Microsoft register patents for third-person shooter game using Natal

Monday, 13th July 2009 17:08 GMT By Johnny Cullen


According to recent findings by Skoar!, Microsoft has registered several patents for a third-person game using camera control, which we assume to be using Project Natal.

The patent seems to be going for a first- or third-person standpoint for the game with references to the 2003 Xbox game, Brute Force in the patent.

More through the links.



  1. No_PUDding

    Brute Force rings no bells. But lets hope they don’t try too hard, to emulate current games, when designing for Natal. That’s surefire way to go wrong.

    #1 5 years ago
  2. Psychotext

    You’d think they’d want to bury any knowledge that Brute Force existed. :)

    #2 5 years ago
  3. No_PUDding

    *Youtubes Brute Force*

    #3 5 years ago
  4. No_PUDding

    According to Gamespot back in 2003 (?) it’s a ‘well-done game’.

    Was that even good writing back then?

    #4 5 years ago
  5. Psychotext

    Was last gen’s equivalent of Haze, Lair, Heavenly Sword, Too Human etc. Hyped to heaven… but really not that good.

    #5 5 years ago
  6. Dr.Ghettoblaster

    Are you crazy, Heavenly Sword is a great game!

    #6 5 years ago
  7. NiceFellow

    Curious European – how can you patent something like this?

    Isn’t this like patenting using a gamepad to move a character?

    I just don’t get how in US you appear able to patent what seem (at face value admittedly) to be generic features rather than something specific.

    #7 5 years ago
  8. No_PUDding

    I ahve not played a single one of them through.

    But I see exactly what you mean.

    #8 5 years ago
  9. Psychotext

    Basically the same average reviews as Brute Force… and they’re both shit. :)

    HS does have the upside of having some good cutscenes though.

    #9 5 years ago
  10. fearmonkey

    Brute Force was a decent game, and I wouldnt really compare it to lair or haze, heavently sword or Too Human would be better comparisons. I bought it the day it came out. It was a really pretty game for its time, had 4 player co-op, with gears of war third person style gameplay. It’s biggest fault was it was a bit generic, but it was a fun game.

    #10 5 years ago
  11. Arundel

    Patent describes _ingame_ camera. There is nothing about motion controlling there.

    #11 5 years ago
  12. No_PUDding

    How much can you get those (current gen) shittygames for now?

    I wouldn’t midn trying them, becuase there’s always a lot of negativity, but the Lair demo was pretty good to me. The Heavenly Sword one was janky as fuck, and Haze was so generic. But Lair I’d like to try.

    #12 5 years ago
  13. Talyis

    Heavenly Sword has a kickass story and Haze has a good story and a fun gameplay system but Lair sucked balls. BTW how the hell are you gonna turn around in NATAL!

    #13 5 years ago
  14. No_PUDding

    Your mum has a kickass story, doesn’t mean I’d play her though.

    #14 5 years ago
  15. Paavi

    “Patent describes _ingame_ camera. There is nothing about motion controlling there.”


    #15 5 years ago
  16. Random_H

    When you control the camera by head movements (by “head tracking” through Natal), I’d very well call it “motion control”

    #16 5 years ago
  17. Paavi

    Of course, but the application deals with the use of in-game camera, no mention of head tracking or anything else like that.

    #17 5 years ago

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