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OnLive to launch on June 17 in US at $15 per month [Update]

Wednesday, 10th March 2010 18:16 GMT By Johnny Cullen

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Update: Steve Perlman, OnLive CEO, has just posted a load of detail on the service’s blog. You’ll find the whole thing below.

Original: OnLive COO Mike McGarvey has told MCV that his cloud gaming service will launch in the US on June 17, with PC and Mac support included day one.

A date for Europe is yet to be announced.

Subscriptions will cost $14.95 per month and publishers on board include THQ, Ubisoft and EA.

Launch titles include Assassin’s Creed II, Metro 2033 and Prince of Persia: The Forgotten Sands.

The service is only due for the computers right now, but its promised micro console is still coming.

“We’re very pleased with the degree of publisher support received to date and have seen a rise in publisher interest in the OnLive Game Service as their focus begins shifting dramatically toward digital distribution,” said McGarvey.

“Individual titles will be available for purchase or rental on an a la carte basis. Specific game pricing, including rentals,purchases and loyalty programs, will be announced prior to the consumer launch event at E3.

“We’ll also be announcing additional loyalty and discount programs for consumers in the coming months.”

The service was announced at the event last year.

CEO Steve Perlman has just posted the following on the OnLive blog:

On June 17, 2010, during the E3 2010 show, the OnLive Game Service will be available for users in the 48 contiguous United States!

Everyone here at OnLive is just incredibly excited about this milestone. It’s the realization of a dream that we knew would be a huge undertaking, but also one that would change everything.

OnLive fundamentally transforms the way users experience games and interact with each other, and in time, will transform the way games are developed and marketed. By distilling specialized game hardware out of the equation, OnLive will allow games to be played as a pure media experience on virtually any device, with the same flexibility and instant-play experience that we’ve come to expect from online video and music.

For gamers, this means you never have to do anything for your gaming experience to keep getting better. And developers now can unleash unbounded creativity to deliver state-of-the-art gameplay that they know will reach virtually any gamer—instantly.

Today we also announced OnLive’s base service pricing, and a pretty cool special offer.

The base month-to-month service fee is $14.95. Loyalty programs (e.g. multi-month pricing) and other special offers will be announced by the start of E3. We’ve got a great special offer for starters: The first 25,000 qualified people to register on the OnLive Game Service will have their first 3 months’ service fee waived. You’ll find all the important details here, and note that the service fee does not include the purchase or rental of games.

Included in your monthly service fee are OnLive-exclusive features such as instant-play free game demos; multiplayer across PC, Mac and TV platforms; massive spectating; viewing of Brag Clips™ video capture and posting; and cloud-saving of games you’ve purchased—pause, and instantly resume from anywhere, even on a different platform.

Also included in the monthly service fee are features you’d expect from standard online games services such as gamer tags, user profiles, friends, chat, but with a twist: everything is live video. You’ll be friending through multiplay, Spectating, Brag Clips, or by flipping through video profiles of friends of friends of friends. OnLive is delivering the first instant video-based social network. It’s really cool.

Once you are on the service, instant-play, top-tier, newly-released games will be for sale and for rent on an à la carte basis. Specific pricing will be announced as games are released, so you’ll hear about the pricing of the first games by E3, but needless to say, we expect them to be offered at competitive prices. Games are always updated with the latest versions, and purchased game add-ons are playable instantly.

Initially, we’ll be offering the OnLive Game Service for PCs and Macs through a small browser plug-in. Later this year, we’ll announce the public availability of the MicroConsole™ TV adapter. And, we’ll be steadily expanding to other devices over time.

So, there it is. After a long and arduous journey, OnLive will be coming to a screen [really] near you.

Breaking news

25 Comments

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  1. Peetry

    I shall watch with interest, for some reason I personally don’t want the service to succeed. Maybe I’m stuck in the past

    #1 4 years ago
  2. G1GAHURTZ

    It would be good if it did well.

    The problem is that it almost certainly won’t, and all the OnLive exec hype is just lies, and the stretching of the truth.

    I’m sure that something like it will do well in the future, but not for another 10-12 years at least, I reckon…

    #2 4 years ago
  3. Gurdil

    Mmm I didn’t follow the whole story but there’s something I don’t get. You pay a subscription, which seems fair, to play games on demand. But then you have to pay again for each game you rent?!? I hope I got it wrong so… Well tell me ^^

    #3 4 years ago
  4. Tallon 4

    If there will be absolutely no lag on services like On Live will eventually become the future of gaming. Better believe it.
    Farewell beloved console.

    #4 4 years ago
  5. blackdreamhunk

    yuppers I wll be getting onlive when it comes to my aera no more microsoft ans sony

    http://www.youtube.com/watch?v=XlzPFm44Wac

    i wonder what microsoft and sony has to say now. Console gaming is dying ahahahaha

    it will be game over for microsoft and sony soon.

    #5 4 years ago
  6. Psychotext

    I don’t want to, but I have to ask…

    …why would you be getting onlive if you have a gaming PC? You’re getting a lower resolution, plus lower detail, and adding lag. What advantage could you possibly get out of it?

    If there will be absolutely no lag on services like On Live

    We’d need some fairly significant revisions to the laws of physics before that happened.

    #6 4 years ago
  7. blackdreamhunk

    @Psychotext

    why can’t get the best of both worlds. besides by the onlive is ready for the world I am sure the tech will be even better.

    #7 4 years ago
  8. Pysk

    @bdh: Crazy Frog, really?

