Nibris’ noir game Sadness is back, and the previously announced Wii title is no longer vaporware: it’s coming to Wii U.
The game is coming to the Nintendo console courtesy of HullBreach Studios and Cthulhi Games according to an interview posted on Nintendo Life.
The studios plan to discuss the details more as 2014 wears on, and it’s targeted for a 2016 release.
According to HullBreach Studios’ Randy Freer and Cthulhi Games’ Jeremy Kleve said the team will be “sticking to the original idea pretty closely.”
“We really liked the Slavic Mythological concept represented in the original concept,” said Freer. “The properties of fear that it would have imposed on players, using psychological methods rather than through mere violent mechanics. It will surely be a challenge to live up these expectations.
“We hope to include the iconic Sadness characters Maria Lengyel and her troubled son Alex into this new title as the child begins to suffer narcolepsy, nyctophobia and paranoid schizophrenia.”
“Without a doubt, the original concept is a huge inspiration to us. We will be sticking to the original idea pretty closely, but don’t be surprised if there are some changes here and there in terms of characters, mechanics, and setting,” added Kleve.
“Visually, the new Sadness will retain the Gothic noir scheme with a few exceptions.”
While the Sadness was running on the Gamebryo engine from Gamebase USA, Sadness Wii U will “most likely make use of the Unity engine.”
“Since this is our own realization of the game, it would not feel right if we did not start from scratch,” said Kleve. “Besides, we are introducing new elements that were never intended in the original brief, including RPG and puzzle-based mechanics, as well as a shift to 2D.”
“There are a few gameplay concepts we are working hard to hammer out quickly on the new project, once we have those nailed down, we can then accurately complete our concept submission forms Nintendo requires before development, and at that point we will acquire a product code (WUP) officially verifying the game for development,” said Freer.
“This won’t become the fiasco everybody remembers from years before.”
The team plans to show Sadness assets during Indie Sanctum 2014 in October.