deal for nine months, as you’ve already said.

Brian Jarrard: Yes.

So, we’re looking at something pretty complex here, that’s going to stretch over generations of hardware. Is that correct?

Brian Jarrard: Yeah, it’s a ten-year partnership, and we’re looking at making a long-term investment and creating a brand new universe that we think will be rich and will have a lot of stories to tell and that people will want to spend a lot of time in it. So yeah, ultimately, with something that has that long a time-span and a vision, we’re going to have to think about how we bridge that technological leap, and thankfully we have some of the brightest minds in the industry that are already thinking about that. Activision can bring a lot of great multi-platform technical expertise to the table as well. It’s definitely a discussion that we’re already having right now and it’ll be an interesting challenge, but if anybody can solve that, I’m sure our guys can do it.

Ten years is an awfully long time to commit to a “universe,” as it keeps being called, and you’ve said that you want people to spend a long time in it. The natural conclusion is that an MMO, right?

Brian Jarrard: No, I’m not going to confirm or deny that. [People] thought that Halo 3 was an MMO [inaudible] persistent, and Reach even more so. Certainly, we’re looking at… Bungie has a pedigree of online experience and a pedigree of social and community interaction, and our future is to build on our strengths. And, obviously, Activision has a lot of expertise in the online space as well. It’s a little too premature to peg a genre or a specific type of game. We’re not quite ready to have that discussion yet.

When are we going to see the first proper details? Is the game going to be shown at E3?

Brian Jarrard: You know, it might be. It’s really important for us that we don’t lose sight of Reach. We have a lot of work to go, and the vast majority of our team is still very much crunching hard on Reach, so I can tell you that this year is going to be pretty much all about Reach for us. We’re really excited about the way the game’s shaping up, and we have a long way to go, a lot of work to get done, and we don’t want to lose sight of that.

The term sheet was final and we could make this announcement, but the focus will quickly return to Reach, and I think it’ll be sometime after before we’re able to start talking about our new game.

Is this the end of your involvement in Halo? Is Reach going to be a cut-off point, or do you remain committed to Future products?

Brian Jarrard: So, Reach, for all intents and purposes, is definitely Bungie’s final Halo game. Right now our plan is that the majority of our team at the conclusion of Reach will roll right into production on our next big universe. We have Jason Jones and a lot of the original guys who were on the core Halo [inaudible] who have been working on bringing the framework and the bones of what we’re going to do next in anticipation of having to receive the full might of the studio.

When Reach concludes, of course we’re still going to have some people, a chunk of the team that’s going to be focused on supporting Reach and supporting that community. We definitely have a relationship there. In some degrees we owe it to our fans, and that’s Bungie’s way, to make sure that we do right by our game and by our fans. So, if you like [inaudible] we’ll start have an attachment to Halo: Reach, but we definitely won’t be producing any more Halo projects beyond Reach.

Do you think that this is going to be the preferred model for triple-A developers, whereby they sign an IP deal with a publisher as opposed to simply selling to the publisher in the same way Infinity Ward did?

Brian Jarrard: Honestly, from [Activision's] perspective, there just aren’t that many developers out there that are going to be even in a position to try to put together a deal like this. You can probably count them all on one hand. I think a lot of people would probably like to be in that kind of situation, but from our perspective it’s the best of both worlds. From our time with Halo, we learned a lot through that process, that’s why it became very important, even with the constitution of our studio, that we would own the things that we create. That was a key point for us.

As far as saying that’s the way things are going to go, I want to say it’s probably not, just because there are many developers that can pull off a deal like that, and not that many publishers that would be willing to entertain [audible] like that. Based on our track record and our ability to create big games that are consistent and reliable, we were able to find a match with Activision to take this next big leap.

Have you been getting up to speed on PS3? Obviously, you’re incredibly used to 360, but now that you’re going multi-plat have you been having to get up to speed with PlayStation 3 technology?

Brian Jarrard: It’s obviously a big deal for us to be able to expand our next universe across multiple platforms. Again, one of the appeals when we talk about Activision is that they have a lot of expertise with publishing across multiple platforms, and, it’s really something that we’re going to have to keep ramping up on, and investigating, and learning more about other devices and platforms. But it’s exciting for us to have this opportunity to reach an even larger audience and create interesting connections with our fans and our games.

I’m going to ask you one more question.

Brian Jarrard: OK.

This is a question from one of our readers. Who do you think would win in a fight between Master Chief, Marcus Fenix and Captain Price?

Brian Jarrard: That’s a tough one. Of course, I’d have to go with Master Chief. It’d be blasphemy not to, but he does have the armour, and he’s been through an awful lot. He’s the last remaining Spartan and he’s the saviour of humanity. He’s got a lot going for him, not to mention Cortana watching his back. So I’d pick Chief all the way.

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30 Comments

  1. Razor

    Bad line? No kidding :P

    #1 5 years ago
  2. NGCes26294BIV

    All I could make out was that he was unable to answer any of your questions properly.

    For all of his evasion, you may as well have been talking to a politician.

    #2 5 years ago
  3. G1GAHURTZ

    Itz not tru!!! captain price wud call in a tactical nuke!!!

    LOL!

    Thanks Pat!

    #3 5 years ago
  4. Goliath

    10 years for 1 IP? They’re really banking on this IP being successful but based on what?

    #4 5 years ago
  5. dirigiblebill

    Fucking rapid-fire turnaround, Pat. Was your Bungie interview a prior commitment, or did you ask for it in response to the news today?

