Tag Archives: Tim Sweeney
Tue, Feb 14, 2012 | 08:24 GMT
Unreal Engine Samaritan demo requires power of ten 360s
The next generation of hardware will have to seriously up its game if it expects to keep up with Epic’s hugely popular Unreal Engine.
Fri, Feb 10, 2012 | 02:13 GMT
“Too many platforms,” says Epic boss
Epic CEO Tim Sweeney expects casualties as we build towards a new platform war.
Fri, Feb 03, 2012 | 05:47 GMT
Epic to celebrate 20th birthday at D.I.C.E. Summit
Gears of War, Unreal Engine and Fortnite developer Epic has a string of fancy pants events planned for the annual Design Innovate Communicate Entertain Summit in Las Vegas next week.
Thu, Feb 02, 2012 | 00:53 GMT
Epic: Next hardware generation must have “dramatic leap” in quality
A little bit of extra grunt under the hood of the next PlayStation and Xbox isn’t going to be enough to satisfy Epic Games boss Tim Sweeney.
Mon, Jan 23, 2012 | 09:40 GMT
Epic: Fortnite to be more “casual” focussed, aiming for “an entirely different audience”
Epic co-founder Tim Sweeney has said Fortnite, the recently-announced title from company’s North Carolina studio, will be centred as a “casual” experience.
Thu, Dec 08, 2011 | 09:27 GMT
Epic’s Tim Sweeney to be inducted into AIAS Hall of Fame
The Academy of Interactive Arts and Sciences has announced it’ll induct Epic co-founder Tim Sweeney into its Hall of Fame at DICE next year. Sweeney, who will also give a talk at the event for the first time, is the 16th person to go into the Hall of Fame, joining Will Wright, Shigeru Miyamoto and last year’s inductees the BioWare doctors, Ray Muzyka and Greg Zeschuk. AIAS president Martin Rae said the group was “honored to add Tim Sweeney to our Hall of Fame. His unrelenting and innovative work on behalf of developers and gamers has created the imaginative games that help to drive the success of our industry.”
Thanks, Gamasutra.
Tue, Sep 27, 2011 | 21:18 BST
Sweeney sees movie quality graphics and pixels as “two major milestones,” in gaming’s future
Epic’s Tim Sweeney feels movie quality graphics and pixels are “two major milestones,” heading to game development in the “very long-term future.”
Fri, Sep 23, 2011 | 18:00 BST
Epic doesn’t believe mobile games need to be sold cheap in order to succeed
Epic’s Tim Sweeney believes mobile games don’t have to be sold for pennies on the dollar in order to prosper.
Wed, Apr 20, 2011 | 07:59 BST
Epic’s Sweeney: Better characters and environments are the next step to engagement
More realistic characters and environments are the most important graphical leaps to be made, according to Epic Games’ Tim Sweeney.
Fri, Jul 24, 2009 | 22:08 BST
Epic doesn’t plan to release major retail versions of UT for a few years

Epic CEO and founder, Tim Sweeney, has told G4 that the firm does not plan to release retail versions of Unreal Tournament for quite a while.
“Unreal Tournament is certainly a major long-term priority but we’re planning not to release a major retail game in the series. for several years,” Sweeney said. “So we have that effort somewhat on hold while we work on a few other initiatives.”
Meanwhile, Sweeney stated that Epic will continue to support the mod community and in the future announce plans to “open up the engine to more people to use freely and use cool stuff.”
Thanks, BigDownload.
Mon, May 25, 2009 | 21:29 BST
Sweeney: Games to achieve complete graphical realism in “10-15 years”

Epic tech legend Tim Sweeney’s told Gama that absolute graphical realism is games is a mere decade away. Well, a decade and a bit.
“There are two parts to the graphical problem,” he said when asked if games would ever achieve a “100%” movie-like quality.
“Number one, there are all those problems that are just a matter of brute force computing power: so completely realistic lighting with real-time radiosity, perfectly anti-aliased graphics, and movie-quality static scenes and motion.
“We’re only about a factor of a thousand off from achieving all that in real-time without sacrifices. So we’ll certainly see that happen in our lifetimes; it’s just a result of Moore’s Law. Probably 10-15 years for that stuff, which isn’t far at all. Which is scary — we’ll be able to saturate our visual systems with realistic graphics at that point.”
The second issue, however, isn’t so easy to fix.
“But there’s another problem in graphics that’s not as easily solvable,” Sweeney added.
“It’s anything that requires simulating human intelligence or behavior: animation, character movement, interaction with characters, and conversations with characters. They’re really cheesy in games now.
“A state-of-the-art game like the latest Half-Life expansion from Valve, Gears of War, or Bungie’s stuff is extraordinarily unrealistic compared to a human actor in a human movie, just because of the really fine nuances of human behavior.”
More through there.
Thu, Aug 28, 2008 | 20:37 BST
Gears of War team ramps from 35 to 80 for sequel
Speaking to GameDaily, Epic tech warrior Tim Sweeney has revealed that the Gears of War team has grown significantly to accommodate its impending sequel.
“With Gears of War 1 and 2 we started out with a relatively small team of about 35 people,” he said. “In the last six months we ramped up to almost the entire company focusing on and improving the game.
“We had 60 people the first time around and we’ll have over 80 for Gears 2 because we’ve grown quite a bit and have a lot more resources to apply to the game.”
More through there, including the fact that Unreal Engine 3 includes 2 million lines of C++. A lot of lines.
Thu, Apr 03, 2008 | 09:10 BST
Epic’s Sweeney says Gears of War 2 will be “improved”
Epic’s founder, Todd Sweeney, has been talking to Next-Gen about Gears of War 2, issuing the shocking revelation that the game will have improved lighting and physics.
“The next Gears of War game will have improved physics features and new lighting and rendering features,” he said, confirming what we saw in the tech-demo movies published earlier.
“Work on the engine will continue through the whole engine cycle,” he added. “There will be major new features we’ll be adding two years from now that games just haven’t done yet.”
The full interview will be published tomorrow.
By Mike Bowden
Wed, Mar 26, 2008 | 19:21 GMT
Gears of War tech demo videos, direct feed from GDC
Can’t be bothered to watch the Epic GDC tech demo and Gears 2 reveal movies on your 360? Then don’t.
Check them out after the link. They’re direct feeds and rather excellent.
By Mike Bowden
Tue, Mar 11, 2008 | 15:31 GMT
Sweeney: “PCs are good for anything, just not games.”
Epic really needs to sort its message out. Tim Sweeney, the developer’s tech boss, has gone on the record to say that PC gaming has been outpaced by consoles.
“Consoles have definitely left PC games behind,” he said, adding, “PCs are good for anything, just not games.”
His comments echo Gears of War designer CliffyB’s assertion that PC gaming is in disarray, an outburst that VP Mark Rein was quick to
Take a look at the rest of that interview. We somehow doubt Rein will be calling Sweeny an “idiot” any time soon.
Fri, Feb 22, 2008 | 07:23 GMT
GDC: Video interview with Epic heads
Here. Mark Rein, Tim Sweeney and Cliff Bleszinski all being interviewed after last night’s demo of the Unreal Engine and the Gears of War 2 announcement. The picture quality’s very jumpy but you can hear what’s going on well enough.








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