Fri, Nov 27, 2009 | 15:13 GMT
Bioware’s learned from past mistakes, DLC for ME2 will “kick ass”

BioWare co-founder Greg Zeschuk has told Joystiq that the Mass Effect 2 team’s learned from past DLC mistakes and that extra content for the game will be “pretty kick-ass”.
“The DLC challenge is interesting, because you’re not only balancing what you can support in engine technology, but you always have to consider the fan expectations,” he said. “I think if people are fair, and look at things for what they are, (both the Mass Effect DLC packs) are actually unique experiences.
“We’ve got a lot of learning from the Mass Effect DLC and just in general we’ve done it for core too. The biggest learning we’ve got is that you have to actually make DLC a fundamental part of your plan. In the sense of actually part of the development process before the game is released.
“And what I mean by that is the actual act of putting it out and releasing it; I mean, make sure there are no quibbles or problems with how it connects to everything else, it’s something you need to do right from the beginning. And I think that’s going to be our strategy on Dragon Age: Origins, that’s going to be our strategy on Mass Effect 2: Making that a fundamental part of the experience.
“We’ve learned a lot, and we’ll have pretty kick-ass DLC on both Dragon Age and Mass Effect 2. In large part, again, we can already play it, and some of it we go, ‘Wow, this is actually really cool stuff.’
More through the link.
Via Gamerzines.


11 comments
#1
Blerk
27/11/09, 3:15 pm
If you’re going to do some DLC, I really hope you do ‘big’ DLC. I’d much rather pay a bit more for a huge chunk of content than keep dropping smaller amounts on shitty little single-dungeon nuggets every few weeks.
#2
Phoenixblight
27/11/09, 3:27 pm
Agreed Blerk, I would be happy with a DLC that is as big as GTA has been.
#3
bobbymington
27/11/09, 3:35 pm
like grand theft auto, they should create unique stand alone side stories, even like an episodic on going story like half life 2. not crowbar stuff into the original game as there is always leveling issues, and, after i’ve completed the game i don’t feel like jumping back into an already completed game to do another mission
#4
mescalineeyes
27/11/09, 3:42 pm
They should take a close look at Borderlands’ Zombie Island. One of the best implementations of DLC I’ve ever seen.
#5
Uncontested
27/11/09, 6:18 pm
They need to look at FALLOUT for how to do DLC.. cause they haven’t learned SQUAT if Wardens Keep is any indication of what they’ve “learned” about DLC.
#6
Phoenixblight
27/11/09, 6:36 pm
Haha Fallout? really Make a craptastic ending then fix it with a DLC. Yeah lets follow that role model.
#7
freedoms_stain
27/11/09, 6:45 pm
Aside from Operation Anchorage the FO3 dlc is pretty good. Not enough new gear in Point Lookout for my liking maybe.
#8
dropK1CK_ninJA
28/11/09, 1:21 pm
Everyone has their idea on which model Bioware should follow for ME2′s DLC. I think they should just make it GOOD and not worry about which company they will model.
#9
ww3pl
28/11/09, 8:09 pm
“The biggest learning we’ve got is that you have to actually make DLC a fundamental part of your plan. In the sense of actually part of the development process before the game is released.”
So he basicly says, that from the beginning, they want to make an incomplete game, and later throw-in DLC that will fill the hole?
…
#10
Jadeskye
29/11/09, 2:43 am
i imagine one of the most difficult aspects of DLC for a game like mass effect, is providnig the same level of immersion. Which as a function of the engine, means voice over.
Getting the original cast back in the booth, thats gotta be a nightmare for both your wallet and admin.
#11
Phoenixblight
29/11/09, 3:53 am
@9 Have they ever done that with any of their games? No. He is just saying you cant just toss it all together saying you want a DLC right now. You have to plan for it.