Sinner: Sacrifice for Redemption is Dark Souls with a Biblical touch

By Sherif Saed, Monday, 31 July 2017 16:24 GMT

Sinner: Sacrifice for Redemption is a new game from Hong Kong-based studio Dark Star, taking inspiration from from Dark Souls, and Shadow of the Colossus.

The game was officially revealed this week by publisher Another Indie. The team behind it, Dark Star, is made up of ex-Ubisoft, Konami, and Blizzard developers.

Sinner’s setup is very interesting (via PCGamer). It looks like a boss rush game with Dark Souls-style baddies, though some resemble Shadow of the Colossus more than Dark Souls. Each boss represents one of the seven deadly sins, and defeating them is the only way for redemption.

That’s not all, though, as the hero must pick an attribute to level down before each fight, making him weaker. This is part of the game’s sacrifice mechanic.

“The action is framed by a desolate afterlife in which Adam seeks to restore his memories and atone for his sins. How he interacts with each boss will ultimately decide his fate in one of multiple endings,” the game’s pitch reads.

Apart from the announcement trailer above, off-screen footage of the game made its way online recently. It definitely does look a lot like Souls here, even down to the lock on icon.

Sinner: Sacrifice for Redemption is out in Q1 2018 for PC, PS4, and Xbox One. It’ll be playable at Gamescom next month, and PAX West in September.

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