Ghostbusting: Making a game funny like “writing three hit movies”

Wednesday, 17th June 2009 07:22 GMT By Patrick Garratt


Ghostbusters writer and general superstar Harold Ramis has told explained to GamesRadar why writing funny games is so difficult. Basically, it’s a stupid amount of work.

“To make a game so funny with so many comic alternatives, that would be like writing three hit movies,” he said.

“The scripts are impossibly long. That would be a considerable investment. And I was thinking if you wrote that much comedy, chances are you would put it in a feature film.”

It’s repetition in comic films that keeps people coming back, said Ramis, but the same process doesn’t necessarily translate to games.

“It seems like the attraction of playing any videogame is that it gives you control over a world that you have no other access to,” he added. “Once you’ve mastered a game, you kind of lose interest.”

Full interview through there. Via GoNintendo and Kotaku.



  1. Captain Fruitloop

    Ramis didn’t write the Ghostbusters game script, though. The devs had their own people on it – it might have been Dille & Platten – and Ramis came in late in the day to do a’comedy pass’ over it and basically allow everyone to pretend in the publicity that it was all his work.

    It’s probably a lot easier to talk about how how much work it was, when someone else has done 90% of it for you.

    #1 6 years ago

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