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Interview: Bungie on signing with Activision for a decade

Thursday, 29 April 2010 16:09 GMT By Patrick Garratt

10years

Earlier today, Activision shocked the news community with the signing of a 10-year, multi-platform exclusivity deal on Bungie’s next big game IP. We just got off the phone with Bungie’s Brian Jarrard. Get the full conversation after the break.

Here’s the full audio of the interview. Apologies for the quality of the line. You might have to “tune in” a little. There’s a full transcript below. Get all the details on the announcement here.

VG247: Congratulations, first of all. Redefining the megaton, there. You must be thrilled.

Brian Jarrard: Well, thank you for that. Yes, it’s the exciting next step in defining Bungie’s next chapter. It’s great to know that we can actually execute on the creative vision that we have for our next universe, and know that we have a way to get it out to as many people as possible.

I’m going to ask you this straight off the bat, and please don’t be offended.

Brian Jarrard: OK.

There’s been a gigantic amount of controversy at the moment concerning what’s been going on at Infinity Ward.

Brian Jarrard: Yes.

Quite frankly, doesn’t that put you off working with Activision?

Brian Jarrard: You know, I can’t personally comment or speculate about any of the happenings taking place there. I don’t really know any more about it than I’ve read on the internet. But our relationship in this process started about nine months ago, so it’s the culmination of a lot of discussions and a lot of hard work on both sides. I think ultimately what’s most important to us is that we were able to establish a partnership and a deal that allows Bungie to keep its core values and the things that are most important to us, to make sure that we own our own IP, that we remain an independent company, and that we basically have creative control to realize the vision for this next universe.

I think it’s impossible to draw a straight apples-to-apples comparison. We’re focused on having the best deal for our future, and I really can’t speculate or second guess on what may or may not be happening between Activision and Infinity Ward.

It was reported at the time you split from Microsoft that Microsoft would have first refusal on publishing future Bungie games. Did Microsoft turn this IP down, or did the fact it was a multi-platform deal mean it was impossible for Microsoft to publish it?

Brian Jarrard: I can’t actually get into details on our contractual relationship with Microsoft. I can tell you that we continue to enjoy a very good relationship with Microsoft. Obviously, we have a lot more work to do together for Halo: Reach, and certainly we did speak with Microsoft in addition to other publishers in the past year to see who would be the best partner to align with for our future project. Ultimately Activision came out on top, because they were the best fit for where we wanted to go, and in terms of what’s most important to us – such as owning our own IP and having creative control over the projects we’re creating and remaining independent – [inaudible] people working in the creative space, the ability to bring our universe worlds to as many people as possible across multiple devices was very exciting for us, and was a very important part of where we’d like to go with our future.

So, with all those things said, Activision kind of emerged as the clear best choice for us to partner with.

You’ve been working on this deal for nine months, as you’ve already said.

Brian Jarrard: Yes.

So, we’re looking at something pretty complex here, that’s going to stretch over generations of hardware. Is that correct?

Brian Jarrard: Yeah, it’s a ten-year partnership, and we’re looking at making a long-term investment and creating a brand new universe that we think will be rich and will have a lot of stories to tell and that people will want to spend a lot of time in it. So yeah, ultimately, with something that has that long a time-span and a vision, we’re going to have to think about how we bridge that technological leap, and thankfully we have some of the brightest minds in the industry that are already thinking about that. Activision can bring a lot of great multi-platform technical expertise to the table as well. It’s definitely a discussion that we’re already having right now and it’ll be an interesting challenge, but if anybody can solve that, I’m sure our guys can do it.

Ten years is an awfully long time to commit to a “universe,” as it keeps being called, and you’ve said that you want people to spend a long time in it. The natural conclusion is that an MMO, right?

Brian Jarrard: No, I’m not going to confirm or deny that. [People] thought that Halo 3 was an MMO [inaudible] persistent, and Reach even more so. Certainly, we’re looking at… Bungie has a pedigree of online experience and a pedigree of social and community interaction, and our future is to build on our strengths. And, obviously, Activision has a lot of expertise in the online space as well. It’s a little too premature to peg a genre or a specific type of game. We’re not quite ready to have that discussion yet.

When are we going to see the first proper details? Is the game going to be shown at E3?

Brian Jarrard: You know, it might be. It’s really important for us that we don’t lose sight of Reach. We have a lot of work to go, and the vast majority of our team is still very much crunching hard on Reach, so I can tell you that this year is going to be pretty much all about Reach for us. We’re really excited about the way the game’s shaping up, and we have a long way to go, a lot of work to get done, and we don’t want to lose sight of that.

