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Game Informer cover exclusive is Crackdown 2, new Ninja Theory game inside

Thursday, 10th September 2009 08:04 GMT By Patrick Garratt

gicrackdown

Game Informer’s lifted the lid on its next cover – it’s Crackdown 2.

The mag’s second eclusive is a first look at Enslaved, Ninja Theory’s new game.

The ed guys were heavily teasing this earlier this week.

Someone had better get busy with the scanner. Do want.

Breaking news

12 Comments

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  1. Blerk

    Ha! I win! \o/

    #1 5 years ago
  2. No_PUDding

    Hmm, is there really much to talk about with that game? I thought it was still extremely early.

    #2 5 years ago
  3. Blerk

    That didn’t stop Molyneux boring us half to death with his Fable 3 monologue last month, did it? :-D

    #3 5 years ago
  4. No_PUDding

    That isn’t Microsoft style, as far as I know.

    They shown all their cards REAAALLYY early. Next Fall I know whats coming for the 360… Could you say that about this Fall coming, a year ago?

    Fable 3, Crackdown 2, Halo Reach and Natal.

    #4 5 years ago
  5. JonFE

    I smell a rat Blerk :D

    #5 5 years ago
  6. evilashchris

    -Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying “play dead when you see an Infected”. Lulz ensue.)

    -Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.

    -The game looks much more detailed and grittier, but still keeps the “cartoony” look we all love so very much.

    -Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.

    -More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.

    -Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.

    -The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.

    -More instances where Co-Op play is prudent.

    -The city hasn’t changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it’s the same city.

    -You’ll obtain skill orbs by using abilities relevant to your character.

    -Four player Co-Op

    -16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.

    -Melee attacks are much more varied a fluid.

    -Key to the City DLC is a go!

    -The freaks evolve over time, making them MUCH more fearsome as the game progresses.

    -All repetitiveness is completely removed. And less shitty boss battles.

    -Doing missions in the day or night has a huge effect. At night, the freaks come out to play.

    -City decays over time from the infection.

    -New Agency helicopter and other vehicles. All old Agency vehicles returning.

    -A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.

    -More precise targeting system. Skill is rewarded.

    -Much more defining detail in all aspects of the game.

    NEW INFO: Backstory

    Okay, so we all know after Crackdown 1 we defeated all 3 of the gangs, and we were congratulated. “Peace at Last” it said. It couldn’t have been more wrong. As the Agency took over, things went to hell. A new zombie-like virus had broken out in parts of the city, and the Agency was doing a poor job at covering it up. People found out, got sick of the Agency’s bullshit, and revolted. The civilian gang called themselves the Cell, and soon after the revolted, they destroyed the agent program, almost completely crippling the Agency. But now, they’ve fixed it, and it’s time you take the city back in a 3 way war.

    #6 5 years ago
  7. SticKboy

    I’m glad that the city is more or less the same – they nailed it on the first try, IMHO. However, I was hoping that they’d include an intricate sewer system this time round :(

    #7 5 years ago
  8. Blerk

    Hmm. That really does sound like Crackdown 1.5. :-|

    #8 5 years ago
  9. evilashchris

    Pretty sure it does get sewers Stick :)

    #9 5 years ago
  10. Gekidami

    So will it have an actual plot this time?

    #10 5 years ago
  11. Madeira

    I hope so, what fun is running around a city jumping over buildings and blowing everything up without a hackneyed plot for motivation.

    #11 5 years ago
  12. Gamoc

    Did you just say ‘what fun is running around a city jumping over buildings and blowing everything up’?

    I agree though, a plot would certainly help. The infected thing makes it sound a lot like Prototype, to me, and it does sound a bit like Crackdown 1.5.

    However, I fucking love Crackdown and Prototype was an excellent game.

    #12 5 years ago