
Raven’s Singularity is to be deliver the same experience across all formats, Raven’s told VG247, thanks to the developer’s cross-platform experience and the use of Unreal Engine 3 for the game.
“We are developing across the X360/PS3/PC simultaneously,” said the title’s creative director, Jon Zuk. “Each platform has challenges, but you’ll get the same experience whether it’s PC, 360 or PS3.
“There are no differences between the three, but you have to balance things to the specifications of each platform,” he added. “Fortunately, the Unreal 3 engine is very strong and already working on all of our platforms, so it’s not as big a challenge as it could be if we were creating a game engine from scratch.”
The shooter follows a nuclear accident on a Soviet island, and involves ageing objects with a Time Manipulation Device, or TMD.
Singularity is one of three new IPs launching from Activision this year, the other two being Radical’s Prototype and Bizarre’s new racer, Blur.
It’s out this autumn.






Gekidami said:
That picture would make a decent heavy metal album cover.
ShiroGamer said:
holy crap !
i was gonna say the exact same thing,except i was gonna add more
this is scary :/
freedoms_stain said:
“Raven’s Singularity is to be deliver the same experience across all formats” – Until the DLC comes out and everyone who didn’t buy it on 360 gets shafted.
absolutezero said:
Does this mean that the PC version will have awful texture pop-in and be locked at 720p 30 fps?
David said:
“Does this mean that the PC version will have awful texture pop-in and be locked at 720p 30 fps?”
Rofl
In other news this just means they’ve put the same amount of man hours behind all formats.
ShiroGamer said:
“Does this mean that the PC version will have awful texture pop-in and be locked at 720p 30 fps?”
you already get that with every game ported from the three shixty