Rime: Xbox Live rejection was a mistake, Spencer admits

By Dave Cook
20 February 2014 10:53 GMT

PS4 exclusive Rime was rejected by Microsoft after developer Tequila Works pitched the project to the Xbox Live platform. Now, Microsoft’s Phil Spencer has responded to the game’s rejection, admitting it was a mistake.

It follows our report on leaked Microsoft documents that show the Rime submission process, and a request for a $3 million budget.

Microsoft’s Phil Spencer has since responded to fans on Twitter regarding the matter:

What did you make of yesterday’s leaked documents? Let us know below.

Via IGN.

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