The term sheet was final and we could make this announcement, but the focus will quickly return to Reach, and I think it’ll be sometime after before we’re able to start talking about our new game.

Is this the end of your involvement in Halo? Is Reach going to be a cut-off point, or do you remain committed to Future products?

Brian Jarrard: So, Reach, for all intents and purposes, is definitely Bungie’s final Halo game. Right now our plan is that the majority of our team at the conclusion of Reach will roll right into production on our next big universe. We have Jason Jones and a lot of the original guys who were on the core Halo [inaudible] who have been working on bringing the framework and the bones of what we’re going to do next in anticipation of having to receive the full might of the studio.

When Reach concludes, of course we’re still going to have some people, a chunk of the team that’s going to be focused on supporting Reach and supporting that community. We definitely have a relationship there. In some degrees we owe it to our fans, and that’s Bungie’s way, to make sure that we do right by our game and by our fans. So, if you like [inaudible] we’ll start have an attachment to Halo: Reach, but we definitely won’t be producing any more Halo projects beyond Reach.

Do you think that this is going to be the preferred model for triple-A developers, whereby they sign an IP deal with a publisher as opposed to simply selling to the publisher in the same way Infinity Ward did?

Brian Jarrard: Honestly, from [Activision's] perspective, there just aren’t that many developers out there that are going to be even in a position to try to put together a deal like this. You can probably count them all on one hand. I think a lot of people would probably like to be in that kind of situation, but from our perspective it’s the best of both worlds. From our time with Halo, we learned a lot through that process, that’s why it became very important, even with the constitution of our studio, that we would own the things that we create. That was a key point for us.

As far as saying that’s the way things are going to go, I want to say it’s probably not, just because there are many developers that can pull off a deal like that, and not that many publishers that would be willing to entertain [audible] like that. Based on our track record and our ability to create big games that are consistent and reliable, we were able to find a match with Activision to take this next big leap.

Have you been getting up to speed on PS3? Obviously, you’re incredibly used to 360, but now that you’re going multi-plat have you been having to get up to speed with PlayStation 3 technology?

Brian Jarrard: It’s obviously a big deal for us to be able to expand our next universe across multiple platforms. Again, one of the appeals when we talk about Activision is that they have a lot of expertise with publishing across multiple platforms, and, it’s really something that we’re going to have to keep ramping up on, and investigating, and learning more about other devices and platforms. But it’s exciting for us to have this opportunity to reach an even larger audience and create interesting connections with our fans and our games.

I’m going to ask you one more question.

Brian Jarrard: OK.

This is a question from one of our readers. Who do you think would win in a fight between Master Chief, Marcus Fenix and Captain Price?

Brian Jarrard: That’s a tough one. Of course, I’d have to go with Master Chief. It’d be blasphemy not to, but he does have the armour, and he’s been through an awful lot. He’s the last remaining Spartan and he’s the saviour of humanity. He’s got a lot going for him, not to mention Cortana watching his back. So I’d pick Chief all the way.

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30 Comments

  1. Razor

    Bad line? No kidding :P

    #1 5 years ago
  2. NGCes26294BIV

    All I could make out was that he was unable to answer any of your questions properly.

    For all of his evasion, you may as well have been talking to a politician.

    #2 5 years ago
  3. G1GAHURTZ

    Itz not tru!!! captain price wud call in a tactical nuke!!!

    LOL!

    Thanks Pat!

    #3 5 years ago
  4. Goliath

    10 years for 1 IP? They’re really banking on this IP being successful but based on what?

    #4 5 years ago
  5. dirigiblebill

    Fucking rapid-fire turnaround, Pat. Was your Bungie interview a prior commitment, or did you ask for it in response to the news today?

    #5 5 years ago
  6. Raining_Upwards

    Ten years, as opposed to a committed number of titles? Sounds like an MMO to me.

    #6 5 years ago
  7. dirigiblebill

    Halo’s been around for 10 years, chaps, more or less. It’s not outside the realm of possibility that Bungie could pull the same trick twice.

    #7 5 years ago
  8. The Hindle

    What i cant understand is why Microsoft even let Bungie go, just doesnt make sense, they have this studio who makes games that sell shit loads and they just let them walk.

    #8 5 years ago
  9. G1GAHURTZ

    They let everyone go and even shut some devs down, didn’t they?

    I’m pretty sure that the MS money men simply looked at the books and decided that their profits would be better off that way…

    #9 5 years ago
  10. G1GAHURTZ

    I would really laugh if MS approached Respawn Entertainment to develop a future Halo…

    #10 5 years ago
  11. JonFE

    @8:
    I’m guessing they let them loose to avoid getting into similar to “IW vs. Activision” trouble.

