Cohort Studios: Move is “so much more accurate” than Wiimote

Tuesday, 27th April 2010 05:38 GMT By Nathan Grayson


Move over, Nintendo. According to Cohort Studios CEO Lol Scragg, you’re no longer the coolest kid on the motion control block.

“The PlayStation Move is a great piece of hardware,” Scragg, whose studio is hard at work on one of the first Move-centric games, an on-rails shooter tentatively titled The Shoot, told Develop. “It has a fantastic feel to it and it’s incredibly accurate. We’ve had no issues with it, and the hardware and the libraries have come on well.”

“Having used both controllers a lot, I’d say it was clear that the Move controller is so much more accurate [than the Wii],” said Scragg. “And it’s not just across the X and Y-axis either, the Z axis is really accurate as well.”

Big talk? Oh yeah. But as it turns out, Scragg was only peppering us with warning shots from his hyperbole pea shooter. This, on the other hand, is a salvo from his megaton cannon:

“I understand that, if you read any of the forums, you’ll [see] people state they don’t need motion control, but that’s because they’ve likened motion control to the Wii. Once Sony and Microsoft start releasing their own games for their motion controllers, I think the core will come round to it.”

Madness. They’ll have to pry the gamepads from our cold, dead hands. Unless, of course, Scragg’s onto something. Guess we’ll find out later this year.



  1. Erthazus

    Lol Scragg

    LOL Scragg?


    #1 5 years ago
  2. Robo_1

    I’m genuinely beginning to believe that anyone and everyone who even looks at Move, has to sign a contract with Sony, binding them to mentioning how accurate it is in every other sentence.

    I mean I’m sure it is, but I do feel the message is being hammered home ad nauseum about now.

    #2 5 years ago
  3. Dannybuoy

    or maybe it just is that accurate?

    #3 5 years ago
  4. mojo

    /looks at move

    damn, shits accurate!!


    #4 5 years ago
  5. Gadzooks!

    The constant putting down of competetors produts is very tiring.

    What I find especially ironic is how this tool is slagging off the Wiimote while developing an on-rails shooter, the lowest common denominator in point-device gaming.

    Move I like, this arrogant jerk I do not.

    #5 5 years ago
  6. pleasant_cabbage

    Accurate on rails shooter eh? Ain’t seen them on the wii. No siree. Definitely not. Quit using interest in new tech to over hype your game, you too Brunswick.

    “Finally, players can slow down time by spinning in place. Yes, you’ll need to do a full 360-degree-twist in front of the PlayStation Eye camera to execute the move”.

    The ‘core’ will love that. If there’s one thing the ‘core’ like more than motion controls etc it’s these incredible new interactive experiences…

    Might as well go again for the lols:

    “The Move controller has some noticeable lag in its real-world movement to onscreen movement transition, slower than what one might demand of an actual light gun game at an arcade”.

    beaten to it by Gadzooks! :)

    #6 5 years ago
  7. Bulk Slash

    Yep the hardcore market is going to be really excited about an on-rails shooter, just like they were excited about House of the Dead Overkill, Resident Evil Chronicles, Dead Space Extraction, etc.

    #7 5 years ago
  8. Gheritt White

    Hey, House of the Dead: Overkill was darn good fun, as it happens.

    #8 5 years ago
  9. DJ Deathstar

    Yeah House of the Dead was fun because thats how the series has always been its when they try and shoehorn games like Resi and Dead Space into a game mechanic that just doesn’t suit it is when you get problems.

    #9 5 years ago

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