Destiny 2 is improving raid rewards with next week’s patch

By Sherif Saed, Friday, 26 January 2018 09:47 GMT

Bungie has announced a host of changes and improvements coming to Destiny 2 next week with the release of a new patch.

To start, Bungie is giving Destiny 2 raid rewards a bit of an overhaul. Raid armour will now drop with perks that only work on the Leviathan.

You’ll find these perks on the various mods you see on raid armour, selectable any time. This not only covers drops you get post-patch, but existing ones, too. Unlike traditional mods, these raid mods are always Legendary (+5), and they’re also reusable, meaning you swap between them any time by using one Calus Token.

Bungie said the perks are designed to help in every encounter, but are not tied to specific mechanics. You’ll find general boosts like a damage bonus after getting a melee kill and so on.

This is just one part of the changes coming to raid rewards. For players who clear the Prestige raid, they’re going to earn double the rewards, for normal and Prestige.

The update will make it so every encounter in the raid drops a raid gear piece, with a chance for an Exotic. The raid gear will be on sale at the raid vendor, which you can buy using Legendary Shards and Calus Tokens. However, you’re only able to buy the gear if you finished the raid it corresponds to that week.

Also coming in the update is a new Exotic raid ghost called Contender’s Shell. This shell can drop only from the final encounter of either of the two raids. Contender’s Shell comes with a few perks. The Seeker of Brilliance perk increases the chance for raid encounters to drop Bright Engrams.

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Seeker of Opulence means you have a 50% chance for the Exotic drops to be an item you don’t already own. Seeker of Glory tracks the number of encounters you cleared on the Leviathan.

Beyond what’s coming with the update, Bungie also talked a little bit about why you can’t dismantle a bundle of shaders in one go. “Shaders are individual items, and individual items trigger individual reward bundles when dismantled, even when those rewards are simple,” senior design lead Tyson Green explained.

“That creates a challenge for us that we haven’t yet addressed, which is triggering dozens (or hundreds) of reward bundles simultaneously when an entire stack of shaders is dismantled.”

That said, Bungie is looking for a way to allow players to get rid of a stack of shaders in one go, likely in exchange for something else. Compared to Destiny 1, shaders in Destiny 2 are consumable items that you can run out of with repeated use. Bungie is looking into ways to allow players to copy existing shaders, and may also reintroduce shader collections.

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