    MS got the flagship they wanted (Halo universe), kept Bungie happy enough to do more work for them (Halo Reach plus a next-gen IP, perhaps) and kept the talent of the studio together (before they were all sick and tired of Halo and looked for jobs in other studios).

    Whether it was a wise decision only time will tell…

    #11 5 years ago
  12. Gheritt White

    @ 11: more or less correct. Bungie basically said “set us free or we all quit tomorrow”. They were ticked off that they’d created MGS’ best-selling franchise, but it was Cliffy B driving around in an Enzo after his fat Gears of War bonus.

    #12 5 years ago
  13. The Hindle

    Ahh i see, but still you would think Microsoft would want this new ip that Bungie have created as exclusive. Instead they let it go to the Ps3 as well.

    #13 5 years ago
  14. Goliath

    @ Gheritt White

    When you’re an internal studio the only think you’re entitled to is your salary and that’s what those Infinity Ward guys don’t understand. Bonuses are solely at Activision’s discretion because they own you.

    #14 5 years ago
  15. DeSpiritusBellum

    Considering the way the Halo games were composed, I wouldn’t be surprised if Bungie are gonna end up doing a new Modern Warfare.

    I’m sure I’ll be proven wrong, but I’m just thinking “Endless waves of enemies, no nonsense gunplay… Hmmm”.

    @14 Depends on what’s in the contract, to be fair.

    But obviously this whole story has been warped so much that people are too busy laughing (or braying, as it were) to see the joke.

    #15 5 years ago
  16. G1GAHURTZ

    @ 14: Not quite. It all depends on the contract. If you sign a legally binding contract that you will recieve X% of Y profits within Z days, then the publisher has no legal right to withhold it from you.

    On another note…

    If IW managed to find out about this deal (up to 9 months ago!), I could see why they would want to go independent.

    If you see an independent Bungie working for Acti, owning their own IP and writing their own bonus cheques, while you sit around waiting for Kotick to find the time to tell you when you might get some of yours; all while he throws your IP out to 2nd rate devs, you’d probably be pretty annoyed to say the least.

    #16 5 years ago
  17. Tallon 4

    Just read this….mindblowing .
    Never saw that one coming.

    #17 5 years ago
  18. DJ Deathstar

    “I can’t actually get into details on our contractual relationship with Microsoft.”

    So they do have some sort of contractual relationship with MS?

    #18 5 years ago
  19. Callum

    The first Halo was back in 2001 no? So I suppose aiming for a ten year contract isn’t that un-realistic… but will lightning strike twice for Bungie? Can’t wait to find out tbh!

    #19 5 years ago
  20. Patrick Garratt

    Finished this now. Sorry I couldn’t do it last night. Brain melted.

    #20 5 years ago
  21. mington

    Nice one, i listened to it last night

    and this morning i booked an appointment with an Otologist ;)

    #21 5 years ago
  22. Patrick Garratt

    Would it be too much to run the headline: “Bungie: Master Chief would beat Captain Price in a fight”?

    #22 5 years ago
  23. mington

    Do it, but only if you can find a picture of Master chief strangling Capt Price with his own intestines (i saw that in a Nick Fury comic once, it was awesome)

    #23 5 years ago
  24. Patrick Garratt

    /looks

    #24 5 years ago
  25. G1GAHURTZ

    lol!

    (He’s wrong, btw…)

    #25 5 years ago
  26. mington

    i’ve just spent the last 10 min searching for it

    the comic is FURY: PEACEMAKER

    i’ll make it my mission today to photoshop this together

    #26 5 years ago
  27. Patrick Garratt

    If you supply the image, I’ll do the story.

    #27 5 years ago
  28. mington

    deal :P

    #28 5 years ago
  29. Erthazus

    Ok, then lets see what multiplatform product will be. Today my friend that study at the PR university told me this: To sell something that is not special at all, you need only a Heavy Marketing campaign, thats it. (and blah…blah…blah…)

    People don’t care and buying in US everything they see at the internet or TV. Activision was the right decision. They made tons out of Modern Warfare franchise that was nothing special from the start with old Quake 3 engine and everything outdated in 2009 (!).
    Now, Bungie have a relationships with a company that can promote this thing right.

    I still can’t believe that Bungie made masterpiece like Myth:The Fallen Lords.

    #29 5 years ago
  30. Mike

    Master Chief would kick Fenix’s arse.

    #30 5 years ago

Comments are now closed on this article.

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    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]