Wii U complaints based on pre-retail SDK, console not more difficult than rivals, devs say

By Brenna Hillier, Monday, 13 January 2014 02:16 GMT

A couple of developers have rebutted an anonymous report on the Wii U, which has been sparking heated debate this weekend.

In a couple of tweets collected by Destructoid, Chris Arnold, founder of Ping developer Nami Tentou, rebutted an anonymous report outlining various hardware and development problems with the Wii U.

“Most of the main complaints pointed at in the article from the dev is aimed at pre-retail release SDK problems,” he said.

“I can safely say that the post release SDK kit given to developers now do not contain any of the listed problems and being an early on developer on any new hardware will pose challenges to those unfamiliar. Programming and coding is most of the time trial-and-error.

Wii U game development takes the same amount of work and attention as a Xbox 360 or PS3 game development. They’ve done their process of making their API understandable and useful to seasoned programmers. Wii U development = any other game console development time.”

Meanwhile, Jools Watsham of Mutant Mudds developer Renegage Kid twice told fans that the Wii U is not more difficult to develop for than other platforms.

Although both developers tackled claims made in the article about the Wii U’s architecture, they didn’t discuss matters relating to lack of third-party support and management’s lack of understanding of modern console networks, which were perhaps more concerning.

Many concerns about the Wii U’s hardware and development environment were raised and apparently put straight back to bed in the lead up to its release.

Twitter links: 1, 2, 3, 4, 5, 6,7,

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