Nier Automata director continues his self-deprecating approach to game promotion.
Nier Automata is a game even diehard fans of the cult classic original didn’t expect to happen (but we’re very happy it has).
“Everyone at Platinum Games who developed this game respected the previous title and created a spectacular game for us,” he wrote.
“I was in charge of the scenario, but it’s all poop so I don’t want you to expect too much from it.”
You know, I’m pretty sure he didn’t actually say “poop”. I mean, he shouted “shit Square Enix” in this Nier Automata pre-order bonus video, so.
Elsewhere in the post Taro said he didn’t have a “noble vision” for the original Nier, which attracted flattering critical readings outside of its mixed to poor reception in mainstream circles. In fact, he did it out of “force of habit”, as making games was becoming “tiresome” due to business constraints, and he was thinking of leaving Cavia.
Despite that, Nier is a game he likes, “although it did not sell too well” and he did leave Cavia – which folded shortly afterward. But ongoing support from fans, feeding back to producers at Square Enix, eventually led to Nier Automata.
“Both the previous Nier and current Nier Automata are games that exist due to the constant support of fans,” Taro said.
“The true nature of a game is not a strong and charismatic director displaying his or her vision, but instead is something formed by some kind of an unknown passion felt by a greater number of people.”
Nier Automata releases this week on PS4, and is coming to PC later this month. Taro said he’s not sure what sort of reception it will generate, since it had such an unusual journey to release.
“I do hope that it would hold some kind of meaning to everyone that plays it,” he added.