Rumour: Funcom lays off “70%” of US staff

Sunday, 23rd November 2008 08:58 GMT By Patrick Garratt


This TenTonHammer post is rumouring that Funcom’s dropped 70 percent of its American staff, totalling some 60 jobs.

Apparently the cuts were made on Wednesday, with the bulk of the redundancies coming from customer service and QA.

There’s little detail there so this goes under “rumour” for now. Expect it to be firmed up next week.



  1. brennan40

    I read here that most of the job cuts are in CS and QA. But there’s a disturbing trend whereby a lot of gaming staff are being laid off. I only hope developers/publishers start taking steps to curb it. In-game advertising is sounding more attractive if it’ll help folks keep their jobs and I’m all for it. Also making games shorter (around 6-8 hours) because with the time schedules most titles are given, most games come off with ‘average’ gameplay mechanics and have higher amounts of glitches.

    I also hope to see some sort of banding together by those laid off. The Indie development scene is ready to take off with digital distribution widely available; just a lack of content is holding the Indie scene back.
    Hope to see some folks step up to the challenge, because all this news about lay-offs, kinda discouraging for any new talent looking to get into the development scene.

    #1 6 years ago

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