    #8 4 years ago
  9. blackdreamhunk

    @Pysk s Crazy Frog, really?

    every time i read about onlive it makes me want to party. :)

    #9 4 years ago
  10. Psychotext

    But you’re not getting the best of both worlds… you’re getting the PC, and a gimped PC like experience.

    There’s absolutely no reason anyone with a high spec gaming PC would go for this. It would be like owning a mansion and choosing to live in a bedsit.

    #10 4 years ago
  11. ianbenoir

    what kind of broadband u need to use it?

    #11 4 years ago
  12. blackdreamhunk

    when onlive is working right it will be a super computer running high end graphics. the tech will only get better over time.

    I am sure that the engineers will not settle for subpar gaming.

    #12 4 years ago
  13. Eregol

    I don’t think there’s a broadband system capable of delivering it lag free at the moment.

    It’s only been demoed on local exchanges right? What will it be like when you’re far away from the exchange.

    Also
    What happened to Dave Perry’s Gaikai?

    #13 4 years ago
  14. Psychotext

    I’m not sure you understand the tech behind it bdh, not to mention the fact that you couldn’t run a business that way.

    But go for it, I’m not going to talk someone out of paying for something they want. :)

    #14 4 years ago
  15. endgame

    “why would you be getting onlive if you have a gaming PC?”

    well because some ppl don’t have the money to invest in high-end gaming systems. for example, i play games on a laptop. i can’t stand desktop PCs anymore. so even if i will have to pay a monthly fee and at the same time buy the game i might actually do it. oh and i could play on max settings. right now, i can’t.

    p.s. a good gaming laptop is at the very least 600 euros. and u have to buy a new one every 2 years. the onlive tax is 180 dollars/year. sure, the fucking assholes will probably convert dollars to euros and keep the same sum but even so, that would be cheaper. with special discounts even more.

    #15 4 years ago
  16. Psychotext

    I didn’t ask why you would get it if you didn’t have a gaming PC. I specifically asked the opposite. :P

    #16 4 years ago
  17. Dr.Ghettoblaster

    The way i see it, we still get the occasional laggy video with T1 and above lines.

    How the HELL do they plan on making this work???

    #17 4 years ago
  18. MushroomStamp

    i’m really curious how the controllers will work? With no platform specificity, how can they be unified? Some people won’t stop using Keyboard and Mouse, others, Hate the other systems controlllers. I think the PS3 controller is for women and little kids.. my buddy thinks the 360 controller is for people that need to workout while they play.

    How can a game be properly developed and games remain competitive without a unified controller?

    Just something to think about.. i’m curious.

    #18 4 years ago
  19. Blerk

    It’ll certainly be interesting to see if this catches on. For my money they’re a bit ahead of their time – I’m not sure the gaming public (or the broadband infrastructure, especially over here) is really ready for this kind of thing yet.

    #19 4 years ago
  20. animae

    Looks shiny and all but I’d love to have some technical details on what kind of an infrastructure they are planning to deliver such content. this is possible if you have billions of dollars to invest on “almost like super computer type” servers and fiber optic lines to every house but still a big question mark holds “what is gonna happen when 10.000 people wanted to play the very same game on hd resolutions, even 720p?”

    #20 4 years ago
  21. Neolucifer

    “yuppers I wll be getting onlive when it comes to my aera no more microsoft ans sony”

    How are you even under their thumbs if you exclusively do pc gaming ?

    In know using logic with you is near impossible … but still .

    If you care about exclusive consoles games , well for now it changes nothing … those are still exclusively on consoles . And you know MS and sony wont most likely let their game go on Onlive , and instead build their own cloud services . or broker a deal with an Onlive concurrent .

    I you play pc exclusive games , or multiplatform games released on pc (like you often claim) , then it changes nothing .
    The tech benefits publishers , with possibly no piracy nor used game system without their input , and people who no longer want to invest in PC and deal with their OS .
    For those tech like Onlive is great .

    For console it has yet to have any kind of significant impact .

    #21 4 years ago
  22. Psychotext

    I was thinking about this earlier… specifically the pricing and the cost / benefit.

    $15 x 11 months = Radeon 5770
    $15 x 13 months = 360 Arcade
    $15 x 18 months = 360 Elite / PS3
    $15 x 19 months = Radeon 5850
    $15 x 26 months = Radeon 5870

    The point for a lot of people was supposedly saving money on upgrades, but… One year of onlive access (that’s without any games, just the same demos you’d get on a PC) gets you a graphics card which will give you higher quality graphics than onlive can. Two years of onlive would cost the same as a graphics card capable of running pretty much any PC game out there at ludicrous resolutions and detail.

    #22 4 years ago
  23. Neolucifer

    yup i was willing to get past my skepticism about it working in lesser populated area with quite average , if not mediocre connections …

    But the price take the cake .

    And you were gentle psychotext , you didnt even factor like you said the potential prices of buying the game or renting them .

    I’m pretty sure you end up quickly with basically the price of a PC running anything with much higher specs .

    It is the future , but right now it seems like a rip off to me .
    Much like digital games when they didnt even cost less than retail boxes (and it’s still even the case sometimes)

    #23 4 years ago
  24. ColdCoffee

    You have to buy the games?! Umm no. This service is a waste of time. Metro 2033 trolololol

    #24 4 years ago
  25. Michael O’Connor

    “You have to buy the games?! Umm no. This service is a waste of time. Metro 2033 trolololol”

    You can buy, or rent, but they will want to keep the subscription cost down low if they want to keep people interested.

    #25 4 years ago