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PC version of Bionic Commando gets dated

Tuesday, 7th July 2009 18:37 GMT By Stephany Nunneley

bioniccommando6

Capcom has announced that Bionic Commando will be released on PC next Friday, July 17.

The gameplay included in the PS3 and 360 copies will stay intact.

It will support both DirectX 9 and 10, online options, higher resolutions and remappable controls.

Thanks, Eurogamer

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14 Comments

  1. loki

    bla bla bla bla bla another shity port of shity game

    #1 6 years ago
  2. Hunam

    The PC port of DMC4 was fantastic, but BC does look like shit.

    #2 6 years ago
  3. MushroomStamp

    It sucked on consoles.. it’ll suck on PC

    #3 6 years ago
  4. dirigiblebill

    Basically, it didn’t and probably won’t.

    #4 6 years ago
  5. ShiroGamer

    we will see

    #5 6 years ago
  6. absolutezero

    This leaving the PC release till later can really come back to bite the publishers on the ass. No ones going to buy this knowing that the console versions were so shitty.

    #6 6 years ago
  7. Dr.Ghettoblaster

    Shitty indeed.

    #7 6 years ago
  8. dirigiblebill

    Aww, leave off. I really enjoyed BC on the 360.

    #8 6 years ago
  9. theevilaires

    such negative comments, wow

    #9 6 years ago
  10. endgame

    “It sucked on consoles..” because of bad controls u monkey! and just because u didn’t like the game it doesn’t mean that it sucks. “it’ll suck on PC” NO! because of mouse and keyboard. cheers!

    #10 6 years ago
  11. Esha

    @endgame

    Actually, it’s possible that it’ll see an improvement.

    Mirror’s Edge played better on the PC because of mouse and keyboard controls, at least according to a bunch of magazines, and Prototype played better too for much the same reason. In Prototype, I found the console controls to be loose and woefully inaccurate, and it also had an incredibly irritating issue of view control actually changing targets. None of these problems existed in the PC version.

    The mouse and keyboard setup allows for more accuracy and versatility than a pad, and anyone would be a blistering idiot to deny that truth. And it’s those elements that can often allow for a decent control system, because sometimes control systems are simply just too complex to do well on a gamepad.

    Let’s be honest here, the game pad is a stunningly primitive control device and not up to the levels of accuracy that the games of today need, many games which are better suited to and play better on the PC because of the increased accuracy. The PC version of BioShock is yet another esample of a game playing better on the PC, and I wonder why that is? Now, I’m not just blowing hot air here, because I would say that I’ve been wondering why console companies haven’t come up with anything better yet, anything more accurate and versatile… but oh look, MS is working on Natal and Sony is working on their motion controller too.

    That says more than I could with mere text, it’s direct evidence of the need for a more accurate control system, and I wish them luck. Well, Sony at least. :p

    #11 6 years ago
  12. DrDamn

    The biggest problem I had with BC was the woeful demo – no tutorial, no single player to get you used to the controls. Straight in to a death match scenario to be killed many, many time on a level with lots of insta-death falls. It could have been good for all I know – but I never got past the poorness of the demo.

    @Esha
    The mouse & keyboard combo is more accurate yes, but is also primitive itself. Two things designed for a completely different purpose brought together because it is the only thing everyone has. Whilst a game pad is not ideal in some games it also works a lot better than a mouse and keyboard for plenty of others too.

    As for Natal and the Wand – I don’t think MS is going for accuracy there. It’s for the different experience and for enhancing the standard game pad. The Wand should add some needed accuracy to the FPS genre on consoles. The Wii has shown some good possibilities but is let down by limited controls. Hopefully the Wand won’t suffer from this too.

    #12 6 years ago
  13. endgame

    Esha that’s exactly what i meant. :)

    hey but let’s check out DrDamn comments:
    1. “The mouse & keyboard combo is more accurate yes, but is also primitive itself.” lol. Esha i think we’ve got our “blistering idiot”.
    2. “Two things designed for a completely different purpose brought together because it is the only thing everyone has.” this statement has no point what so ever.. does it!?
    3. “Whilst a game pad is not ideal in some games it also works a lot better than a mouse and keyboard for plenty of others too.” note: “plenty others” is a long list comprised of: racing, and beat-em ups and, um, um, … end of list.

    #13 6 years ago
  14. dirigiblebill

    “the need for a more accurate control system”

    In fairness accuracy is only one criterion of a control system’s success, and if pads can’t rival a mouse and keyboard in this regard they’re still perfectly functional.

    #14 6 years ago

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