Spector: Good design is “not about how clever and creative” the dev is

By Brenna Hillier
4 July 2012 01:09 GMT

Warren Spector’s famous sandbox-style gameplay leanings makes a return in Epic Mickey 2.

Speaking to OPM UK, the Deus Ex designer reiterated that his approach to design involves giving players problems and tools, not guiding them to pre-determined solutions.

“A lot of games are all about trying to read the designer’s mind. A designer creates an incredible puzzle and you have to try and solve that puzzle in the one way that the designer lets you,” he said.

“I don’t make games like that/ The games that I make are about offering problems to players. In Epic Mickey you’re constantly making choices. It’s all about you deciding what’s important.

“It’s not about how clever and creative I am – it’s about how clever and creative you are.”

Disney Epic Mickey 2: The Power of Two is due on Mac, PC, PlayStation 3, Wii and Xbox 360 in November.

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