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Medal of Honor using two game engines

moh

Medal of Honor sure looks great, doesn’t it? Well, as it turns out, there’s a simple reason for that: It’s got two engines under the hood where other games have only one.

Because that’s how videogame graphics work, right?

EA let the cat out of the bag with a series of tweets. First up, the publisher performed the videogame equivalent of Clark Kent removing his glasses to reveal that he is – shock! – Superman by confirming that MOH’s single-player is powered by Unreal Engine 3.

As many of you may have read, we are using a heavily-modified Unreal 3 Engine for Medal of Honor’s single-player campaign,” said the tweet.

Multiplayer, however, won’t be molded from everyone’s favorite middleware puddy. Instead, DICE’s Battlefield-tested Frostbite engine will be doing the honors.

I guess the cat’s out of the bag. Medal of Honor’s multiplayer will be using the Frostbite engine,” said the official Medal of Honor Twitter feed.

Two engines, huh? Somewhere up in heaven, we’re sure Xhibit’s chuckling silently to himself. Wait, he’s not dead? Oh, well that’s a shame.

  1. Quiiick said:

    Interesting decision.

    But why “heavily-modify” a 3rd-party software instead of “heavily-modify” a in-house engine?

  2. NoxNoctisUmbra said:

    Frost? so distributable environments?

  3. Hunam said:

    That’s a really odd decision to be honest. More so because they should have either just used one or the other. Mirror’s Edge was a fantastic looking game so it’s not like DICE don’t know how to use UE3.

  4. blackdreamhunk said:

    they should use the cry engine

  5. Blerk said:

    That’s a really weird thing to do. I wonder if originally it was meant to be two entirely separate games and they’ve just bundled them together into a single package at last minute?

  6. Tonka said:

    Two games duct taped together.
    Awesome!

  7. NGCes26294BIV said:

    I guess it shortens development time, because the two teams don’t have to be so co-ordinated. Surely though, the two ‘elements’ of the game are going to feel incredibly disparate?

    It’ll be like seeing two developers’ versions of one game – kinda like seeing the same script directed by two different filmmakers. Could be quite cool, actually.

  8. Hunam said:

    That was what I was thinking, well, the bit where you have two games that look nothing alike.

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