    #5 5 years ago
  6. Raining_Upwards

    Ten years, as opposed to a committed number of titles? Sounds like an MMO to me.

    #6 5 years ago
  7. dirigiblebill

    Halo’s been around for 10 years, chaps, more or less. It’s not outside the realm of possibility that Bungie could pull the same trick twice.

    #7 5 years ago
  8. The Hindle

    What i cant understand is why Microsoft even let Bungie go, just doesnt make sense, they have this studio who makes games that sell shit loads and they just let them walk.

    #8 5 years ago
  9. G1GAHURTZ

    They let everyone go and even shut some devs down, didn’t they?

    I’m pretty sure that the MS money men simply looked at the books and decided that their profits would be better off that way…

    #9 5 years ago
  10. G1GAHURTZ

    I would really laugh if MS approached Respawn Entertainment to develop a future Halo…

    #10 5 years ago
  11. JonFE

    @8:
    I’m guessing they let them loose to avoid getting into similar to “IW vs. Activision” trouble.

    MS got the flagship they wanted (Halo universe), kept Bungie happy enough to do more work for them (Halo Reach plus a next-gen IP, perhaps) and kept the talent of the studio together (before they were all sick and tired of Halo and looked for jobs in other studios).

    Whether it was a wise decision only time will tell…

    #11 5 years ago
  12. Gheritt White

    @ 11: more or less correct. Bungie basically said “set us free or we all quit tomorrow”. They were ticked off that they’d created MGS’ best-selling franchise, but it was Cliffy B driving around in an Enzo after his fat Gears of War bonus.

    #12 5 years ago
  13. The Hindle

    Ahh i see, but still you would think Microsoft would want this new ip that Bungie have created as exclusive. Instead they let it go to the Ps3 as well.

    #13 5 years ago
  14. Goliath

    @ Gheritt White

    When you’re an internal studio the only think you’re entitled to is your salary and that’s what those Infinity Ward guys don’t understand. Bonuses are solely at Activision’s discretion because they own you.

    #14 5 years ago
  15. DeSpiritusBellum

    Considering the way the Halo games were composed, I wouldn’t be surprised if Bungie are gonna end up doing a new Modern Warfare.

    I’m sure I’ll be proven wrong, but I’m just thinking “Endless waves of enemies, no nonsense gunplay… Hmmm”.

    @14 Depends on what’s in the contract, to be fair.

    But obviously this whole story has been warped so much that people are too busy laughing (or braying, as it were) to see the joke.

    #15 5 years ago
  16. G1GAHURTZ

    @ 14: Not quite. It all depends on the contract. If you sign a legally binding contract that you will recieve X% of Y profits within Z days, then the publisher has no legal right to withhold it from you.

    On another note…

    If IW managed to find out about this deal (up to 9 months ago!), I could see why they would want to go independent.

    If you see an independent Bungie working for Acti, owning their own IP and writing their own bonus cheques, while you sit around waiting for Kotick to find the time to tell you when you might get some of yours; all while he throws your IP out to 2nd rate devs, you’d probably be pretty annoyed to say the least.

    #16 5 years ago
  17. Tallon 4

    Just read this….mindblowing .
    Never saw that one coming.

    #17 5 years ago
  18. DJ Deathstar

    “I can’t actually get into details on our contractual relationship with Microsoft.”

    So they do have some sort of contractual relationship with MS?

    #18 5 years ago
  19. Callum

    The first Halo was back in 2001 no? So I suppose aiming for a ten year contract isn’t that un-realistic… but will lightning strike twice for Bungie? Can’t wait to find out tbh!

    #19 5 years ago
  20. Patrick Garratt

    Finished this now. Sorry I couldn’t do it last night. Brain melted.

    #20 5 years ago
  21. mington

    Nice one, i listened to it last night

    and this morning i booked an appointment with an Otologist ;)

    #21 5 years ago
  22. Patrick Garratt

    Would it be too much to run the headline: “Bungie: Master Chief would beat Captain Price in a fight”?

    #22 5 years ago
  23. mington

    Do it, but only if you can find a picture of Master chief strangling Capt Price with his own intestines (i saw that in a Nick Fury comic once, it was awesome)

    #23 5 years ago
  24. Patrick Garratt

    /looks

    #24 5 years ago
  25. G1GAHURTZ

    lol!

    (He’s wrong, btw…)

    #25 5 years ago
  26. mington

    i’ve just spent the last 10 min searching for it

    the comic is FURY: PEACEMAKER

    i’ll make it my mission today to photoshop this together

    #26 5 years ago
  27. Patrick Garratt

    If you supply the image, I’ll do the story.

    #27 5 years ago
  28. mington

    deal :P

    #28 5 years ago
  29. Erthazus

    Ok, then lets see what multiplatform product will be. Today my friend that study at the PR university told me this: To sell something that is not special at all, you need only a Heavy Marketing campaign, thats it. (and blah…blah…blah…)

    People don’t care and buying in US everything they see at the internet or TV. Activision was the right decision. They made tons out of Modern Warfare franchise that was nothing special from the start with old Quake 3 engine and everything outdated in 2009 (!).
    Now, Bungie have a relationships with a company that can promote this thing right.

    I still can’t believe that Bungie made masterpiece like Myth:The Fallen Lords.

    #29 5 years ago
  30. Mike

    Master Chief would kick Fenix’s arse.

    #30 5 years ago

Comments are now closed on this article.

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  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]