Deus Ex: Human Revolution’s game director Jean-Francois Dugas has said that the development team behind the game are “dedicated to re-creating” the Deus Ex experience “for a new generation of gamers” that missed out on it previously.
Speaking with Gamespot, Dugas said that as action RPG, the game has a “compelling narrative”, a “great cast of characters” and will allow you to play it the way you want.
‘We wanted a fresh start on the franchise and to make it unique and stand-alone,” he said. “Therefore, you do not need to be an old Deus Ex fan to appreciate the game–we have a new main character and supporting characters that we’ll encounter during the journey.
“One of the main things that makes a Deus Ex game is the nonlinear and multipath approach to level design.
“Deus Ex: Human Revolution’s world is full of extra things to find off the beaten path, and you get experience points that you earn for achieving and finding things. So not only will you be able to upgrade yourself even further through the earning of extra experience points, but you’ll also find more ammo, credits, side quests, etc.
“As for missions, there is always more than one way to get to the location you need to go. Then, once you successfully infiltrate a given location, navigating it will also let you decide how you approach the challenges.
“Do you want to fight your way in or do you want to stay out of sight, undetected? Do you want to use your hacking skills to open new opportunities or deal with some neutral non-player character to help you out? So, building your character in the way you want to play will influence the available options”.
Those quotes are all part of larger ones that you can get through the link up top there, and it’s something you should definitely read so you’ll know what to expect come early 2011.
You should really check both out.