H1Z1: PS4 Pro has frame-rate, resolution advantage

By Sherif Saed, Thursday, 31 May 2018 12:48 GMT

PlayStation 4 Pro owners will see an immediate benefit of going with the more powerful console in H1Z1, according to new analysis.

Multiplayer games rarely target 60fps on consoles. Fortnite and Call of Duty are exceptions, but H1Z1 wants in on the 60fps action.

The game is targeting 60fps on both the standard PS4, as well as PS4 Pro, but it sounds like 60fps is much more likely on the more powerful console, giving PS4 Pro owners an advantage.

Digital Foundry‘s recent examination of the beta reveals that H1Z1 runs at 1080p on PS4 Pro, compared to 1696×954 on base PS4. In fact, the game doesn’t upscale to 4K or higher resolutions, relying instead on the console’s built-in scalar.

Things get interesting when you look at the frame-rate, though. The standard PS4’s frame-rate sits somewhere between 40 and 50 fps, whereas PS4 Pro adheres much more closely to the 60fps target, averaging in 50s or above.

The game’s presentation leaves a lot to be desired, with the report noting the absence of a good anti-aliasing solution, average textures, and poor shading. But that’s likely how the game manages to get higher frame-rates on consoles, so the trade-off can be worth it.

Outside of the resolution and frame-rate differences, the rest of the game’s visuals are identical across the board, though the report mentions a curious case of greatly improved skybox rendering on PS4 Pro compared to base.

Some of this could change as H1Z1 graduates from beta, of course, but what we have today is still pretty decent, mostly thanks to the game’s frame-rate.

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