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Miyamoto: Next Zelda to use WMP for “a more pleasurable playing experience”

Tuesday, 3rd November 2009 23:36 GMT By Stephany Nunneley

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Shigeru Miyamoto has said that the next Zelda game for Wii will use MotionPlus in order to provide more realistic sword combat and targeting.

“In this (installment of the series), we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand,” Miyamoto stated during an October 30 Q&A session, per Edge.

“In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience.

During E3, Miyamoto stated that he would like to see the next Legend of Zelda game be exclusive to WMP, but there is still no word on whether that will be the case or not.

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5 Comments

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  1. Blerk

    Hmm. You know what? I don’t really want ‘realistic sword combat’ in my Zelda game.

    #1 5 years ago
  2. Ashelia Bnargin Dalmasca

    One otf the biggest complaint people had with Twilight Princess was that the waggling wasn’t accurately simulating the sword play.

    Now they’re bitching because they “don’t really want realistic sword combat”

    Unpleasable fan-base, much?

    #2 5 years ago
  3. Blerk

    That wasn’t my complaint with Twilight Princess. I was perfectly happy pressing a button to swing my sword.

    #3 5 years ago
  4. Gekidami

    Lets not forget that TP was just a Gamecube port with the attack button mapped to a waggle of the wiimote.
    It sort of made sense that it wasnt accurate at the time.

    #4 5 years ago
  5. Ashelia Bnargin Dalmasca

    “It sort of made sense that it wasnt accurate at the time.”

    And now that we have the option and ability for it to be… people are still complaining.

    Based on the pictures we’ve seen. Link’s shield may be some sort of live entity. This could make for some interesting mechanics if they use the WiiMote right.

    #5 5 years ago